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godobladla
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I pasted only the script in the line: #<<< Add this line here.
Now i think i know it, my comp is slow... the Danger Rat does this only...
Now i think i know it, my comp is slow... the Danger Rat does this only...
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unrivaledneo
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Usuing this with the newest version of XAS getting a
uninitialized constant XAS_BA_ENEMY::ENEMY_OBJECT
on line 70
uninitialized constant XAS_BA_ENEMY::ENEMY_OBJECT
on line 70
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mr_wiggles
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Sorry kinda been busy with stuff. Also been thinking about dropping my support on XAS. Nothing personal its just that im working on my own ABS.
How important is this to you? in Time wise? urgent?
How important is this to you? in Time wise? urgent?
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unrivaledneo
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if your making your own abs get to it. Im sure i can find someone to update this, who knows maybe ill throw away xas for yours. :p
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mr_wiggles
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lol thanks. :p keep an eye out for the forum project, Grave Walker.
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G@MeF@Ce
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! - link has been moved to the public forum
@Blue - you may need to update mr_wiggles' script catalog...
@wiggles - had to share this killer script with the world,
I also added a link on the home page.
~ hope you don't mind ^,^
@Blue - you may need to update mr_wiggles' script catalog...
@wiggles - had to share this killer script with the world,
I also added a link on the home page.
~ hope you don't mind ^,^
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mr_wiggles
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nah, i was actually trying to make it more compatible, so you can use it with other ABS systems. just have to find time. :/
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unrivaledneo
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Havnt been able to really find anyone to update this to the newest xas, if anyone here is interested in doing so would be great
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Mireneye
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Damn I'm sorry I was tired and did not read the last part of your post. For personal reasons I worked tonight on converting this script to VXACE. Got to a point where it loaded and I could see the screen effects, very cool!
But I ended up going to another forum asking for help with the conversion and hence did post it. Sorry! I'll delete it if I have to, but I hope you can have some oversight? excitement got the better of me.
In any case, great script! I can already tell i'm going to love it if and once I get it all working.
May I ask... what does this section do??
" if self.battler.is_a?(Game_Enemy) and
(XAS_BA_ENEMY::ENEMY_OBJECT.include?(self.id) or
XAS_BA_ENEMY::ITEM_ENEMY.include?(self.id))
make_be = false
end"
To my knowledge I only have that and something about 'hp' as a method it can't reach.
Have a great day.
Cheers!
But I ended up going to another forum asking for help with the conversion and hence did post it. Sorry! I'll delete it if I have to, but I hope you can have some oversight? excitement got the better of me.
In any case, great script! I can already tell i'm going to love it if and once I get it all working.
May I ask... what does this section do??
" if self.battler.is_a?(Game_Enemy) and
(XAS_BA_ENEMY::ENEMY_OBJECT.include?(self.id) or
XAS_BA_ENEMY::ITEM_ENEMY.include?(self.id))
make_be = false
end"
To my knowledge I only have that and something about 'hp' as a method it can't reach.
Have a great day.
Cheers!
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