LOGIN
SEARCH
PROFILE
keys: ↑ ↓
LOGOUT
INDEX
MEMBERS
keys: ↑ ↓
HOME
PORTAL
PLAY ALONG
PLAY with WORDS
PLAY with GRAPHICS
PLAY with SOUNDS
PLAY with CODES
PLAY with PROJECTS
keys: ← →
Guest Access
Register:
Members:



Go to page : Previous  1, 2, 3  Next

View previous topic View next topic Go down Message [Page 2 of 3]

ACTIVATED
ACTIVATED
#11 XAS - Ally system for Hero 3.6 - Page 2 Empty Re: XAS - Ally system for Hero 3.6
Loading

Hackel

avatar
ACTIVATED
ACTIVATED
ACTIVATED
profile
shogun3 wrote:nice system Cool

How can I prevent the trailing actors from jumping towards the leading character when they are a some tiles away?

delete the "jump_near" in Line 497 in Ally System
ACTIVATED
Show Signature
ACTIVATED
ACTIVATED
ACTIVATED
#12 XAS - Ally system for Hero 3.6 - Page 2 Empty Re: XAS - Ally system for Hero 3.6
Loading

shogun3

avatar
ACTIVATED
ACTIVATED
ACTIVATED
profile
thank you!
ACTIVATED
Show Signature
ACTIVATED
ACTIVATED
ACTIVATED
#13 XAS - Ally system for Hero 3.6 - Page 2 Empty Re: XAS - Ally system for Hero 3.6
Loading

shogun3

avatar
ACTIVATED
ACTIVATED
ACTIVATED
profile
I'm trying to make this sized event script http://gameface101.playogame.com/play-with-programming-scripts-and-software-f7/sized-events-by-toby-zerner-t570.htm
to work with your ally system, but it gives me the following error:

Script 'ally system' line 459: NoMethodError occurred.

undefined method '-' for nil:NilClass

def ki(sa,sb,sc,sd,se,ra,rb,rc,rd,re,hp,ha,freq,healper,skilltime,keinn)

if self.battler.is_a?(Game_Actor) #and self.battler != $game_party.actors[0]
id = self.battler.id
if $data_actors[id].id == $game_party.actors[0].id
#$game_map.remove_token(self)
end
check_enemys
unless @wait == 0
@wait -= 1 *line 459
else
@timer += 1
speed(4.2)
if hp != 0
@hpcost = $data_skills[hp].sp_cost
end
ACTIVATED
Show Signature
ACTIVATED
ACTIVATED
ACTIVATED
#14 XAS - Ally system for Hero 3.6 - Page 2 Empty Re: XAS - Ally system for Hero 3.6
Loading

Hackel

avatar
ACTIVATED
ACTIVATED
ACTIVATED
profile
this script overwrite the initialize methode in class Game_Character.

Move this script above the xas scripts and try it again.
ACTIVATED
Show Signature
ACTIVATED
Active Member
Active Member
#15 XAS - Ally system for Hero 3.6 - Page 2 Empty Re: XAS - Ally system for Hero 3.6
Loading

unrivaledneo

unrivaledneo
Active Member
Active Member
Active Member
profile
Wasnt sure if u were aware of this problem, or maybe it is just my game, but when u have the ally system in your game, it removes healing spells effects (so far all i seen) Regen, cure, potions dont work anymore.

Great system though, so far made summons, for both PLayer n NPCS, Turrents that fight of enemys, guards that save the player

Keep up the work
Active Member
Show Signature
Active Member
Active Member
Active Member
#16 XAS - Ally system for Hero 3.6 - Page 2 Empty Re: XAS - Ally system for Hero 3.6
Loading

unrivaledneo

unrivaledneo
Active Member
Active Member
Active Member
profile
Will you be updating this for use with 3.7F

Sorry for double post just curious
Active Member
Show Signature
Active Member
ACTIVATED
ACTIVATED
#17 XAS - Ally system for Hero 3.6 - Page 2 Empty Re: XAS - Ally system for Hero 3.6
Loading

Hackel

avatar
ACTIVATED
ACTIVATED
ACTIVATED
profile
I update the system, if I am sure that Moghunter finished updating.

Regen, cure even revive is possible. I will add some example, if i have a demo.
ACTIVATED
Show Signature
ACTIVATED
ACTIVATED
ACTIVATED
#18 XAS - Ally system for Hero 3.6 - Page 2 Empty Re: XAS - Ally system for Hero 3.6
Loading

Thunder

Thunder
ACTIVATED
ACTIVATED
ACTIVATED
profile
Update please @_@
ACTIVATED
Show Signature
ACTIVATED
Active Member
Active Member
#19 XAS - Ally system for Hero 3.6 - Page 2 Empty Re: XAS - Ally system for Hero 3.6
Loading

unrivaledneo

unrivaledneo
Active Member
Active Member
Active Member
profile
He said he would once there was a stable version of XAS, mog has been doing so many releases lately kinda pointless to keep updating the Ally system every few weeks to keep up with Mog.

Still looking forward to seeing it though was a great addition to XAS
Active Member
Show Signature
Active Member
ACTIVATED
ACTIVATED
#20 XAS - Ally system for Hero 3.6 - Page 2 Empty Re: XAS - Ally system for Hero 3.6
Loading

Thunder

Thunder
ACTIVATED
ACTIVATED
ACTIVATED
profile
Xas will have its own ally system on 4.0, so if Hackel update now, will need do it again(maybe) only at 3.9.
ACTIVATED
Show Signature
ACTIVATED

Sponsored content

profile

View previous topic View next topic Back to top Message [Page 2 of 3]

Go to page : Previous  1, 2, 3  Next

 

Chatbox system disabled
Personal messaging disabled