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EVENTALIST
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mr_wiggles
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The error with that is with the double tap blur script. It writes over the knock backing definition.
Also did you swap from an earlier version of XAS? You no longer need page 2 in your enemy events. Also to show the _hit graphic you need to enable blow back.
When you make an enemy be sure that you name it correctly
With all of this done i was able to fix the error.
Also you dont have a _hit graphic for "Yoma Claymore déguisé".
Also did you swap from an earlier version of XAS? You no longer need page 2 in your enemy events. Also to show the _hit graphic you need to enable blow back.
When you make an enemy be sure that you name it correctly
- Code:
<enemyID> i.e.
<enemy23>
With all of this done i was able to fix the error.
Also you dont have a _hit graphic for "Yoma Claymore déguisé".
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kimono
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@Mr_Wiggles: Thanks for your report, I'll modify all the enemies event.
Can anyone edit the Tap Dash Blur and the Caterpillar script to make it work with 3.91?
Can anyone edit the Tap Dash Blur and the Caterpillar script to make it work with 3.91?
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Ill see what I can do Kimono,
lately I've been wrapped up with work and home.
I should have more time during the holidays.
taking notes:
-tap dash knock back fix
-caterpillar graphic change
G@MeF@Ce
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kimono wrote:
Can anyone edit the Tap Dash Blur and the Caterpillar script to make it work with 3.91?
Ill see what I can do Kimono,
lately I've been wrapped up with work and home.
I should have more time during the holidays.
taking notes:
-tap dash knock back fix
-caterpillar graphic change
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kimono
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@G@mef@ce:Thanks for taking some of your time to edit these two scripts.
Here is the village of Rokut before the arrival of bandits and after in flames:
We can make so much great things with Xas .
Here is the village of Rokut before the arrival of bandits and after in flames:
We can make so much great things with Xas .
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