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#1 default XAS - Ally system for Hero 3.6
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Hackel

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This is a Ally system for XAS Hero editon 3.6


I made a very small demo based on the Hero edition 3.6 demo. I try to write some explanation. Look at the script list under "New Command List".
I hope you understand how it works.

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I also add some new feature and some new commands.
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#2 default Re: XAS - Ally system for Hero 3.6
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G@MeF@Ce

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HACKEL = XAS HERO!

Your New Ally System is Wonderful!
Making games with XAS just keeps getting better
as you continue to surprise everyone.

thank you for sharing ^,^
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#3 default Re: XAS - Ally system for Hero 3.6
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BluE

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I guess that this is some sort of a breakthrought even though I don't use XAS. WO0o0o0o0T!
By the way, it'd be better if you use Mediafire.
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#4 default Re: XAS - Ally system for Hero 3.6
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mr_wiggles

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SWEET, even though in my game you are just a loner on a sole mission(s), this script could help for those times when you run in to some one and they temporally join your team.
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#5 default Re: XAS - Ally system for Hero 3.6
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elisamuelps

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i got a error Sad i dont know how 2 put it in my proyect... i tryed all and when in try to teleport this bug appaears please help me!! can u make please a guide how 2 use this system??? [You must be registered and logged in to see this image.]
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#6 default Re: XAS - Ally system for Hero 3.6
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G@MeF@Ce

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@elisamuelps - when does this error occur? every time you teleport from one map to another??

@hackel - I remember you fixed this error for an older version, it doesn't appear for me on the latest release.

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#7 default Re: XAS - Ally system for Hero 3.6
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elisamuelps

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mmmm i solved the error Smile the error happen when u have more than 1 starter actor in the dabatase and this actor is not in the id of ally for example: i have 3 actors hero, hero1 and hero 2, if in dabatase i have hero + hero 2 in the starter group u will have this error... but when i quited hero 2 from the group and i puted hero 1 the error fixes Smile so i think will be great 2 make a guide 4 ally system Smile so great thanks 4 the script is not bad idea before this i tried 2 make athing similar with a event and i edited the XAS change leader script 2 trigger a swicht and the event in parallel procces work with this swicht like a character folowing u Smile so when u change ally the event change face and u have 2 characters so i think if u have athing similar 2 change ur ally in the party is great Wink another thing i dont know is if u can have more than 1 ally in ur party i dont know Sad My current project is Rebirth so i need a litle help im using party characters: Tairo, Cryn, Jade, Danyer and Zandra so i dont know if u can with this script thanks Smile
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#8 default Re: XAS - Ally system for Hero 3.6
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Hackel

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you need for every actor an event on the actor map. I don´t think there is a problem having x actors. (It can be a little bit confusing)
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#9 default Re: XAS - Ally system for Hero 3.6
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shogun3

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nice system Cool

How can I prevent the trailing actors from jumping towards the leading character when they are a some tiles away?
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#10 default Re: XAS - Ally system for Hero 3.6
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I dont suppose u have a script for all or each of the following:

*Sword play like Zelda
*Projectile system for bows and magic
*Namebar/Character Img/Message box combo
Kinda like this:

[IIIIINameIIII]{//////////////////////////////////////////////}
[\\\\\\\\\\\\\\\\]{//////////////////TXT////////////////////////}
[\\\\\IMG\\\\\\\]{//////////////////////////////////////////////}
[\\\\\\\\\\\\\\\\]{//////////////////////////////////////////////}

I dont need xas, because the problem with that is is that it has too much stuff. All I want are the basics ie: The 3 I have listed.
Once I have the data I will post it on my profile for anyone else who whants to start with the basics.
Look 4ward to hearing from u
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#11 default Re: XAS - Ally system for Hero 3.6
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Hackel

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shogun3 wrote:nice system Cool

How can I prevent the trailing actors from jumping towards the leading character when they are a some tiles away?

delete the "jump_near" in Line 497 in Ally System
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#12 default Re: XAS - Ally system for Hero 3.6
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shogun3

