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#1 RMXP + XAS = bullet Terrain tag Empty RMXP + XAS = bullet Terrain tag
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Hackel

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I made this script for my game and I think someone could need it.

This script switch a self switch "ON" if the bullet hit a title with a special terrain tag. You can let a rocket explode if it hit a wall or stick an arrow in the wall. Just add a extra event page with the self switch and do whatever you want.

You can change the Terrain tag in line 2 and the self switch in line 3

Paste the script under XAS System and above Main

Edit:
I made a new version with 3 terrain tags and short commands to turn or stop the event. You can also bounce the event on corners
See the demo to see what I mean.
Demo


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#2 RMXP + XAS = bullet Terrain tag Empty Re: RMXP + XAS = bullet Terrain tag
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G@MeF@Ce

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@Hackel - how do you say in German "simply awesome" >?
I started to play with the first version and I was going to reply
but then I saw that you updated the script AND included a
really cool ninja demo!

Thank you for sharing! You are the best!

@everyone - try the ninja demo to see how Hackel made XAS TOOLS
even better with the bullet Terrain Tag script.
it's "simply awesome" I tell you!

GO XAS!
there's only one action battle system for me... :face:
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#3 RMXP + XAS = bullet Terrain tag Empty Re: RMXP + XAS = bullet Terrain tag
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calvin624

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Amazing. Simply ... amazing. Implementing this into F:B now Very Happy
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http://xasabs.com
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#4 RMXP + XAS = bullet Terrain tag Empty Re: RMXP + XAS = bullet Terrain tag
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mr_wiggles

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Sweet script, i have a question tho, can you give some instructions in the script like a header block?

Sorta like this one: (if its Right)

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