LOGIN
SEARCH
PROFILE
keys: ↑ ↓
LOGOUT
INDEX
MEMBERS
keys: ↑ ↓
HOME
PORTAL
PLAY ALONG
PLAY with WORDS
PLAY with GRAPHICS
PLAY with SOUNDS
PLAY with CODES
PLAY with PROJECTS
keys: ← →
Guest Access
Register:
Members:



View previous topic View next topic Go down Message [Page 1 of 1]

Administrator
Administrator
#1 RMXP = ICON POP UP! Empty RMXP = ICON POP UP!
Loading

G@MeF@Ce

G@MeF@Ce
Administrator
Administrator
Administrator
profile
Here's another script that was taken from
the GAMBA ABS demo, translated, and modified
so that it could be used with XAS. enjoy!

[You must be registered and logged in to see this image.]

Spoiler:
Code:
################################################################################
#
# Icon Popup for XAS 3.6
# Translated and Modified
# by Gameface101
# 11-9-09
#
# Original script by Tibuda
#
#--------------------------------------------------------------------------
# module Popup_Item
#--------------------------------------------------------------------------
module Popup_Item
  # disable fade?
  FADE_LOSE    = false
  # display time for icon
  ICON_TIME    = 40
  # delay time for icon to display
  ICON_DELAY  = 24
  # name of the icon used for gold
  GOLD_ICON    = ""
  # name of image for graphic background
  BACKGROUND  = ""
  # name of font
  NUMBER_FONT  = "AddElectricCity"
  # font size
  NUMBER_SIZE  = 12
  # default font color
  NUMBER_COLOR = Color.new(255, 255, 255)
  # gold font color
  GOLD_NUMBER_COLOR  = Color.new(255, 255, 0)
  # item font color
  ITEM_NUMBER_COLOR  = {}
  # armour font color
  ARMOR_NUMBER_COLOR  = {}
  # weapon font color
  WEAPON_NUMBER_COLOR = {} 
  # set true if using "Trickster's Method & Class Library".
  TRICK_MACL = false
end