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thank you!
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#13 default Re: XAS - Ally system for Hero 3.6
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shogun3

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I'm trying to make this sized event script [You must be registered and logged in to see this link.]
to work with your ally system, but it gives me the following error:

Script 'ally system' line 459: NoMethodError occurred.

undefined method '-' for nil:NilClass

def ki(sa,sb,sc,sd,se,ra,rb,rc,rd,re,hp,ha,freq,healper,skilltime,keinn)

if self.battler.is_a?(Game_Actor) #and self.battler != $game_party.actors[0]
id = self.battler.id
if $data_actors[id].id == $game_party.actors[0].id
#$game_map.remove_token(self)
end
check_enemys
unless @wait == 0
@wait -= 1 *line 459
else
@timer += 1
speed(4.2)
if hp != 0
@hpcost = $data_skills[hp].sp_cost
end
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#14 default Re: XAS - Ally system for Hero 3.6
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Hackel

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this script overwrite the initialize methode in class Game_Character.

Move this script above the xas scripts and try it again.
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#15 default Re: XAS - Ally system for Hero 3.6
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unrivaledneo

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Wasnt sure if u were aware of this problem, or maybe it is just my game, but when u have the ally system in your game, it removes healing spells effects (so far all i seen) Regen, cure, potions dont work anymore.

Great system though, so far made summons, for both PLayer n NPCS, Turrents that fight of enemys, guards that save the player

Keep up the work
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#16 default Re: XAS - Ally system for Hero 3.6
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unrivaledneo

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Will you be updating this for use with 3.7F

Sorry for double post just curious
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#17 default Re: XAS - Ally system for Hero 3.6
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Hackel

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I update the system, if I am sure that Moghunter finished updating.

Regen, cure even revive is possible. I will add some example, if i have a demo.
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#18 default Re: XAS - Ally system for Hero 3.6
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Thunder

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Update please @_@
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#19 default Re: XAS - Ally system for Hero 3.6
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He said he would once there was a stable version of XAS, mog has been doing so many releases lately kinda pointless to keep updating the Ally system every few weeks to keep up with Mog.

Still looking forward to seeing it though was a great addition to XAS
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#20 default Re: XAS - Ally system for Hero 3.6
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Thunder

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Xas will have its own ally system on 4.0, so if Hackel update now, will need do it again(maybe) only at 3.9.
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#21 default Re: XAS - Ally system for Hero 3.6
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elisamuelps

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maybe u dont know.... but the xas v3.8 is the last in the "3" versions... But i think mog wont make another update to xas until some time, maybe calvin know the date of the xas 4.0 relase...
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#22 default Re: XAS - Ally system for Hero 3.6
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Ghostbox

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=\ the link is dead. Id really like to try this out.
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#23 default Re: XAS - Ally system for Hero 3.6
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@Ghostbox - the original link works, it's just those darn ads that get in the way...
Here, I've uploaded to mediafire: [You must be registered and logged in to see this link.]

and Welcome to the Underground! ^,^

@Hackel - looks like Moghunter is done updating with XAS 3.82
Calvin's got the latest on the next level of XAS (4)
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#24 default Re: XAS - Ally system for Hero 3.6
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Hackel

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i quit the work for the ally system, sorry. But Moghunter add a new ally system in the next Version.

but i didn´t quit the work with xas! At the moment i try to combine pixelmovment and mouse system with xas.

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#25 default Re: XAS - Ally system for Hero 3.6
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calvin624

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Looks great Hackel. Glad to hear you're still working with XAS Smile
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#26 default Re: XAS - Ally system for Hero 3.6
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mr_wiggles

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very cool Very Happy ...

yea moghunter is incorporating a lot of our ideas into the ABS
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#27 default Re: XAS - Ally system for Hero 3.6
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G@MeF@Ce

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Hackel U Rock! ~ thanks for sharing that video ~ pixel movemment and mouse control!? oh my
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Hey Guest, check out my demos!
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