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#11 RMXP + XAS = NAME DROP SCRIPT! - Page 2 Empty Re: RMXP + XAS = NAME DROP SCRIPT!
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G@MeF@Ce

G@MeF@Ce
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@Ragnai ~ I threw in some shadow, now it looks really nice ^,^

@albertfish - still a work in progress
can't wait to make it stand alone...
oh and I changed the name

XAS NAME DROP

XAS SHADOW WORD POP V.2
Spoiler:

in your events use the call script command
(3rd page bottom right list of events commands)
X = event_ID

for critical messaging:
RMXP + XAS = NAME DROP SCRIPT! - Page 2 Xnd_re10
Code:
$game_map.events[X].critical = true
$game_map.events[X].damage =
"critical message"

for state messaging:
RMXP + XAS = NAME DROP SCRIPT! - Page 2 Xnd_gr10
Code:
$game_map.events[X].state = true
$game_map.events[X].damage =
"secret message"

for plain messaging:
RMXP + XAS = NAME DROP SCRIPT! - Page 2 Xnd_pl10
Code:

$game_map.events[X].damage =
"shadow word pop is COOL!"

currently working on an XAS mini-map
but will get back to this one...so that I can make a module
for easy options: duration, font settings, animations, shadow, etc...
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#12 RMXP + XAS = NAME DROP SCRIPT! - Page 2 Empty Re: RMXP + XAS = NAME DROP SCRIPT!
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Legault123

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I really like this idea, is this discontinued or do you plan to make it better @GF ?
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#13 RMXP + XAS = NAME DROP SCRIPT! - Page 2 Empty Re: RMXP + XAS = NAME DROP SCRIPT!
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G@MeF@Ce

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@Legault - I usually revisit my scripts to improve them as my RGSS improves. Once they are solid/stable I share them with the public. I still have a long ways to go learning Ruby so you can expect future versions.

@albertfish - ready when you are ^,^
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#14 RMXP + XAS = NAME DROP SCRIPT! - Page 2 Empty Re: RMXP + XAS = NAME DROP SCRIPT!
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supercow

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i also was waiting for this to be improved since it has a lot of potential,but i dont mind waiting, still need to do a lot of work, this just need be independent from xas or not Cool
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