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#1 RMXP + XAS = "ENEmini" HUD Empty RMXP + XAS = "ENEmini" HUD
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G@MeF@Ce

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I've been working on this feature for quite some time...
a special thanks of support to Hackel and Falcao for
helpin' a brotha out ^,^ danke and gracias

also thanks to albertfish for helping out with the math on
positioning the hud to line up correctly with each enemy.

this script is fully customizable to show:
a digital counter (hemming text style)
script drawn gradient bars (no graphics required)
graphics bars (use your own graphics)
for the HP and SP of each XAS enemy!
AND a name feature to show each enemy's name.
and get this...

it appears once you are within a certain range in which you can adjust by a simple edit to the script.


RMXP + XAS = "ENEmini" HUD Emini_10

XAS E-mini HUD V1.6 (window_base version)
(warning! lag detected)
special thanks to Hackel, Falcao, and Albertfish

Spoiler:

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XAS E-mini HUD V2.0 (Sprite class version)
(no lag, unless using the name and numbers feature)
special thanks to Mr_Wiggles and Albertfish

Spoiler:

-----------------------------------------
XAS 3.91 version
Spoiler:
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#2 RMXP + XAS = "ENEmini" HUD Empty Re: RMXP + XAS = "ENEmini" HUD
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albertfish

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Good, keep it up! Hopefully in December I can make a script or two in my spare time.
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#3 RMXP + XAS = "ENEmini" HUD Empty Re: RMXP + XAS = "ENEmini" HUD
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G@MeF@Ce

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@albertfish - thanks man...
I'm still trying to work out the lag in this one,
since it constantly updates.

I'm very excited for future versions on this
as i plan to make bar versions and icons that fill/drain.

just like our Hearts and Stars script...
by the way that post on RMRK just broke over a 1000 views!

can't wait to see what you got cookin! ^,^


EDIT: HACKEL made time out of his busy schedule and offered to
update this script to have the option for
bars or numbers or both!

He's mentioned works of a new ally system with his own version
of XAS~ excited!

here's the latest version of the script with a screenshot in action ^,^

RMXP + XAS = "ENEmini" HUD Xas-en10

Spoiler:
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#4 RMXP + XAS = "ENEmini" HUD Empty Re: RMXP + XAS = "ENEmini" HUD
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Ragnai

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Ui, looks really good.
And a real usefull script too.
Thanks a lot for it and keep up the good work (:

~Ragnai
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#5 RMXP + XAS = "ENEmini" HUD Empty Re: RMXP + XAS = "ENEmini" HUD
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G@MeF@Ce

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thanks Ragnai, Hackel really helped me bring this to life.
and it's good to see you here Very Happy
let me know if you need help with anything ^,^


I'm currently working on repositioning
the bars and numbers so that you can
have them centered above or below the enemy.
Hopefully there will be a newer version soon.



EDIT: Hackle you are the man!

new XAS E-mini HUD V.5 in original post.

*includes easy options for bars and numbers position
in the top module.
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supercow

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it cool Very Happy but when the enemy jump or move fast the hp bar cant catch up is there gonna be an update?
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#7 RMXP + XAS = "ENEmini" HUD Empty Re: RMXP + XAS = "ENEmini" HUD
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Cardboard Square

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Awesome Gameface! I remember some time back when you were working on the heart system (unless my memory is faulty). Looks like you followed through with the idea and then some!

-CS
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G@MeF@Ce

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@cs- yup the heart script was my very first, I had so much time last year since work was slow, but this year I've been so busy ~ work has been really riding me :-/

@supercow - I do plan on touching up this one for the newer versions of XAS (when I get that time)

It would be cool to also have the option to show the enemy's name, level, rank, ect...
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#9 RMXP + XAS = "ENEmini" HUD Empty Re: RMXP + XAS = "ENEmini" HUD
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mr_wiggles

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Very nice Very Happy
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G@MeF@Ce

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@supercow - this script is getting a make over for certain...

study I'm studying some other scripts that have better alignment and no need for graphics to make this one even better!
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