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How do I make an attack that pauses ALL movement, even enemies while the attack is going on?
Reala
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Make it an autorun event. That means no matter what else is going on (enemies, moving panoramas etc.) whatever you put in that event takes precedence.
For example: Look at the Overdrives included in the XAS Demo (to the right of the third line on the Tool map).
calvin624
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For example: Look at the Overdrives included in the XAS Demo (to the right of the third line on the Tool map).
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lol, thanx, is there a command to force damage on an enemy?
Reala
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You set that in the 'Power' box in the Skills tab. There probably is a script to force damage on an enemy but I don't know it off the top of my head - someone might though.
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only know force damage on player not monster
thought it might helpfull, if not then it revealed my noobness
$game_player.damage(30)
supercow
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$game_player.damage(30)
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^ha supercow ~ you make me 
@reala - the TOOLS are set to damage in the database (F9) skills tab > power.
-notice the potion is set to -1 (for healing) anything above 0 will damage.
for your overdrive, if you are looking to damage all enemies on the screen,
edit the range part in the mini script for the overdrive tool.
ATTACK_RANGE_PLANS[action_id] = [20]
*take advantage of the animations during that pause time! ^,^
G@MeF@Ce
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@reala - the TOOLS are set to damage in the database (F9) skills tab > power.
-notice the potion is set to -1 (for healing) anything above 0 will damage.
for your overdrive, if you are looking to damage all enemies on the screen,
edit the range part in the mini script for the overdrive tool.
ATTACK_RANGE_PLANS[action_id] = [20]
*take advantage of the animations during that pause time! ^,^
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