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Poster Mcposty
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MotionM
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Recently got my own big box for $20.I think it's the new Core 15. Came with about 100 lands, 150 starter cards, and a few booster packs. My two other friends got the same thing and we played on and off for the entire day.
Made several monocolored decks, like Red, Black, and Blue. Now I have combined the Black and Blue. Not sure how much I like it. Kinda nothing big came in the boxes, more of just basic necessity monsters.
There is a card shop in town that hosts local Friday night tournies so I'm looking into getting into that.
Since I'm really new to the game I'm looking for my info on what I should be doing, like which packs I should be buying, which cards I need or should look into getting.
Made several monocolored decks, like Red, Black, and Blue. Now I have combined the Black and Blue. Not sure how much I like it. Kinda nothing big came in the boxes, more of just basic necessity monsters.
There is a card shop in town that hosts local Friday night tournies so I'm looking into getting into that.
Since I'm really new to the game I'm looking for my info on what I should be doing, like which packs I should be buying, which cards I need or should look into getting.
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G@MeF@Ce
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what makes MTG so awesome is that there's soo many types of decks you can make for example:
tribal, contamination, control, direct, counter, etc...
you can find you playstyle through finding the color, colors, or colorless that suits your type of magic you want to play... perform... represent...
blue - slow but counters, controls targets, flying creatures
red - short lasting but bursts, direct damage, haste creatures
white - weak offense but great defense, protection, vigilance creatures
green - expensive but grows, enchants, giant creatures
black - always a catch but can get back, life steal, creatures with negative counters
^that's just the surface with the colors, there's so much more each color/colors can offer with lands, instants, sorceries, etc...
there's also artifacts and other game changers that can rule the game if you don't have a counter for it.
I say study some of the lirbraries from the block(s) that you are playing or would like to get into. card kingdom is a goody => http://www.cardkingdom.com/
looking forward to some new recipes ^,^
tribal, contamination, control, direct, counter, etc...
you can find you playstyle through finding the color, colors, or colorless that suits your type of magic you want to play... perform... represent...
blue - slow but counters, controls targets, flying creatures
red - short lasting but bursts, direct damage, haste creatures
white - weak offense but great defense, protection, vigilance creatures
green - expensive but grows, enchants, giant creatures
black - always a catch but can get back, life steal, creatures with negative counters
^that's just the surface with the colors, there's so much more each color/colors can offer with lands, instants, sorceries, etc...
there's also artifacts and other game changers that can rule the game if you don't have a counter for it.
I say study some of the lirbraries from the block(s) that you are playing or would like to get into. card kingdom is a goody => http://www.cardkingdom.com/
looking forward to some new recipes ^,^
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swoop
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thats definitely a solid recipe for a turn 5 win
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Poster Mcposty
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Black + Green beginner deck - Came in a big box of 200+ cards with 100+ lands for $20
and made it dual-color since I got dual-lands in the boosters. Mostly only one copy of a card since lack of copies so far. All standard/modern
and made it dual-color since I got dual-lands in the boosters. Mostly only one copy of a card since lack of copies so far. All standard/modern
- Code:
Lands:
10x Swamp
10x Forest
1x Golgari Guildgate
1x Temple of Malady
Monsters:
2x Elvish Mystic
2x Felhide Brawler
1x Felhide Petrifier
1x Charging Rhino
1x Garruk's Packleader
1x Voyaging Satyr
1x Terra Stomper
1x Satyr Grovedancer
1x Swordwise Centaur
1x Reclemation Sage
1x Siege Wurm
1x Netcaster Spider
1x Charging Badger
1x Centaur Courser
1x Satyr Grovedancer
1x Rot Farm Skeleton
1x Accursed Spirit
1x Sengir Vampire
1x Nightmare
1x Walking Corpse
1x Bane Alley Backguard
1x Child of Night
Spells/Artifacts:
2x Crippling Blight
2x Flesh to Dust
2x Market Festival
1x March of the Returned
1x Read the Bones
1x Golgari Cluestone
1x Titanic Growth
1x Mind Rot
1x Eternal Thirst
1x Raised by Wolves
1x Pharika's Cure
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