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Allows the player to pick locks to obtain items or open doors, inspired of the lock scene in fall out 3.
in the demo..
Paste problems or suggestions in this topic.
** also note i am not very good at drawing (explains the crappy lock) so if any one would like to post a better one i would be very grateful and you will be credited if you so wish to be.
mr_wiggles
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Fall Out 3 Lock Picking
Version: 1.0
Author: Mr Wiggles
Date: July 11, 2010
Version History
Version: 1.0
Author: Mr Wiggles
Date: July 11, 2010
Version History
- Version 1.0 (6/11/10) - Original Release
Planned Future Versions
- More "Flashy" and perhaps more features.
Description
Allows the player to pick locks to obtain items or open doors, inspired of the lock scene in fall out 3.
Features
- Differing difficulties you set in the call functions
- Can be set to a global switch or a self switch of an event on ANY map.
- Can make the lock re scramble on failure.
- Can use an item id for Bobby pins
Screenshots
Instructions
in the demo..Instructions
script
in the demo..
Support
Paste problems or suggestions in this topic.
Known Compatibility Issues
none that i know of..Restrictions
you can edit this in any way but may NOT post your edited version (for your use only), i also do not wanna see this on any other forum. that is all.. ** also note i am not very good at drawing (explains the crappy lock) so if any one would like to post a better one i would be very grateful and you will be credited if you so wish to be.
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G@MeF@Ce
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unreal! the rotation and stress levels appears to work seamlessly for me!
thanks for sharing wiggles!
at some point we're going to have to change your "Eventalist" rank into
"Programajama" or something like that
thanks for sharing wiggles!
at some point we're going to have to change your "Eventalist" rank into
"Programajama" or something like that
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mr_wiggles
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those stress and rotations are all a bunch of algebra that i had to figure out, you check out some of the code? a lot of it was ideas and concepts that i was learning when teaching my self C++ (still am).
perhaps some time i will change, my title but im still very good at events.
perhaps some time i will change, my title but im still very good at events.
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G@MeF@Ce
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yeah had to peep the magic behind the scenes...
man the code is so clean you can eat off of it!
easy to understand instructions and CONSTANT settings which I'm a big fan of.
simply amazing... I must say you're code is on FIRE! burn baby burn
man the code is so clean you can eat off of it!
easy to understand instructions and CONSTANT settings which I'm a big fan of.
simply amazing... I must say you're code is on FIRE! burn baby burn
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yea i, aiming my code to be more efficient and cleaner so i can make my scripts run faster with fewer bugs. (compare to one of my older scripts)
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BluE
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mmmm.... visual basic working out ok.
Neato script. Never played Fallout 3 before. WOOO!!! RANDOM CHEERING...
Neato script. Never played Fallout 3 before. WOOO!!! RANDOM CHEERING...
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calvin624
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That is a masterpiece!
It plays just like fallout 3 - the rotation is smooth, the vibrating feedback when it's not quite right is awesome too.
Great work
It plays just like fallout 3 - the rotation is smooth, the vibrating feedback when it's not quite right is awesome too.
Great work
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BrokenMessiah
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Great script ya got here. Definitely reminds me of Fallout, which I love
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GAMEFACE101 » MEDIA » PLAY with CODE! » PLAY with CODE (scripts and software) » RGSS (RMXP SCRIPTS) »XP - Fall Out 3 Lock Picking
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