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delete the "jump_near" in Line 497 in Ally System
Hackel
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shogun3 wrote:nice system![]()
How can I prevent the trailing actors from jumping towards the leading character when they are a some tiles away?
delete the "jump_near" in Line 497 in Ally System
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I'm trying to make this sized event script http://gameface101.playogame.com/play-with-programming-scripts-and-software-f7/sized-events-by-toby-zerner-t570.htm
to work with your ally system, but it gives me the following error:
Script 'ally system' line 459: NoMethodError occurred.
undefined method '-' for nil:NilClass
def ki(sa,sb,sc,sd,se,ra,rb,rc,rd,re,hp,ha,freq,healper,skilltime,keinn)
if self.battler.is_a?(Game_Actor) #and self.battler != $game_party.actors[0]
id = self.battler.id
if $data_actors[id].id == $game_party.actors[0].id
#$game_map.remove_token(self)
end
check_enemys
unless @wait == 0
@wait -= 1 *line 459
else
@timer += 1
speed(4.2)
if hp != 0
@hpcost = $data_skills[hp].sp_cost
end
shogun3
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to work with your ally system, but it gives me the following error:
Script 'ally system' line 459: NoMethodError occurred.
undefined method '-' for nil:NilClass
def ki(sa,sb,sc,sd,se,ra,rb,rc,rd,re,hp,ha,freq,healper,skilltime,keinn)
if self.battler.is_a?(Game_Actor) #and self.battler != $game_party.actors[0]
id = self.battler.id
if $data_actors[id].id == $game_party.actors[0].id
#$game_map.remove_token(self)
end
check_enemys
unless @wait == 0
@wait -= 1 *line 459
else
@timer += 1
speed(4.2)
if hp != 0
@hpcost = $data_skills[hp].sp_cost
end
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this script overwrite the initialize methode in class Game_Character.
Move this script above the xas scripts and try it again.
Hackel
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Move this script above the xas scripts and try it again.
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Wasnt sure if u were aware of this problem, or maybe it is just my game, but when u have the ally system in your game, it removes healing spells effects (so far all i seen) Regen, cure, potions dont work anymore.
Great system though, so far made summons, for both PLayer n NPCS, Turrents that fight of enemys, guards that save the player
Keep up the work
unrivaledneo
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Great system though, so far made summons, for both PLayer n NPCS, Turrents that fight of enemys, guards that save the player
Keep up the work
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Will you be updating this for use with 3.7F
Sorry for double post just curious
unrivaledneo
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Sorry for double post just curious
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I update the system, if I am sure that Moghunter finished updating.
Regen, cure even revive is possible. I will add some example, if i have a demo.
Hackel
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Regen, cure even revive is possible. I will add some example, if i have a demo.
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He said he would once there was a stable version of XAS, mog has been doing so many releases lately kinda pointless to keep updating the Ally system every few weeks to keep up with Mog.
Still looking forward to seeing it though was a great addition to XAS
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Still looking forward to seeing it though was a great addition to XAS
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Xas will have its own ally system on 4.0, so if Hackel update now, will need do it again(maybe) only at 3.9.
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