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#1 default RMXP+ XAS = ANIMATIONS BY THE BUTTON!
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G@MeF@Ce

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Another simple experiment gone right!

This script plays an animation on the actor by
simply pressing a key/button

You can assign which animation for whatever button.

Code:
=begin
#
# XAS Button Animations! v1.0
# by gameface101.com
# v1.0 10-6-09
# v1.1 1-3-2011
#
# "Extra animations for the character by the press of one button!"
#
=end
#===============================================================================
 module B_Ani
 
  X_DASH = Input::X
  X_DASH_ANI = 111
 
  X_DEFEND = Input::A
  X_DEFEND_ANI = 64
 
  X_ACT = Input::C
  X_ACT_ANI = 0
 
  X_CREEP = Input::B
  X_CREEP_ANI = 163
 
  X_ITEM = Input::Y
  X_ITEM_ANI = 163
 
  X_SKILL = Input::Z
  X_SKILL_ANI = 163
 
 end

#===============================================================================
class Scene_Map
 alias now_play_animation update
 
 def update
 now_play_animation
 actor = $game_party.actors[0]

  if Input.trigger?(B_Ani::X_DASH)
  $game_player.animation_id = (B_Ani::X_DASH_ANI)
  elsif Input.trigger?(B_Ani::X_DEFEND)
  $game_player.animation_id = (B_Ani::X_DEFEND_ANI)
  elsif Input.trigger?(B_Ani::X_ACT)
  $game_player.animation_id = (B_Ani::X_ACT_ANI)
  elsif Input.trigger?(B_Ani::X_CREEP)
  $game_player.animation_id =(B_Ani::X_CREEP_ANI)
  elsif Input.trigger?(B_Ani::X_ITEM)
  $game_player.animation_id = (B_Ani::X_ITEM_ANI)
  elsif Input.trigger?(B_Ani::X_SKILL)
  $game_player.animation_id = (B_Ani::X_SKILL_ANI)
  $game_player.refresh
end
end
end

simple but effective to spice it up a bit!
will continue to play with this call animation script
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Tutorial Wizardmaster
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#2 default Re: RMXP+ XAS = ANIMATIONS BY THE BUTTON!
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calvin624

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Nice little script there Gameface - keep it coming Smile
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#3 default Re: RMXP+ XAS = ANIMATIONS BY THE BUTTON!
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G@MeF@Ce

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Had to dust this one off and make an easy to use module ^,^

works like a charm with my [You must be registered and logged in to see this link.]

~(G|F
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