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LiTTleDRAgo
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where and when did you get that error?
about the range, here it is
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about the range, here it is
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G@MeF@Ce
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LiTTleDRAgo! thanks man, with this version I'm not getting any dispose bitmap/sprite errors when the player transfers to a map with enemies on it.
I am studying how you used local variables which is much cleaner than how I started with self.bitmap.
it has been some time working on this off/on and this has to be the best version yet!
I am studying how you used local variables which is much cleaner than how I started with self.bitmap.
it has been some time working on this off/on and this has to be the best version yet!
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supercow
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nice less lag now, if theres too much event on map it lagged
i only use the hp and name(enemy) so far no lag
great job
i only use the hp and name(enemy) so far no lag
great job
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LiTTleDRAgo
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fade function
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supercow
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nice touch with the fade function
btw, dunno if its just my game(with a bunch of other script)or not , but sometimes 1 or 2 enemy from >8 enemy will not show his hp hud(or the rest of them).
At first they showed the hud when i look at all of them but when i start killing the enemy , sometimes 1-2 enemy wont show hud
(this is in same map and the enemy aren't close,and its kinda a big map, the complication might be because the enemy are outside view range when i start the killing?)
edit: and i only use 1 kind of enemy
btw, dunno if its just my game(with a bunch of other script)or not , but sometimes 1 or 2 enemy from >8 enemy will not show his hp hud(or the rest of them).
At first they showed the hud when i look at all of them but when i start killing the enemy , sometimes 1-2 enemy wont show hud
(this is in same map and the enemy aren't close,and its kinda a big map, the complication might be because the enemy are outside view range when i start the killing?)
edit: and i only use 1 kind of enemy
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LiTTleDRAgo
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yeah, I got that bug too
2 of 10 in my enemy didn't show their hud
they will show if I call selection screen 3 times
I wonder why?
2 of 10 in my enemy didn't show their hud
they will show if I call selection screen 3 times
I wonder why?
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G@MeF@Ce
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still tinkering with the loop error, doesn't seem to be an issue with XAS 3.91
*new XAS 3.91 version in original post ^,^
*new XAS 3.91 version in original post ^,^
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