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#1 [solved] XAS variable for enemies killed Empty [solved] XAS variable for enemies killed
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supercow

supercow
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well as the title of the topic tells, i need some help/guidance about getting variable points from each specified enemy thats killed.
i tried to mess around in database [monster group] but no luck, Rolling Eyes
hope someone can help thx Smile
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#2 [solved] XAS variable for enemies killed Empty Re: [solved] XAS variable for enemies killed
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mr_wiggles

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Can you explain just a little bit more about what it is your trying to do?
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#3 [solved] XAS variable for enemies killed Empty Re: [solved] XAS variable for enemies killed
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supercow

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i want it so that when i kill an enemy, it gave a points to a specified variable. Smile
xas kindda different than original xp , so i dunno how to get variable points from a defeated enemy Sad

im gonna use the variable to show it in the map how much monster has been killed and also showed score AND score of total point Razz
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#4 [solved] XAS variable for enemies killed Empty Re: [solved] XAS variable for enemies killed
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G@MeF@Ce

G@MeF@Ce
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aahh so like death points? in XAS, variable 999 is already set to do this.


are you looking for a mini hud to display this?
you might be able to use this...

click on the face~> gameface


*for one of my side projects, I used the AP parameter for this feature.
and made it so that every time I kill an enemy I get a point or more for mini bosses and main bosses etc...
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#5 [solved] XAS variable for enemies killed Empty Re: [solved] XAS variable for enemies killed
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supercow

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hahaha yeah kindda like that but its for enemies thats been killed, cant seem to make dead enemy give variable.....hmm...
wait...
AP? omg Shocked im such an idiot Rolling Eyes i can just use the ap parameter that the xas has provided Embarassed , maybe tweak it a bit to my need lol
thx gameface Razz
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