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#1 Test Might Empty Test Might
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mr_wiggles

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TestYorMight




  • Author: Mr_Wiggles | Version: 0.8.3 | Date: 11/20/15

Description:


Currently a work in progress, decided to share what I have so far. Its 4/5ths done as it stands and more features in the works. It will work as it is currently, you only have the ability to use FILL, TIMED, CHARGE, and REACT aspects of the TestMight script. The plugin includes full help documentation on useage and such.

Screen Shots:

Soon!


Version History:



  • Version 0.8.3 (11/20/15) - Initial Posting.

Script:

Demo Link: Demo V 0.8.3

The plugin is included in the demo, the script is too large to post here. :/

HELP:
Spoiler:
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#2 Test Might Empty Re: Test Might
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G@MeF@Ce

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simply awesome and amazing, this plug-in/script will add more interaction to the game... so many ideas come to mind in use, for example:

FILL: opening chests, arm wrestling, digging in the ground, having sex with the bar maid, downing a beer, putting out a fire, starting a fire, tickle torture, playing mercy, crafting,

TIMED: a chance to dodge an incoming attack, shooting a bullet, more crafting, cooking, lock picking,

CHARGED: throwing things, firing an arrow, even more crafting,

just to name a few...

@wiggles - great work, you plan on including button combos?

also for graphics... would you be interested in making use of a sprite sheet that has a two part image for each mode? for example this one for FILL Test Might Smash10
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mr_wiggles

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Yea i can set it up to use that.

@wiggles - great work, you plan on including button combos?
REACT TestMight Type i think is one that will fill that request when its implemented. It slaps you in the face with a button, part of a combination that's random or predefined, and you have to hit during a time slot.

MEMORY will basically be a flash memorize theme to the REACT combo system. Your shown all the buttons at the beginning and have to hit them back in order against time with out seeing them again.
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mr_wiggles

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Updated, cleaned a few things up and added React into the List of Test Mights. Been whittling on this on, got too many projects open at one time. :p

@game face101 - I'll add that graphic into the script when I finish the last part of the script and post it along with the demo, it appears that RMMV doesn't like to use .gif format.
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G@MeF@Ce

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mr_wiggles wrote:@game face101 - I'll add that graphic into the script when I finish the last part of the script and post it along with the demo, it appears that RMMV doesn't like to use .gif format.

awesome, making original graphics for this, let me know the size of each frame and the size of the sheet
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mr_wiggles

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Well that can really be up to you, the current window is 200 * 50, if you do make the graphics, throw all them into one picture file, i can make the script pull the bitmap out of the group threw view rects when displaying the data on screen. This way it will be in one neat clean file. Smile

Well if i had to give you a suggested size, maybe something like the size of an icon, square [24, 32, 48, 64] one or more of those sizes should work. I'd also like to work more with the hepatic feed back, window shake with some sounds or flashing color backs, when going threw a TestMight scene.
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mr_wiggles

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Cleaned up the charge part of it, was issues with the dead zone on the end when changing the size of it. This script doesn't require it but makes use of the '$gameTemp.getRandomColor()' from "SimpleColors"; if its included in your plugin list. So if you'd like to see some flashing colors you can include it, other wise the script will just resort to the default colors, pulling them from the Img/System/windowskin.png file tile grid. It is not required to for use of this script, merely extra eye candy.

[edit]
Included a demo link in first post.
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G@MeF@Ce

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looking forward to memory and react! Cool
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