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#1 default RMXP Vehicles by - albertfish
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albertfish

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RMXP Vehicles
Version: 1.2
Author: albertfish
Date: December 16, 2009 (of most recent version)

Version History



    Version 1.2: December 16, 2009
    - Added more configurable variables
    - Added to the instructions
    Version 1.1: December 16, 2009
        - Fixed compatibility issues with XAS
    Version 1.0: December 14, 2009
        - Initial release


Description



This script adds vehicles into RPG Maker XP.

Features

    Customizable vehicle speeds
    Customizable vehicle graphics
    Customize how to call the events
    Easy to setup and use and extremely user friendly
    Plug and play, no need for any lengthy setup or install


Instructions

Usage instructions are contained within the initial comments of the script. To install, simply place  above main.

Script



Due to the script being quite lengthy, I will provide you with a download of the text file containing the script. You may download it [You must be registered and logged in to see this link.] , or download the demo.

Demo


Warning! This demo contains version 1.1 of the script. Please download from the script section of this post.

[You must be registered and logged in to see this link.]




If you discover any bugs with this script, please send me a PM describing the problem and when it happens.
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#2 default Re: RMXP Vehicles by - albertfish
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G@MeF@Ce

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@albertfish - you are simply amazing!

cheers

you probably just made this script over night,
when something like this would take me over 6 months! Neutral
(with tons of poor convention and known issues)

since the download appears to be unavailable...
I've tested it on a a clean slate... talk about plug and play!

making vehicles have never been this easy!!!

expect your name in everyone's project for this handy
script is going to become popular real fast...

like our good friend Donald Trump will say...

"Mark My Word"

king
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#3 default Re: RMXP Vehicles by - albertfish
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albertfish

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Thanks Smile, I don't know why vehicles weren't included in the first place though scratch. Also, I'm not sure why the download is unavailable, I'll see if I can get a working link.

Edit: Alright, it should be available now.

Also, I'm planning on making it so when you enter an air vehicle it lifts off like it did back on 2k and 2003 versions.
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#4 default Re: RMXP Vehicles by - albertfish
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mr_wiggles

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A great script from a great scripter..

@ gameface101 -

dont you have any code boxes??

@ myself -
get a new computer it's too LAGGY!!
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#5 default Re: RMXP Vehicles by - albertfish
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G@MeF@Ce

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@mr_wiggles... I think all of us can use a new computer.

and for code boxes
Code:
of course!

and spoilers too! (click on "spoiler" )
Spoiler:
to use a spoiler click the Others button ^,^

that's how albertfish put up the OP =original post.

hover your mouse cursor over the post buttons...
below will be the description.
the code box looks like a
sheet with <> on it. Cool

@albertfish - can't wait to see that airlift and landing in action :face:
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https://www.dropbox.com/sh/i47rig99qhrvn8s/4m5HvsM2fD http://g4m3f4c3.deviantart.com https://www.facebook.com//pages/Gameface101/332331300127008 https://twitter.com//mr_gameface101 https://soundcloud.com/schurr https://www.youtube.com/user/MrGameface101?feature=watch
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#6 default Re: RMXP Vehicles by - albertfish
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albertfish

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Mr_Wiggles wrote:A great script from a great scripter..
Thanks, hope you enjoy it. And what is too laggy, the computer or my script?



Unfortunately I haven't had time to work on those lately, however, I just had a stroke of genius. I believe I fixed the compatibility issues with XAS. Version 1.1 of the script with be more compatible! Hopefully it will be up shortly.
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#7 default Re: RMXP Vehicles by - albertfish
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G@MeF@Ce

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@albertfish - you having a stroke of genius doesn't surprise me. ^,^

but seamlessly using your vehicle script with XAS does! :face:
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#8 default Re: RMXP Vehicles by - albertfish
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albertfish

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Version 1.1 is posted. This version fixes compatibility issues with XAS. However, you can still attack while in a vehicle. There will be a hot-fix release to solve this problem.
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#9 default Re: RMXP Vehicles by - albertfish
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albertfish

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New version available, version 1.2. This version of the script adds more configuration variables, and instructions on how to set up water vehicles.
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