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Part 1: I just beat the minotaur. Fun little retro game. Really nice adventure feel. I also really like the music; nicely placed. I also like how the game moves quickly. Best part though is probably the dialog. That is what keeps the game interesting! And I love how light-hearted it is.
I'm not sure if you want critiques for part 1 since you are well into the sequels, but here is some constructive criticism for you to take or leave:
1) Battle rate, of course. I look forward to the lower rate in the sequels.
2) Minor passibility issues: The waterfall screen in the forest where you get the spear upgrade can be walked all over.
3) Swearing. Hank's swearing is pretty harsh. I know most people here probably don't mind it, but I think it could limit the number of people who will be drawn to the game. It certainly stops it from being a game I would let my son play.
4) Hank's difficulty. The curve is very high. I got lucky and he never managed to attack Vince twice in a row. I like the difficulty, but with such high damage output and agility, I can imagine people getting frustrated. I had only just learned Advanced Healing the very battle before fighting Hank, and that was with running from hardly any enemies. So maybe give him a lower agility? Or perhaps just tone down the damage a bit. Or leave it that way if that is how you intend it to be! Like I said, I still managed to beat him my first try.
But overall, I really enjoy it so far. How long did it take you to make? I like how simple the game looks. It looks like you were able to make a fun game and get good results quickly!
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I'm not sure if you want critiques for part 1 since you are well into the sequels, but here is some constructive criticism for you to take or leave:
1) Battle rate, of course. I look forward to the lower rate in the sequels.
2) Minor passibility issues: The waterfall screen in the forest where you get the spear upgrade can be walked all over.
3) Swearing. Hank's swearing is pretty harsh. I know most people here probably don't mind it, but I think it could limit the number of people who will be drawn to the game. It certainly stops it from being a game I would let my son play.
4) Hank's difficulty. The curve is very high. I got lucky and he never managed to attack Vince twice in a row. I like the difficulty, but with such high damage output and agility, I can imagine people getting frustrated. I had only just learned Advanced Healing the very battle before fighting Hank, and that was with running from hardly any enemies. So maybe give him a lower agility? Or perhaps just tone down the damage a bit. Or leave it that way if that is how you intend it to be! Like I said, I still managed to beat him my first try.
But overall, I really enjoy it so far. How long did it take you to make? I like how simple the game looks. It looks like you were able to make a fun game and get good results quickly!
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Just beat the first game. Fun. I look forward to the second one.
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Sweet glad to see games starting to poop up on this site more. We have loads of projects :p
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Thank you very much
"1) Battle rate, of course. I look forward to the lower rate in the sequels."
Yeah Vedra 2 and 3 have improved on that a lot I think.
"2) Minor passibility issues: The waterfall screen in the forest where you get the spear upgrade can be walked all over."
Odd, I really thought I tested that out. I think Vedra 2 and 3 are more thoroughly tested so I don't think you'll be seeing that sort of thing.
"3) Swearing. Hank's swearing is pretty harsh. I know most people here probably don't mind it, but I think it could limit the number of people who will be drawn to the game. It certainly stops it from being a game I would let my son play."
Yeah, I think he swears more than any character in the series. I just felt it fit the character. There's probably a little swearing in two and three too, and the 3rd one can get dark so I can understand why you wouldn't let your son play.
"4) Hank's difficulty. The curve is very high. I got lucky and he never managed to attack Vince twice in a row. I like the difficulty, but with such high damage output and agility, I can imagine people getting frustrated. I had only just learned Advanced Healing the very battle before fighting Hank, and that was with running from hardly any enemies. So maybe give him a lower agility? Or perhaps just tone down the damage a bit. Or leave it that way if that is how you intend it to be! Like I said, I still managed to beat him my first try."
Hmm... I actually had more problems with the Kraken, can't remember why - he's pretty easy if you have a fire spell that can attack all enemies at once.
"But overall, I really enjoy it so far. How long did it take you to make? I like how simple the game looks. It looks like you were able to make a fun game and get good results quickly!"
Thank you
Vedra 2 is already done, hope you like that as well
Qeo
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Cardboard Square wrote:Just beat the first game. Fun. I look forward to the second one.
Thank you very much

"1) Battle rate, of course. I look forward to the lower rate in the sequels."
Yeah Vedra 2 and 3 have improved on that a lot I think.
"2) Minor passibility issues: The waterfall screen in the forest where you get the spear upgrade can be walked all over."
Odd, I really thought I tested that out. I think Vedra 2 and 3 are more thoroughly tested so I don't think you'll be seeing that sort of thing.
"3) Swearing. Hank's swearing is pretty harsh. I know most people here probably don't mind it, but I think it could limit the number of people who will be drawn to the game. It certainly stops it from being a game I would let my son play."
Yeah, I think he swears more than any character in the series. I just felt it fit the character. There's probably a little swearing in two and three too, and the 3rd one can get dark so I can understand why you wouldn't let your son play.
"4) Hank's difficulty. The curve is very high. I got lucky and he never managed to attack Vince twice in a row. I like the difficulty, but with such high damage output and agility, I can imagine people getting frustrated. I had only just learned Advanced Healing the very battle before fighting Hank, and that was with running from hardly any enemies. So maybe give him a lower agility? Or perhaps just tone down the damage a bit. Or leave it that way if that is how you intend it to be! Like I said, I still managed to beat him my first try."
Hmm... I actually had more problems with the Kraken, can't remember why - he's pretty easy if you have a fire spell that can attack all enemies at once.
"But overall, I really enjoy it so far. How long did it take you to make? I like how simple the game looks. It looks like you were able to make a fun game and get good results quickly!"
Thank you


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Thank you, hope you like the games
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mr_wiggles wrote:Sweet glad to see games starting to poop up on this site more. We have loads of projects :p
Thank you, hope you like the games

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Hey Qeo, did you know there is a way for people to play your games without having RPG Maker installed? I'm not sure if the Vedra games take advantage of that feature or not.
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yessir + CS is right, the RTP (run time package) will have to be installed to play UNLESS you choose no RTP and make certain all graphics, sounds, etc... are in the appropriate folder.
This would make the download and play experience possible with no installation since all needed resources to run the game is present in the executable +
Here's the latest icon for Vedra Trilogy
G@MeF@Ce
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Cardboard Square wrote:there is a way for people to play your games without having RPG Maker installed
yessir + CS is right, the RTP (run time package) will have to be installed to play UNLESS you choose no RTP and make certain all graphics, sounds, etc... are in the appropriate folder.
This would make the download and play experience possible with no installation since all needed resources to run the game is present in the executable +
Here's the latest icon for Vedra Trilogy

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Yeah, for RM2K get a program called RM Tool which checks for and imports all graphics into the game folder. Then, open the RPG_RT (opens with notebook) and add the following line of text to the end of the document on a new line.
FullPackageFlag=1
After that, you should be able to use the in-game feature to create a game disk. Just make sure that the harmony.dll is included because sometimes it is left out for whatever reason. You can import it manually though.
Hope that helps!
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FullPackageFlag=1
After that, you should be able to use the in-game feature to create a game disk. Just make sure that the harmony.dll is included because sometimes it is left out for whatever reason. You can import it manually though.
Hope that helps!
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