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NuKa_BuBble
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I have 3 days now. Saturday, Sunday and Monday. That'll be done probably soon.
EDIT:
The script is edit.
EDIT 2:
When I'll have finish, I'll make a super big job suite with windows in the main menu and everything else...
EDIT:
The script is edit.
EDIT 2:
When I'll have finish, I'll make a super big job suite with windows in the main menu and everything else...
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mr_wiggles
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Sorry but i wont be able to until tuesday. :\
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NuKa_BuBble
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@mr_wiggles or Gameface
The script don't want to work. It's incomprehensible for me. Can you check for that? I don't know why...
The script is finish. Someone can help me to polish it and fix the bug?
The script don't want to work. It's incomprehensible for me. Can you check for that? I don't know why...
The script is finish. Someone can help me to polish it and fix the bug?
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NuKa_BuBble
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I' m actually sleeping. I'll come back soon. And with the first fonctionnal version of this script. See you later.
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mr_wiggles
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Hope you get it figured out, i run into snags like this all the time but your determination will help you get over the bumps and it will make that feeling when you complete it all the more satisfying.
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NuKa_BuBble
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I'll need help to fix the last bugs. I need a scripter. I searched around 2 weeks the problems, but, I didn't find all of them. Here's the mos recent error I get:
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This is whats causing your error. Your trying to create the class before the global $game_party is created causing the NIL. You should try to get rid of the global variables, try building this script into the Game_Player class. You can do calls to it by using $game_party.what_ever and it will save the class variables as well so it will remember the cutting level.
Seems your learning a lot, keep studding and you'll get the hang of it.
mr_wiggles
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- Code:
$woodcutting = Woodcutting.new
This is whats causing your error. Your trying to create the class before the global $game_party is created causing the NIL. You should try to get rid of the global variables, try building this script into the Game_Player class. You can do calls to it by using $game_party.what_ever and it will save the class variables as well so it will remember the cutting level.
- Code:
if @can_cut == true
case woodcutting_lvl
when 1..9
@cctt = 1
cut_tree = true
@random = true
when 10..19
@cctt = 2
cut_tree = true
@random = true
when 20..29
@cctt = 3
cut_tree = true
@random = true
when 30..39
@cctt = 4
cut_tree = true
@random = true
when 40..49
@cctt = 5
cut_tree = true
@random = true
when 50..59
@cctt = 6
cut_tree = true
@random = true
when 60..69
@cctt = 7
cut_tree = true
@random = true
when 70..79
@cctt = 8
cut_tree = true
@random = true
when 80..89
@cctt = 9
cut_tree = true
@random = true
when 90..100
@cctt = 10
cut_tree = true
@random = true
end
end
- Code:
if @can_cut
@cctt = (woodcutting_lvl / 10).ceil
cut_tree = true
@random = true
end
Seems your learning a lot, keep studding and you'll get the hang of it.
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calvin624
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Looking forward to seeing the finished product. Mr_Wiggles is the perfect guy to learn the tricks of the trade from.
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NuKa_BuBble
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Thank you mr_wiggles but, i'm not sure about game_party.what_ever.
I do like that?
The class
The end
I do like that?
The class
- Code:
class Woodcutting < Game_Party
The end
- Code:
#-----------------------------CASE BLOCK---------------------------------------#
if @can_cut
@cctt = (woodcutting_lvl / 10).ceil
cut_tree = true
@random = true
end
$game_party.woodcutting ##### I need to put the game_party here? ######
#------------------------------------------------------------------------------#
#-----------------------End of the block and class-----------------------------#
#------------------------------------------------------------------------------#
end #class woodcutting end
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mr_wiggles
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no, sorry the .whatever was an expression.
like to change the what ever to "what ever".
like so:
what ever just meant some def or var in the party class. Like $game_party.items, or $game_party.gold
like to change the what ever to "what ever".
like so:
- Code:
class Game_Party
def wood_level
return level
end
end
what ever just meant some def or var in the party class. Like $game_party.items, or $game_party.gold
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