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This is something that I put together editing a few scripts and making a small event system.
CREDIT MUST BE GIVEN TO:
Tidloc: for his weighted items script
Game_Guy: for his item storage script
Mr Wiggles: for event system and script edits
Tidloc's Weighted Items
This will make it so that the Items the character carry have weight to them and the player has the option of dropping items.
Game_Guy's Item Storage
The player can store items in side of a chest, "similar to that of Fall Out".
Mr Wiggles
I just made it to where the items are dropped to the map inside of a chest, so the player can pick items back up if they would like.
Instructions be sure to place the items drop event on every map, the rest of the instructions are inside of the demo.
[You must be registered and logged in to see this link.] Version 1.2
Version History:
1.0 - Creation
1.1 - Fix small bug when player drops all items
1.2 - Fix bug, items where some times left in chest after deletion
- Fix bug, dropped items would not update if drooped bag was not empty.
If you would like to report a bug or have a question or comment please post bellow.
mr_wiggles
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CREDIT MUST BE GIVEN TO:
Tidloc: for his weighted items script
Game_Guy: for his item storage script
Mr Wiggles: for event system and script edits
Tidloc's Weighted Items
This will make it so that the Items the character carry have weight to them and the player has the option of dropping items.
Game_Guy's Item Storage
The player can store items in side of a chest, "similar to that of Fall Out".
Mr Wiggles
I just made it to where the items are dropped to the map inside of a chest, so the player can pick items back up if they would like.
Instructions be sure to place the items drop event on every map, the rest of the instructions are inside of the demo.
[You must be registered and logged in to see this link.] Version 1.2
Version History:
1.0 - Creation
1.1 - Fix small bug when player drops all items
1.2 - Fix bug, items where some times left in chest after deletion
- Fix bug, dropped items would not update if drooped bag was not empty.
If you would like to report a bug or have a question or comment please post bellow.
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WOAH! Great work Wiggly!
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Thank you blue, i hope that others will find a need for this.
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I found a buggy! When you empty your whole inventory, the game crashes. It says error "something about "nil" in wieght script.
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hmm, i can try to find it, more information would help tho.
thanks blue, found and fixed updating.
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thanks blue, found and fixed updating.
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^Looks good. Will have to try it. And also, when trying to compare something such as:
MotionM
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you might want to add Oblivion too, as many know Oblivion more than Fallout. (As I find Oblivion better imo)"similar to that of Fall Out".
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That's great! Can you define the weight limit parameters as well as item weight?
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@Cardboard: Say you have a sword, then the sword would weigh about 5kg (sorry, don't know conversions), and you could only carry about 20kg.
If we reach 20kg in weight of items and armour, then we can no longer move, or carry anymore items. (I hope this is what you were asking)
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If we reach 20kg in weight of items and armour, then we can no longer move, or carry anymore items. (I hope this is what you were asking)
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@wiggles - man this is one cool, simple, and full featured demo!
not only can you drop/pick up the items on the map you have a
weight limit for your inventory too! nicely done. looks as if your
talents in events are expanding through script as well.
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not only can you drop/pick up the items on the map you have a
weight limit for your inventory too! nicely done. looks as if your
talents in events are expanding through script as well.
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yea, but just so im clear the script that i edited, for items to have wight was made by tidloc, it was a script that i requested on a form some time ago.
i made it to where the items drop to the map, which was dun i learned so much about arrays with this one.
and its nice that i can actually start scripting from scratch, "working on another, terrain sound effects".
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i made it to where the items drop to the map, which was dun i learned so much about arrays with this one.
and its nice that i can actually start scripting from scratch, "working on another, terrain sound effects".
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I'm def gonna use it always!
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thanks blue, yea this is a nice addition to games. im just glad i got all the bugs out "hoping there are no more".
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