LOGIN
SEARCH
PROFILE
keys: ↑ ↓
LOGOUT
INDEX
MEMBERS
keys: ↑ ↓
HOME
PORTAL
PLAY ALONG
PLAY with WORDS
PLAY with GRAPHICS
PLAY with SOUNDS
PLAY with CODES
PLAY with PROJECTS
keys: ← →
Guest Access
Register:
Members:



Go to page : Previous  1, 2, 3

View previous topic View next topic Go down Message [Page 3 of 3]

Active Member
Active Member
#21 RMXP + XAS = "ENEmini" HUD - Page 3 Empty Re: RMXP + XAS = "ENEmini" HUD
Loading

LiTTleDRAgo

LiTTleDRAgo
Active Member
Active Member
Active Member
profile
where and when did you get that error?
about the range, here it is

-----removed-----
Active Member
Show Signature
Active Member
http://littledrago.blogspot.com
Administrator
Administrator
#22 RMXP + XAS = "ENEmini" HUD - Page 3 Empty Re: RMXP + XAS = "ENEmini" HUD
Loading

G@MeF@Ce

G@MeF@Ce
Administrator
Administrator
Administrator
profile
LiTTleDRAgo! thanks man, with this version I'm not getting any dispose bitmap/sprite errors when the player transfers to a map with enemies on it.

I am studying how you used local variables which is much cleaner than how I started with self.bitmap.

it has been some time working on this off/on and this has to be the best version yet!

RMXP + XAS = "ENEmini" HUD - Page 3 Emini_10
Administrator
Show Signature
Administrator
https://www.dropbox.com/sh/i47rig99qhrvn8s/4m5HvsM2fD http://g4m3f4c3.deviantart.com https://www.facebook.com//pages/Gameface101/332331300127008 https://twitter.com//mr_gameface101 https://soundcloud.com/schurr https://www.youtube.com/user/MrGameface101?feature=watch
||||||||||
||||||||||
#23 RMXP + XAS = "ENEmini" HUD - Page 3 Empty Re: RMXP + XAS = "ENEmini" HUD
Loading

supercow

supercow
||||||||||
||||||||||
profile
nice Razz less lag now, if theres too much event on map it lagged Laughing
i only use the hp and name(enemy) so far no lag
great job gameface cheers
||||||||||
Show Signature
||||||||||
Active Member
Active Member
#24 RMXP + XAS = "ENEmini" HUD - Page 3 Empty Re: RMXP + XAS = "ENEmini" HUD
Loading

LiTTleDRAgo

LiTTleDRAgo
Active Member
Active Member
Active Member
profile
fade function

---removed---
Active Member
Show Signature
Active Member
http://littledrago.blogspot.com
||||||||||
||||||||||
#25 RMXP + XAS = "ENEmini" HUD - Page 3 Empty Re: RMXP + XAS = "ENEmini" HUD
Loading

supercow

supercow
||||||||||
||||||||||
profile
nice touch with the fade function Razz
btw, dunno if its just my game(with a bunch of other script)or not , but sometimes 1 or 2 enemy from >8 enemy will not show his hp hud(or the rest of them).
At first they showed the hud when i look at all of them but when i start killing the enemy , sometimes 1-2 enemy wont show hud
(this is in same map and the enemy aren't close,and its kinda a big map, the complication might be because the enemy are outside view range when i start the killing?)

edit: and i only use 1 kind of enemy
||||||||||
Show Signature
||||||||||
Active Member
Active Member
#26 RMXP + XAS = "ENEmini" HUD - Page 3 Empty Re: RMXP + XAS = "ENEmini" HUD
Loading

LiTTleDRAgo

LiTTleDRAgo
Active Member
Active Member
Active Member
profile
yeah, I got that bug too
2 of 10 in my enemy didn't show their hud
they will show if I call selection screen 3 times


I wonder why?
Active Member
Show Signature
Active Member
http://littledrago.blogspot.com
Administrator
Administrator
#27 RMXP + XAS = "ENEmini" HUD - Page 3 Empty Re: RMXP + XAS = "ENEmini" HUD
Loading

G@MeF@Ce

G@MeF@Ce
Administrator
Administrator
Administrator
profile
still tinkering with the loop error, doesn't seem to be an issue with XAS 3.91

*new XAS 3.91 version in original post ^,^
Administrator
Show Signature
Administrator
https://www.dropbox.com/sh/i47rig99qhrvn8s/4m5HvsM2fD http://g4m3f4c3.deviantart.com https://www.facebook.com//pages/Gameface101/332331300127008 https://twitter.com//mr_gameface101 https://soundcloud.com/schurr https://www.youtube.com/user/MrGameface101?feature=watch

Sponsored content

profile

View previous topic View next topic Back to top Message [Page 3 of 3]

Go to page : Previous  1, 2, 3

 

Chatbox system disabled
Personal messaging disabled