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#1 default Qubicle Constructor
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Qubicle Constructor is an easy to learn 3D pixel editor +

For those of you who are "spriters", pixel artists, 3D modelers, or simply want to learn a new way to play with graphics...

I highly recommend that you download the "FREE" basic edition of Qubicle.

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Check out my first attempt in using Qubicle, I wanted to know how an RMXP sprite would look ~
3D RMXP sprites anyone? ^,^ - yes please!!


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(took about an hour)
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#2 default Re: Qubicle Constructor
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This could be a new 3D game idea by using this to make entire game worlds and sprites.

At first I thought this was a DIY thread about making a real Cubicle for working and stuff. Razz
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#3 default Re: Qubicle Constructor
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MotionM wrote:This could be a new 3D game idea by using this to make entire game worlds and sprites.
Merge the Qubicle community with the RPG maker community?
That would be something + RPG makers can never get enough original resources and pixel artists would love to see their art come to life in a game. You could easily make an isometric game!

So a few basic tutorials making RPG resources with Qubicle could easily get that party started...


On to something? ^,^


I've been wrenching away on the site, but I'll sneak off and mess around with Qubicle. I'm definitely getting the hang of this nifty-app, took me about 30mins to whip up this model from scratch.
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spent a little more time editing each matrix and figured ~ why not make a 3D RPG sprite template? I could edit it and make a collection of characters, heck even upload it for others to make their own.

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make a matrix for weapons, equipment, etc...
(this may even play out well for the THUNDER DOME)


MotionM wrote:At first I thought this was a DIY thread about making a real Cubicle for working and stuff. Razz
tips on how to build your own cubicle at work would be a great topic ^^



EDIT: (another hour of "q'bin" later)

added some equipment, can't wait to color it and put more detail +

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and "G-scaled"
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yeah this has got to go with the THUNDER DOME project gameface
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#4 default Re: Qubicle Constructor
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Love every part of it.

I did look at the tutorials of it and it had a tutorial for Ace of Spades, a voxel-like shooter that was a lot like Minecraft (loved that game ever since it was released, stopped playing though but still highly recommend it). So I'm sure there are MANY possibilities for this if we make a Voxel-like resource kit.
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#5 default Re: Qubicle Constructor
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Got the program, Working on a cactus man.
Will post when finished.
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On Gameface nobody can hear you scream.

That function is still in development.
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#6 default Re: Qubicle Constructor
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@1z- awesome! can't wait to see this prickly pimp +

I'm thinking about opening a new forum just for Qubicle,
I love it so much and have future plans to complete these unfinished projects with some 3D pixels.

Spoiler:

here's my sprite template so far, the colored equipment are separate matrices, meaning visual equipment is a 'can do' Cool
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#7 default Re: Qubicle Constructor
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Working on a Kennen model. Razz

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#8 default Re: Qubicle Constructor
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I made the Voxels too large so when I was trying to change the color of the head Circle, the entire thing crashed. Razz Guess that's what happens when you try to color about 16,000 Voxels at once with only 2 GB of RAM. GG Qubicle.

Guess this is a note, 1 voxel = the size of 1 block in Minecraft, pretty much.
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#9 default Re: Qubicle Constructor
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^@M\'s trade mark - try making a plain "yordle" model first, turn off the "wire", then color? you could make heim, amumu, etc... +++

here's one more look at the sprite template that I've been working on all gladiator'd out! +

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I'll be certain to upload the final version in hopes that others will make edits possibly add new equipment and characters +
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#10 default Re: Qubicle Constructor
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Unfortunately,

"[Only admins are allowed to see this image]" Haha Its like that for all of the pictures you've posted in this thread now.
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#11 default Re: Qubicle Constructor
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MotionM wrote:Unfortunately,

"[Only admins are allowed to see this image]" Haha Its like that for all of the pictures you've posted in this thread now.

doh!?

stumped

forgot to set the permissions on the new forum structure for PLAY with GRAPHICS.

as always, thanks for the heads up M\'s trade mark + good-lookin'-out

members should be able to see the images and links in this forum now.
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#12 default Re: Qubicle Constructor
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Any tips on how to free look with the camera?