#--------------------------------------------------------------------------
# Game_Character
#--------------------------------------------------------------------------
class Game_Character
  attr_accessor :popup_icons
  alias popup_gm_party_init initialize
  def initialize
    popup_gm_party_init
    @popup_icons = []
  end
  def popup_icon(icon_name, number = 1, color = Popup_Item::NUMBER_COLOR)
    @popup_icons.push([icon_name, number, color])
  end
  def fade_icon(icon_name, number = 1, color = Popup_Item::NUMBER_COLOR)
    @fade_icons.push([icon_name, number, color])
  end
end
#--------------------------------------------------------------------------
# Game_Party
#--------------------------------------------------------------------------
class Game_Party
  def popup_icon(icon_name, number = 1, color = Popup_Item::NUMBER_COLOR)
    $game_player.popup_icon(icon_name, number, color)
  end
  def fade_icon(icon_name, number = 1, color = Popup_Item::NUMBER_COLOR)
    $game_player.fade_icon(icon_name, number, color)
  end
  alias popup_gm_party_gain_gold gain_gold
  def gain_gold(n)
    popup_gm_party_gain_gold(n)
    if Popup_Item::GOLD_ICON != "040-Item09" and $scene.is_a?(Scene_Map)
      if Popup_Item::GOLD_NUMBER_COLOR.is_a?(Color)
        color = Popup_Item::GOLD_NUMBER_COLOR
      else
        color = Popup_Item::NUMBER_COLOR
      end
      popup_icon(Popup_Item::GOLD_ICON, n, color)
    end
  end
  alias popup_gm_party_gain_item gain_item
  def gain_item(id, n)
    popup_gm_party_gain_item(id, n)
    return if id < 1 or id >= $data_items.size
    if $scene.is_a?(Scene_Map)
      if Popup_Item::ITEM_NUMBER_COLOR[id].is_a?(Color)
        color = Popup_Item::ITEM_NUMBER_COLOR[id]
      elsif Popup_Item::ITEM_NUMBER_COLOR[0].is_a?(Color)
        color = Popup_Item::ITEM_NUMBER_COLOR[0]
      else
        color = Popup_Item::NUMBER_COLOR
      end
      popup_icon($data_items[id].icon_name, n, color)
    end
  end
  alias popup_gm_party_gain_weapon gain_weapon
  def gain_weapon(id, n)
    popup_gm_party_gain_weapon(id, n)
    return if id < 1 or id >= $data_weapons.size
    if $scene.is_a?(Scene_Map)
      if Popup_Item::WEAPON_NUMBER_COLOR[id].is_a?(Color)
        color = Popup_Item::WEAPON_NUMBER_COLOR[id]
      elsif Popup_Item::WEAPON_NUMBER_COLOR[0].is_a?(Color)
        color = Popup_Item::WEAPON_NUMBER_COLOR[0]
      else
        color = Popup_Item::NUMBER_COLOR
      end
      popup_icon($data_weapons[id].icon_name, n, color)
    end
  end
  alias popup_gm_party_gain_armor gain_armor
  def gain_armor(id, n)
    popup_gm_party_gain_armor(id, n)
    return if id < 1 or id >= $data_armors.size
    if $scene.is_a?(Scene_Map)
      if Popup_Item::ARMOR_NUMBER_COLOR[id].is_a?(Color)
        color = Popup_Item::ARMOR_NUMBER_COLOR[id]
      elsif Popup_Item::ARMOR_NUMBER_COLOR[0].is_a?(Color)
        color = Popup_Item::ARMOR_NUMBER_COLOR[0]
      else
        color = Popup_Item::NUMBER_COLOR
      end
      popup_icon($data_armors[id].icon_name, n, color)
    end
  end
end
#--------------------------------------------------------------------------
# module RPG
#--------------------------------------------------------------------------
module RPG
  #--------------------------------------------------------------------------
  # RPG::Sprite
  #--------------------------------------------------------------------------
  class Sprite
    def popup_icon(name, number = 1, color = Popup_Item::NUMBER_COLOR)
      return if name == "" or name == nil
      return if number.is_a?(Numeric) and number < 0 and !Popup_Item::FADE_LOSE
      @icons = [] if !@icons.is_a?(Array)
      icon = {}
      icon["time"]  = 0 - @icons.size * Popup_Item::ICON_DELAY
      if number.is_a?(Numeric) and number < 0
        icon["fade"] = true
        number      = - number
      else
        icon["fade"] = false
      end
      icon["sprite"] = RPG::Sprite.new(self.viewport)
      if Popup_Item::BACKGROUND != ""
        bitmap = RPG::Cache.picture(Popup_Item::BACKGROUND)
        icon["sprite"].bitmap = Bitmap.new(bitmap.width, bitmap.height)
        icon["sprite"].bitmap.blt(0, 0, bitmap, Rect.new(0,0,bitmap.width,bitmap.width))
      else
        icon["sprite"].bitmap = Bitmap.new(32,32)
       
