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Reala
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I have a problem now. The Cog extra frames script doesnt go with this very well. Instead of running the whole 16 frames, it locks the character in the first one. It works normally when the platform script is disabled but can u fix this?
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G@MeF@Ce
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heya Reala, been bizzy, I should have some more time during the holidays to look into this, yeah the extra frames animation doesn't work when standing still and a few other touches are needed for the jump, hang tight ^,^
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G@MeF@Ce
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yo Reala thanks for hangin in there^
... currently working on sprites / graphics, will make time for scripts closer to the weekend. eager to have some of these issues resolved for a newer release of 8Xplat!
... currently working on sprites / graphics, will make time for scripts closer to the weekend. eager to have some of these issues resolved for a newer release of 8Xplat!
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Reala
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Alright. is it gonna be for xas 3.8 or u gonna wait for xas 4?
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i think should wait till 4, less work converting into it then.
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I'll whip up a new 3.82 demo, but if XAS4 has all of these issues worked out, then no reason to waste any brain cells... LOL! this stuff makes makes my head hurt
@Reala - is this for your Lavot game?
@Reala - is this for your Lavot game?
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Yea. I already told you about the bugs, but theres one more thing. When you jump it makes a sound. Something annoying is that while ur in the air and u keep pressing the jump button, the sound plays everytime u press it. Other than that it's fine. BTW how do u alter the gravity force in the script, like the speed u fall n all that. My enemies fall really slow, like they're walking down. But my actors come FLYING down with all piss n vinegar. Not really an issue cuz my new game doesnt have pitfalls, but it wud be helpful.
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