Currently going into options every time to change the view is annoying.
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#13 default Re: Qubicle Constructor
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Onesimus wrote:Any tips on how to free look with the camera?

Currently going into options every time to change the view is annoying.

Hold the ALT key ^,^
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#14 default Re: Qubicle Constructor
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Alt + Mouse 3 (push in the scroller) pans around. Had a hard time figuring that out.
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#15 default Re: Qubicle Constructor
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Robo-Type. I tried to make him seem like a Gundam but Facial expressions are killer hard. Might work on the face more tomorrow (Maybe just make it a helmet). It looked better in the Constructor then in a .gif I think.

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There a way to center the camera as it turns?
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#16 default Re: Qubicle Constructor
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^yeah baby! +++ this guy has the look of death! - kill kill kill

centering the turntable render can be tricky.
I've re-made so many renders just to get it right.

the shield appears to be on the center point.

maybe move the model to the left?

try clicking on the "top left box" on the "front side" to line every thing up flat. Alt+middle_mouse_click to drag over to the center (green line) and place on top of the black line (ground)



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#17 default Re: Qubicle Constructor
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For some reason he remindes me of an angry gumbi;
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haha Very Happy
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Hmm... i wonder if anyone has made a RTTTL code for "Petit Chien"

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#18 default Re: Qubicle Constructor
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Unfortunately, Quibicle didn't save the .qfo so I couldn't do much but I'm alright with starting over. This is what Im currently working/fixing on: [You must be registered and logged in to see this image.]

The arm-thing is going to be like a shoulder-like support. The face is coming out good. Might make the "horns" come out more.

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EDIT EDIT: Trying to make the body seem like a Light-weight armor type. Have to try and find a color to match the outline good. Ran across a lot of bugs and had to restart the program (all saved well, thank god)
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What I did today: Fixed up the plate/body. Might be working on the legs or arms today.[You must be registered and logged in to see this image.]
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Will continuously post updates on my Robo-Type. Very Happy
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cool, it looks allot better than before Smile
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Hmm... i wonder if anyone has made a RTTTL code for "Petit Chien"

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@M\'s trade mark - lookin' good, got that votron flava +

@thanatos - ha gumby! +++
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I thought I did well on the legs but the front view looks terrible on how it's "blocked". If I stretch the width of them it looks really distorted and Id have to do a lot of polish to it. If I put them at an angle, the blocks look even more severely distorted.

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Edit: And then a few minutes later I realized I could just change the colors of the legs and then rotate them a bit. Made the top-er 1 block wider to see if that makes it look less skinny.

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I really want to add some detail to the bottom of the legs instead of leaving it all white. When I'm completely finished, I'll remove that white outline on everything and see it how it looks then.
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#23 default Re: Qubicle Constructor
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^looks great, I like the choice of colors, working with separate matrices gives you that modeling power, even if it's just voxels +
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#24 default Re: Qubicle Constructor
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Working on the environment. This will probably be scaled as if it were to be real. The player model would have to be around 3 blocks wide, 5 high. It could work as 1 block wide, but arms would have to work separate as it kind of does look ugly with no arms. (He looks constipated right now Razz ) [You must be registered and logged in to see this image.]
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#25 default Re: Qubicle Constructor
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lol nice
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#26 default Re: Qubicle Constructor
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^ was this done with the basic free edition?

for $25 you get the Voxlap edition which has the landscape generator.

Yo Santa! can I get Qubicle Unite and Unity 3D for Christmas? santa

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#27 default Re: Qubicle Constructor
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Yes it was. $25 doesn't seem to bad.

I added some more, fixed some up a bit. I'm working on a hill-type terrain and since I can't use the landscape tool I need to do it all in one matrix (tedious). Doing the inside of buildings seem like a huge chore as you can't directly see where the blocks are being placed when messing with the layers (for example a staircase without it being out of place and then having to fix it a huge ton).

Since all of these are seperate matrix's, this could be used for a set. Even the corner road is a seperate matrix.
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#28 default Re: Qubicle Constructor
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Found an easier way to do the hill (keep forgetting about the dang side views).[You must be registered and logged in to see this image.]
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#29 default Re: Qubicle Constructor
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Did a lot more.[You must be registered and logged in to see this image.]
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Not sure how I can polish the small river/pond yet.
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