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#1 [solved]XAS support (crazy combos) Empty [solved]XAS support (crazy combos)
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ebonyzack

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Hey guys, sorry to bother again ;3.

I've been wondering about all these crazy combos these XAS users make...
for example: https://www.youtube.com/watch?v=QgD_0rZY6SE&feature=related
she uses xas v3.7 exceed mk III I tried doing research on it, but I couldn't find it...
anyways, can someone explain to me the modules to make crazy combos? (i.g, you start attacking, then charge attack and do a frenzy of attacks and then jump back and use plasma wave or something?)

thanks a lot guys :3.

edit: btw when you watch the video, notice the hotkeys on the top? 1-0? What script is that?

also, notice when she goes to the quick menu, when skill shows up it says "Extra skill, how to use press L buttno + action button" thats the one I have been looking for but I cant find it..
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#2 [solved]XAS support (crazy combos) Empty Re: [solved]XAS support (crazy combos)
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G@MeF@Ce

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yo Zack, yeah Mimi has been working on that game for quite some time, her project is fully loaded.

so crazy combos, hot keys and extra skills...

first of all, what version of XAS are you using?

@hot keys - did you get a chance to look at
http://gameface101.playogame.com/t670-xas-hot-keys-script?highlight=hot+keys

(I posted the link earlier on http://gameface101.playogame.com/t1066-using-two-tools-and-5-skills)

@extra skill - so you want to have both hot keys and extra skills?
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ebonyzack

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G@MeF@Ce wrote:yo Zack, yeah Mimi has been working on that game for quite some time, her project is fully loaded.

so crazy combos, hot keys and extra skills...

first of all, what version of XAS are you using?

@hot keys - did you get a chance to look at
http://gameface101.playogame.com/t670-xas-hot-keys-script?highlight=hot+keys

(I posted the link earlier on http://gameface101.playogame.com/t1066-using-two-tools-and-5-skills)

@extra skill - so you want to have both hot keys and extra skills?

hey man, and yeah I saw the hotkeys thing, but it crashes when I use it. I'm using 3.09

and yeah I guess, I want the D, for skill. and S for weapon. then the 5 extra skill thing like ive seen on calvins website ;o.
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G@MeF@Ce

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ebonyzack wrote:I'm using 3.09
3.91?

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ebonyzack

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yea
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G@MeF@Ce

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alrighty,

@hotkeys - how many other scripts are you using?
if you tried using the Hot Key script and it crashed, post the error in that thread so it can be addressed.

let's start with the combos:

if you are familiar with making XAS tools, then making combos is just as easy as changing a value.

RMXP>F11> script = "Modules"

in the modules script, where the TOOLS are
configured, you will see for each TOOL that
there is an action ID
(the weapon's number in F9 database)
Code:
  action_id = 1
and just below a link action for combos
Code:
  LINK_ACTION_ID[action_id] = 0

so for example if you were to make an XAS kung fu fighter and you wanted the hero to have a:

left punch, right punch, straight kick combo

you would have to make a tool for each move.

left punch would link to right punch
and right punch would link to straight kick

still with me?

yeah, it sounds like a lot of work but once you get the hang of it, it's just repetition.

if you are not familiar with making XAS tools
(which is a must for XAS)
then you can always use the force action like supercow recommended.

'call script' commands using events.
(in an event, command list, 3rd tab bottom right)

x = the ID number of the skill you want to use "SKILL_ID"
(f9 look at the skills tab)

Code:
$game_temp.force_action_id = X
Activates an action, unless the character is using a different action

Code:
$game_temp.force_action_now_id = X
Activates an action, even if the character is using a different action

Hope this helps ^,^

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#7 [solved]XAS support (crazy combos) Empty Re: [solved]XAS support (crazy combos)
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ebonyzack

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I'm just using the standward one I downloaded from calvins website. and I noticed in the script it says true for 3.7 and false for 3.6 or lower or osmething. Im using 3.9 so...=o



and yeah I get it...hmm. so like for example
so for my Aqua sword i will add a link action id to 13 (13 being a skill in the DB, which could be Water slash) right?
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G@MeF@Ce

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ebonyzack wrote:
and yeah I get it...hmm. so like for example
so for my Aqua sword i will add a link action id to 13 (13 being a skill in the DB, which could be Water slash) right?

you got it, make the aqua sword do the normal aqua sword slash, then link it to the water slash skill ^,^
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ebonyzack

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G@MeF@Ce wrote:
ebonyzack wrote:
and yeah I get it...hmm. so like for example
so for my Aqua sword i will add a link action id to 13 (13 being a skill in the DB, which could be Water slash) right?

you got it, make the aqua sword do the normal aqua sword slash, then link it to the water slash skill ^,^

haha okay I got it man, thanks for helping Razz.
and agh, I can't find that 5 skill script anywhere XD but anyways.

Hey man, I made a new weapon called 'Broadsword' , and everything is going fine, except it doesn't hit enemies in game..-.-.

I have a another little problem XD. I made a new mini-boss, and the zoom effect isnt working.. it's a mutated bat and I put 'zoom(3,3)'
how do I fix it?


edit: okay I figured out it's that enemy, because I got a regular bat and added the zoom effect, and it worked, I changed the enemy ID to my bat and it didnt zoom ;o.
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G@MeF@Ce

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yo Zack! sent you a PM...

been busy with lots of surprises for this month Very Happy
(something about the fourth of July)

So,
- Broad sword
- mini boss - zoom effect (fixed)
- Hot keys error
- Quick skills menu


let's take it from the top the Broadsword.
now was this a edit to a tool that existed or
you made a new one from scratch?
-
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