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#1 WABS - A Shooting System Empty WABS - A Shooting System
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mr_wiggles

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WABS - A Shooting System Wabs11
WABS
Version: Beta 1.6
Author: Mr Wiggles
Date: 9/19/15

Version History



  • Version B1.6 = 9/19/15 - enemy graphic bugs patched, cleaned up ABS modules, fixed spawners and respawn timers, added mouse control to party command menu.
  • Version B1.5 = 9/18/15 - bug fixes, character class overhaul.
  • Version B1.4 = 3/25/14 - bug fixes, 'one sheet' animation script started.
  • Version B1.3 = 12/17/13 - Bug fixes, notice a frame improvement, moving more scripts into more organized fashion.
  • Version B1.0 = 12/12/13 - Bug fixes, moved into beta, HUGE reorganization of the ABS scripts to make it easier for others to study.
  • Version A0.91 = 11/21/13 - Bug patches, Debugger pack! Lots of tools to help find bugs and fixem. Smile
  • Version A0.89 = 7/11/13 - Initial Alpha Release date
  • Version A0.8 = 7/3/13 - Initial Inform date


Planned Future Versions

  • Version 2.0 = Completed (but will be renamed 1.0 after Beta hits 2.0, renaming to help prevent confusion later. This is still in the makings.)


Description


The goal of this ABS is simple, make a user friendly, over the top Shooting system kit for the everyday RMXP game creator. Also in heart and giving back to the community by combining my drive to help teach code and learn more myself in the process, will try to make it a learning experience in some way. I just hope you remember those who gave you the inspiration to learn something new.

Given thanks to those who inspired me, Modern Algebra, Blizzard, Moghunter, Albert fish, and Gameface.

Features
Current Status on Features listed.

  • Weapon in game configure GUI that is instant. (F6 key) Meaning when in game you can edit weapon projectile properties and see instant results while debugging!
  • Squad based in game configurable ally system
    -Auto Targeting shooting, no grid locking.
    -Chat/Interact with fellow squad mates.
    -Shoot a friendly and he'll change teams on you!
  • Unique space saving character animations
    -All character sheet animations are on one convenient file!
  • Starter Graphics: 'Needed'
    - Please assist if you can! Very Happy
    - Using HK sprite style, template by Showkaiser.Linky
    - It is planed to use the spite sheet style used in this program. Random Character Gen
  • Simple Enemy configuration, spawners, and item events
    -Per map spawn eventing. Make enemies auto populate the map, or have them swarm on a trigger or after a certian time!
    -Still supports RMXP default battle system!
    -Advanced settings conveniently placed right where you want em! (in the enemy event)
    -Loot the dead! Enemy events when on death pages are interactive with the player still.
  • Advanced in game adjustable keyboard/mouse Input Module
    -Problem with controls? Not anymore let the player configure them, their way!


Screenshots
Spoiler:

Instructions
Because of its advanced nature it is strongly advised that you build off of the WABS RTP kit. The kit includes the default configuration inside of a clean "bare bones" RMXP project file.

script
The script is incredibly large, you can find the script in the included download.

Download: WABS Beta 1.6, 20mb sorry for large size RTP database is included.

Support


Post questions, comments, concerns, suggestions here in this thread.

Known Compatibility Issues
Due to all the over lapping edits down the the base RTP scripts. Chances are it wont work with any other ABS system. It might work with any system that writes over the default RMXP battle system tho. So give it a try.

Other than that, there are none that i know of.

Bug Report:

Restrictions
By using this system you agree to the terms and conditions of the Creative Commons License, A copy of this license is included in the WABS download.
Also you have to follow the (Eula) as well.
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#2 WABS - A Shooting System Empty Re: WABS - A Shooting System
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mr_wiggles

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Looking for assistance in creating a Bad Ass demo show casing the features it has to offer. Please PM me with any questions as to completing this task.

Tanks! :3
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#3 WABS - A Shooting System Empty Re: WABS - A Shooting System
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G@MeF@Ce

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@wiggles - whatever I can do to help, you know I'm down with WABS ^,^

here's an icon/logo concept:

WABS - A Shooting System Wabs11
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https://www.dropbox.com/sh/i47rig99qhrvn8s/4m5HvsM2fD http://g4m3f4c3.deviantart.com https://www.facebook.com//pages/Gameface101/332331300127008 https://twitter.com//mr_gameface101 https://soundcloud.com/schurr https://www.youtube.com/user/MrGameface101?feature=watch
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#4 WABS - A Shooting System Empty Re: WABS - A Shooting System
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mr_wiggles

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I like it! Smile Thanks for your support game face.
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#5 WABS - A Shooting System Empty Re: WABS - A Shooting System
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LiTTleDRAgo

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question :

are player must configure all the enemy in the enemy event itself?
(configuring all every event in the project looks like hell if the project have 100++ maps)

it looks like a promising project
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#6 WABS - A Shooting System Empty Re: WABS - A Shooting System
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mr_wiggles

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No there is a base config tied to enemy id. So really all you need is the 'WABS' comment flag, and 'ID ' comment; everything else is taken care of. The enemy even uses a death switch, default "d" so that you can loot the bodies threw event commands. The reason why all the configuration settings are tagged threw both events and script is gives choices and per event scripting. So you can make enemies of the same type just slightly altered in means of weapon, sight, team, and hearing values to make things tougher or easier.

Also don't forget there is always copy/paste so you really only need to make the enemy once. And spawned enemies are duplicates of the spawner configiered event base clone.

And yea i do see your point, in the long run of people using the ABS they very well could make changes to an enemy to better balance their game/ story what ever it may be. And it would be annoying that if i had to make a change that it require me to make edits to all the enemy events. But that would go with any system that requires prior setting up for work with the default RTP database not just ABS's.
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#7 WABS - A Shooting System Empty Re: WABS - A Shooting System
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mr_wiggles

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Alpha 0.89 has been uploaded for anyone that wants to play with the ABS before Version 1.0
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#8 WABS - A Shooting System Empty Re: WABS - A Shooting System
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LiTTleDRAgo

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Bug report?

bug report:

also a suggestion

suggestion:
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#9 WABS - A Shooting System Empty Re: WABS - A Shooting System
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mr_wiggles

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  • Thanks, i didn't test the default battle system with the new input module.
  • Oh, i see it now, the in message window choice options dont work with mouse.
  • Party members follow if dead, not glitch.
  • Yea has something to do with the @attacker variable in the WABS Enemy module
  • They arn't suppose to, they have a configurable fly distance in the module, and accuracy percentage flags as well.
  • Yea they are basic defined to read pre chased pass ability tags, if you cant walk over it bullets can't either. Going to fix with terrain flag.
  • Yes i'm aware of this as well, the bullets are hitting the events before the hit box of the enemy.
  • As long as the frame rate is above 60 i doubt players will notice. Also... http://boallen.com/fps-compare.html - But i see the potential memory leak, looking into it.


*Remember this is still in the alpha state and is still in heavy development, Check the Bug report prior to posting about one.

I like your suggestion, :)Clean up some of the configuration.
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#10 WABS - A Shooting System Empty Re: WABS - A Shooting System
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LiTTleDRAgo

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- Party members follow if dead, not glitch.

it's just look weird, imagine corpse floating around following you

- Yea has something to do with the @attacker variable in the WABS Enemy module

how about you give a panic state (ex : enemy will move around like crazy), if someone shooting at you of course you will panic aren't you?
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