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G@MeF@Ce
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The development of making a platform project using RPG Maker XP has surpassed my expectations once we were able to incorporate XAS ^,^
I have not abandoned the original platform project (no XAS, just a platform script and some crazy eventing)
Like a lot of things that I work on, I only set it aside and return to touch it up.
Here's a first look at this RMXP mario starter kit that I plan to polish up with the community before we share it to the world...
LAST EDIT: 3/10/2021 (ten years later)
new download link! ^,^ enjoy
Super Mockup Brothers V1.2
I have not abandoned the original platform project (no XAS, just a platform script and some crazy eventing)
Like a lot of things that I work on, I only set it aside and return to touch it up.
Here's a first look at this RMXP mario starter kit that I plan to polish up with the community before we share it to the world...
LAST EDIT: 3/10/2021 (ten years later)
new download link! ^,^ enjoy
Super Mockup Brothers V1.2
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shogun3
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this is great, and I like the fact that it's not xas-dependent ;-)
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@shogun - the engine is based off of an enhanced
version of cogwheel's platform script with some crazy eventing.
wiggles has added his touch to the momentum movement! just a few more touches to the jump
(graphic change when jumping) some comments
and this starter should be good to go.
*note that this is a starter kit.
not all features in Super Mario Brothers will be in this project, maybe in time as a newer version is made.
I am hoping that we all can add to it. ^,^
version of cogwheel's platform script with some crazy eventing.
wiggles has added his touch to the momentum movement! just a few more touches to the jump
(graphic change when jumping) some comments
and this starter should be good to go.
*note that this is a starter kit.
not all features in Super Mario Brothers will be in this project, maybe in time as a newer version is made.
I am hoping that we all can add to it. ^,^
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m'kay juuust about done with this one
tricking out the title and credits scene
then y'all can laugh at / enjoy / use this project.
"?" have any of you guys heard of 'Cursal Engine?'
check it out!
I'm definitely thinking Super Mockup World! ^,^
Cursal Engine 2.1MB German
tricking out the title and credits scene
then y'all can laugh at / enjoy / use this project.
"?" have any of you guys heard of 'Cursal Engine?'
check it out!
I'm definitely thinking Super Mockup World! ^,^
Cursal Engine 2.1MB German
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What started off a simple starter kit, turned out to be a major
project for me. I have added a lot more features and comments for every event.
*Not all features in the original game are in this starter kit, yet.
I'm planning to add more in future versions...
so contribute and be in the credits +
Remember the first version = the first version.
The super Mockup project runs at a nice 37-40fps on my zippy computer yet I hope it won't run laggy on your PCs.
I hope some of you are excited as I am, an advance RMXP starter to get your platformer on!
Here's one last screen shot before I release the project for all to "play with" ^,^
project for me. I have added a lot more features and comments for every event.
*Not all features in the original game are in this starter kit, yet.
I'm planning to add more in future versions...
so contribute and be in the credits +
Remember the first version = the first version.
The super Mockup project runs at a nice 37-40fps on my zippy computer yet I hope it won't run laggy on your PCs.
I hope some of you are excited as I am, an advance RMXP starter to get your platformer on!
Here's one last screen shot before I release the project for all to "play with" ^,^
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as simple as Super Mario Brothers looks,
the mechanics are complex.
Trying to replicate the same mechanics
using RMXP is challenging, but I was able to
work some of it through eventing and common events. Still there is a lot more to add to this starter kit. Remember this is a starter kit, not all of the features in the original game are in the starter. Who knows, this is just the beginning of an ongoing share along which in time will have all the good to go features so that anyone can start making their side scrolling platform game
@members - let me know if you had tested it or added or would like to add to this project for you have earned your name in the credits ^,^
warning: you will not enjoy this project with a slow PC. guaranteed.
the mechanics are complex.
Trying to replicate the same mechanics
using RMXP is challenging, but I was able to
work some of it through eventing and common events. Still there is a lot more to add to this starter kit. Remember this is a starter kit, not all of the features in the original game are in the starter. Who knows, this is just the beginning of an ongoing share along which in time will have all the good to go features so that anyone can start making their side scrolling platform game
@members - let me know if you had tested it or added or would like to add to this project for you have earned your name in the credits ^,^
warning: you will not enjoy this project with a slow PC. guaranteed.
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It looks pretty neat G@MeF@ce!
How did you fix up that enemy touch thing?
How did you fix up that enemy touch thing?
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it's a start, glad you like
and thanks Blue for being an active tester
for the "Shroomies" open up the event to see how it was done.
I made conditional branches for:
when the actor jumps on the enemy
when the actor is touched by the enemy and has lives OR no lives
when the actor is touched by the enemy and has super OR no super
etc...
using labels and jump to labels made the difference
and having the enemy move away from player when player is touched by enemy when super is on, prevents the double hit (losing super then dies)
just the mushroom men were tricky enough, can you imagine the turtles!?
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Blue wrote:It looks pretty neat G@MeF@ce!
it's a start, glad you like
and thanks Blue for being an active tester
Blue wrote:
How did you fix up that enemy touch thing?
for the "Shroomies" open up the event to see how it was done.
I made conditional branches for:
when the actor jumps on the enemy
when the actor is touched by the enemy and has lives OR no lives
when the actor is touched by the enemy and has super OR no super
etc...
using labels and jump to labels made the difference
and having the enemy move away from player when player is touched by enemy when super is on, prevents the double hit (losing super then dies)
just the mushroom men were tricky enough, can you imagine the turtles!?
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mr_wiggles
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I was thinking about those turtles and trying to figure out how to make them work, also applying the pixel movement to the events as well, seeing that they will mostly have set paths back and forth.
Just a thought.
Just a thought.
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also have them erased if fallen into a pitfall...
I found this project some time ago, i really like how the moving platforms/enemies and hidden items
were scripted, as for the player movement and jump feel, the cursal engine still tops.
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them turtles may end up being crazy events for starters...
I found this project some time ago, i really like how the moving platforms/enemies and hidden items
were scripted, as for the player movement and jump feel, the cursal engine still tops.
[You must be registered and logged in to see this link.]
them turtles may end up being crazy events for starters...
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