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Poster Mcposty
Poster Mcposty
#1 default Qube Town! (Working title)
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MotionM

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If you've been following the Qubicle thread, I've been busy making a Voxel-like town. Instead of flooding that topic with my updates, I'll post them here instead! Here is what I've done so far:

[You must be registered and logged in to see this image.] Beginning house.

[You must be registered and logged in to see this image.] Hillside house.

[You must be registered and logged in to see this image.] River and a duck!

[You must be registered and logged in to see this image.]] Blue house and the river!

[You must be registered and logged in to see this image.] Church! (Tried my best with the staind-glass)

[You must be registered and logged in to see this image.] Bar/apartments?

[You must be registered and logged in to see this image.] Wheat farm!
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#2 default Re: Qube Town! (Working title)
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G@MeF@Ce

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MotionM wrote:If you've been following the Qubicle thread, I've been busy making a Voxel-like town. Instead of flooding that topic with my updates, I'll post them here instead!
:DD - topic flooding and triple posting out of excitement is most welcome here <3 It shows inspiration and motivation and hopefully it will rub off on others to start playing with 3D pixels ^,^

I'm with you M\'s trade mark ... Qubicle is 'super fun' once you get the hang of the controls, it's all about letting that creativity flow ~

Looks like you are starting to make an awesome world with this not so little town. I see a few things you have added a nice touch with, of course the duck and the street lights, just to name a few. A gas station, fast food restaurant, a bank, would be great additions. I look forward to where this is going.

*tip/fyi:

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nor will it use the fancy preview.

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[You must be registered and logged in to see this link.] River and a duck!
Code:
[url=http://www.servimg.com/image_preview.php?i=56&u=17367549][img]http://i36.servimg.com/u/f36/17/36/75/49/water12.png[/img][/url] River and a duck!
when posting just an image, it will be viewable to lurkers/guests and it will take advantage of the fancy preview
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River and a duck!
Code:
[url=http://www.servimg.com/image_preview.php?i=56&u=17367549][img]http://i36.servimg.com/u/f36/17/36/75/49/water12.png[/img][/url]<br> River and a duck!
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Poster Mcposty
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#3 default Re: Qube Town! (Working title)
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MotionM

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G@MeF@Ce wrote:
MotionM wrote:If you've been following the Qubicle thread, I've been busy making a Voxel-like town. Instead of flooding that topic with my updates, I'll post them here instead!
:DD - topic flooding and triple posting out of excitement is most welcome here <3 It shows inspiration and motivation and hopefully it will rub off on others to start playing with 3D pixels ^,^

I'm with you M\'s trade mark ... Qubicle is 'super fun' once you get the hang of the controls, it's all about letting that creativity flow ~

Looks like you are starting to make an awesome world with this not so little town. I see a few things you have added a nice touch with, of course the duck and the street lights, just to name a few. A gas station, fast food restaurant, a bank, would be great additions. I look forward to where this is going.

*tip/fyi:

when posting images, image links will not appear to guests
nor will it use the fancy preview.

example: image link
[You must be registered and logged in to see this link.] River and a duck!
Code:
[url=http://www.servimg.com/image_preview.php?i=56&u=17367549][img]http://i36.servimg.com/u/f36/17/36/75/49/water12.png[/img][/url] River and a duck!
when posting just an image, it will be viewable to lurkers/guests and it will take advantage of the fancy preview
[You must be registered and logged in to see this image.]
River and a duck!
Code:
[url=http://www.servimg.com/image_preview.php?i=56&u=17367549][img]http://i36.servimg.com/u/f36/17/36/75/49/water12.png[/img][/url]<br> River and a duck!

I fixed the images now!
I do spend a lot of time using Qubicle actually, or I'm just extremely bored today. Every day seems to offer me something new.

As long as the project doesn't overload and crash, this should work out fine when it's completed.

Any ideas on how to get all of these matrix's on a template? The only way I could see it is putting all of the .qmo's into a .Zip file and then loading one part and copying & pasting it into where you want it.

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#4 default Re: Qube Town! (Working title)
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G@MeF@Ce

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MotionM wrote:
Any ideas on how to get all of these matrix's on a template?

Ctrl+A (select all)

File > Export All > choose

how cool, you can export to a schematic for Minecraft +
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G101's theme colors
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Poster Mcposty
Poster Mcposty
#5 default Re: Qube Town! (Working title)
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MotionM

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They all export into one file? How cool then. pirat

I don't understand how the Minecraft thing would work but I think it'd be worth a try someday.
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Touched by Putin
Touched by Putin
#6 default Re: Qube Town! (Working title)
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Onesimus

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Hey M, If your project is crashing try hollowing out some of the buildings. your computer will have less things to render and it should work more smoothly.
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On Gameface nobody can hear you scream.

That function is still in development.
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Poster Mcposty
Poster Mcposty
#7 default Re: Qube Town! (Working title)
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MotionM

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yeah, that could help some! Thanks Onesimus.
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Poster Mcposty
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#8 default Re: Qube Town! (Working title)
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MotionM

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No updates today; woke up early to change rooms (parents were using mine while they were here) and then just sat around and watched my dearly-missed TV, did yard work and talked to my Girl.

@Onesimus: Was reading in their FAQ that having more hollows actually makes it worse. I guess it's because a hollowed unit actually has memory in it more than a non-hollowed unit.
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Touched by Putin
Touched by Putin
#9 default Re: Qube Town! (Working title)
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Onesimus

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Weird, a similar program that I used a while back (blender) did the opposite. Sorry for the misinformation.
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On Gameface nobody can hear you scream.

That function is still in development.
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Poster Mcposty
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#10 default Re: Qube Town! (Working title)
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MotionM

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The bank! Very Happy [You must be registered and logged in to see this image.]
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