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G@MeF@Ce
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@ - lookin' good, got that votron flava +
@thanatos - ha gumby! +++
@thanatos - ha gumby! +++
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Poster Mcposty
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I thought I did well on the legs but the front view looks terrible on how it's "blocked". If I stretch the width of them it looks really distorted and Id have to do a lot of polish to it. If I put them at an angle, the blocks look even more severely distorted.
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Edit: And then a few minutes later I realized I could just change the colors of the legs and then rotate them a bit. Made the top-er 1 block wider to see if that makes it look less skinny.
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I really want to add some detail to the bottom of the legs instead of leaving it all white. When I'm completely finished, I'll remove that white outline on everything and see it how it looks then.
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Edit: And then a few minutes later I realized I could just change the colors of the legs and then rotate them a bit. Made the top-er 1 block wider to see if that makes it look less skinny.
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I really want to add some detail to the bottom of the legs instead of leaving it all white. When I'm completely finished, I'll remove that white outline on everything and see it how it looks then.
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^looks great, I like the choice of colors, working with separate matrices gives you that modeling power, even if it's just voxels +
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Working on the environment. This will probably be scaled as if it were to be real. The player model would have to be around 3 blocks wide, 5 high. It could work as 1 block wide, but arms would have to work separate as it kind of does look ugly with no arms. (He looks constipated right now ) [You must be registered and logged in to see this image.]
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^ was this done with the basic free edition?
for $25 you get the Voxlap edition which has the landscape generator.
Yo Santa! can I get Qubicle Unite and Unity 3D for Christmas?
for $25 you get the Voxlap edition which has the landscape generator.
Yo Santa! can I get Qubicle Unite and Unity 3D for Christmas?
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Poster Mcposty
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Yes it was. $25 doesn't seem to bad.
I added some more, fixed some up a bit. I'm working on a hill-type terrain and since I can't use the landscape tool I need to do it all in one matrix (tedious). Doing the inside of buildings seem like a huge chore as you can't directly see where the blocks are being placed when messing with the layers (for example a staircase without it being out of place and then having to fix it a huge ton).
Since all of these are seperate matrix's, this could be used for a set. Even the corner road is a seperate matrix.
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I added some more, fixed some up a bit. I'm working on a hill-type terrain and since I can't use the landscape tool I need to do it all in one matrix (tedious). Doing the inside of buildings seem like a huge chore as you can't directly see where the blocks are being placed when messing with the layers (for example a staircase without it being out of place and then having to fix it a huge ton).
Since all of these are seperate matrix's, this could be used for a set. Even the corner road is a seperate matrix.
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Found an easier way to do the hill (keep forgetting about the dang side views).[You must be registered and logged in to see this image.]
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Did a lot more.[You must be registered and logged in to see this image.]
Not sure how I can polish the small river/pond yet.
Not sure how I can polish the small river/pond yet.
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