      end
      bitmap = RPG::Cache.icon(name)
      icon["sprite"].bitmap.blt(4, 4, bitmap, Rect.new(0,0,24,24))
      if Popup_Item::NUMBER_SIZE > 0 and number != 1 and number != ""
        icon["sprite"].bitmap.font.outline = true if Popup_Item::TRICK_MACL
        icon["sprite"].bitmap.font.name  = Popup_Item::NUMBER_FONT
        icon["sprite"].bitmap.font.size  = Popup_Item::NUMBER_SIZE
        icon["sprite"].bitmap.font.color = color
        icon["sprite"].bitmap.draw_text(5, 28 - Popup_Item::NUMBER_SIZE - 1, 27, Popup_Item::NUMBER_SIZE, number.to_s)
      end
      icon["sprite"].ox = 0
      icon["sprite"].oy = 20
      icon["sprite"].x  = self.x
      icon["sprite"].y  = self.y - self.oy / 2 + 1 - icon["time"]
      icon["sprite"].z  = 3000
      icon["sprite"].visible = false
      @icons.push(icon)
    end
    def update_icons
      return unless @icons.is_a?(Array)
      return if Graphics.frame_count % 2 != 0
      i = 0
      while i < @icons.size
        if @icons[i]["time"] > Popup_Item::ICON_TIME
          @icons[i]["sprite"].bitmap.dispose
          @icons[i]["sprite"].dispose
          @icons.delete_at(i)
        else
          @icons[i]["time"] += 1
          if @icons[i]["fade"]
            op = [255 * (1 - @icons[i]["time"] / Popup_Item::ICON_TIME),0].max
            @icons[i]["sprite"].opacity = op
          else
            @icons[i]["sprite"].y -= 1
          end
          @icons[i]["sprite"].visible = @icons[i]["time"] >= 0
          i += 1
        end
      end
    end
    alias popup_sprite_update update
    def update
      popup_sprite_update
      update_icons
    end
  end
end
#--------------------------------------------------------------------------
# Sprite_Character
#--------------------------------------------------------------------------
class Sprite_Character
  alias popup_spr_char_update update
  def update
    popup_spr_char_update
    if @character.is_a?(Game_Character)
      while @character.popup_icons.size > 0
        popup_icon(@character.popup_icons[0][0], @character.popup_icons[0][1],
                  @character.popup_icons[0][2])
        @character.popup_icons.delete_at(0)
      end
    end
    update_icons
  end
end
Administrator
Show Signature
Administrator
https://www.dropbox.com/sh/i47rig99qhrvn8s/4m5HvsM2fD http://g4m3f4c3.deviantart.com https://www.facebook.com//pages/Gameface101/332331300127008 https://twitter.com//mr_gameface101 https://soundcloud.com/schurr https://www.youtube.com/user/MrGameface101?feature=watch
||||||||||
||||||||||
#2 RMXP = ICON POP UP! Empty Re: RMXP = ICON POP UP!
Loading

supercow

supercow
||||||||||
||||||||||
profile
why hasnt anyone comented on this yet? Shocked
tried it and it looks great Razz
seriously, why? its been on 2009 ago Shocked
||||||||||
Show Signature
||||||||||
Administrator
Administrator
#3 RMXP = ICON POP UP! Empty Re: RMXP = ICON POP UP!
Loading

G@MeF@Ce

G@MeF@Ce
Administrator
Administrator
Administrator
profile
Question I dunno? ~ all good, I'm dusting off some of these old scripts to make them more easier to use. If I recall this tends to show duplcate icons at times.
I'll be certain to update this one as well. ^,^

thx supercow
Administrator
Show Signature


Hey Guest, check out my demos!
[You must be registered and logged in to see this link.]
[You must be registered and logged in to see this link.]
[You must be registered and logged in to see this link.]
[You must be registered and logged in to see this link.]
[You must be registered and logged in to see this link.]
[You must be registered and logged in to see this link.]




G101's theme colors
[You must be registered and logged in to see this image.]
[You must be registered and logged in to see this link.]

[You must be registered and logged in to see this image.]


shhh.... [You must be registered and logged in to see this link.]



[You must be registered and logged in to see this link.]
Administrator
https://www.dropbox.com/sh/i47rig99qhrvn8s/4m5HvsM2fD http://g4m3f4c3.deviantart.com https://www.facebook.com//pages/Gameface101/332331300127008 https://twitter.com//mr_gameface101 https://soundcloud.com/schurr https://www.youtube.com/user/MrGameface101?feature=watch
EVENTALIST
EVENTALIST
#4 RMXP = ICON POP UP! Empty Re: RMXP = ICON POP UP!
Loading

mr_wiggles

mr_wiggles
EVENTALIST
 EVENTALIST
EVENTALIST
profile
Nice, how did i miss this?
EVENTALIST
Show Signature
EVENTALIST

Sponsored content

profile

View previous topic View next topic Back to top Message [Page 1 of 1]

 

Chatbox system disabled
Personal messaging disabled