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The only one
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NuKa_BuBble
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Your right BluE. But if you need a tutorial abour window, G@MeF@Ce made a good one here.
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Poster Mcposty
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MotionM
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Ah. I understand now. So how would I exactly place my HUD into RPGXP? I understand importing the graphic but like if I have 100% health, how would I end up putting that into the game, would I have to edit it via script or make 100 images telling of like 99%, 98%, 97% hp?
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G@MeF@Ce
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well here's a blast from the past ^,^
http://gameface101.playogame.com/t17-rmxp-hearts-and-stars-hp-sp-script
^I was at the stage of being able to edit ready-made hud scripts and then wanted to make a brand new one to learn...
as you will see in the script it searches for the appointed graphics in the "pictures" directory... you could simply assign it to search another folder like the windowskins folder and save your graphics there.
there's also this one
http://gameface101.playogame.com/t5-rmxp-xas-changing-face-hud-script
I will eventually complete this one... but it's good to study for certain code to write out player's class, lvl, etc...
I look forward to your mock-up ^,^
http://gameface101.playogame.com/t17-rmxp-hearts-and-stars-hp-sp-script
^I was at the stage of being able to edit ready-made hud scripts and then wanted to make a brand new one to learn...
as you will see in the script it searches for the appointed graphics in the "pictures" directory... you could simply assign it to search another folder like the windowskins folder and save your graphics there.
there's also this one
http://gameface101.playogame.com/t5-rmxp-xas-changing-face-hud-script
I will eventually complete this one... but it's good to study for certain code to write out player's class, lvl, etc...
I look forward to your mock-up ^,^
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Poster Mcposty
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MotionM
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Thanks. I looked at some of it but didn't have enough time to finish reading it. I'll look at it more when I get home. I kind of understand it though.
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EVENTALIST
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mr_wiggles
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@ nuka your HUD,
This can be changed to,
either way works but the second is smaller. Also with HUDs you dont need it to redraw every frame, 40 times a second. You should make some kinda limiter for the update weather it be a timer or a check to see if anything changed, like the karma points for sample. This will help with lag as well.
- Code:
if $game_switches[KPSWITCH] == true
self.visible = true
else
self.visible = false
end
This can be changed to,
- Code:
self.visible = $game_switches[KPSWITCH]
either way works but the second is smaller. Also with HUDs you dont need it to redraw every frame, 40 times a second. You should make some kinda limiter for the update weather it be a timer or a check to see if anything changed, like the karma points for sample. This will help with lag as well.
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Poster Mcposty
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MotionM
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Would it be possible to make a HUD using Adobe After Effects? It's be in more a video file format.
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