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Gameface Curriculum  Empty Gameface Curriculum
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G@MeF@Ce

G@MeF@Ce
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Gameface Curriculum  Banner11


The concept is to secure a center where a select staff would aim to teach and inspire all age groups to be creative in every element of making an original story that you then draw/design, make music and sound effects, program, present, then play on a custom built machine.

I admit that I barely do any justice to the "101" as far as how many tutorials you will find here, but I'm always learning and will eventually share tips on what has helped me along the creative process.

For me this brings the right experience developing a course of courses for anyone to learn how to display their creative talents, inspiration, or imagination in every element for digital media to then be processed by the creation of their technical skills, game and machine.

The category of forums "MADE_MEDIA" is a perfect example for the sequence of courses to be taken.

Gameface Curriculum  Cirric10

1.) "PLAY with WORDS"
Make a story, sounds simple right? < still this is a requirement, a prerequisite, it would be required to take this course in order take the next step.
(i.e. the PLAY with WORDS advance course is optional)

2.) "PLAY with GRAPHICS"
Now that you have written your story, you will now begin to so you can define the characters, landscape, and everything else that makes your game special through art.

3.) "PLAY with SOUNDS"
Next you will set the vibe as you make your background music, sound effects, voice overs, etc...

4.) "PLAY with CODE"
Next, program your project through eventing, scripting, and learn more about the language in use.

5.) "PLAY with PROJECTS"
Now it is time to present your demo, share and collect feed back, finalize your project/game/media.

6.) "PLAY with POWER"
Finally you have a solid demo/game, now to build a machine that will help present your technical skills by building and customizing the computer and cabinetry.

Graduates document their machine/computer/cabinet as they design, fine tune, and secure system including front end/user interface to access and present/process/display project/game/media.


*under business development...


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