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Tutorial Wizardmaster
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calvin624
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Fantastic man, got some ideas for using this in FB.
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minor update to script (removed the "hemming_" text)
+ temporary demo at the bottom
of original post
(there's a real G CODE demo in the works)
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YES! make missions just to get the code to unlock another mission just to get the code... to the future!calvin624 wrote:Fantastic man, got some ideas for using this in FB.
minor update to script (removed the "hemming_" text)
+ temporary demo at the bottom
of original post
(there's a real G CODE demo in the works)
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G@MeF@Ce
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^ so there's been many reasons' why I have yet to share the G-Code demo
Mainly because I haven't worked on it so it's not finished :~P
I have side tracked onto so many other media adventures. (with no regrets)
Last week I was backing up data as I'm about to do some major system restores on my computers, and came across the old g-code demo that I was about to release... then it hit me ~ "this great idea for the demo" so I'm determined to finish a stable version for release but there's just a few things that I would like to do to the script.
I'm so rusty with RGSS as I've been wrenching on the site doing the HTML/CSS/JS thang... but recently had a script request and I took the challenge just to get on that RMXP bike and start pedaling...
So here's the idea... the demo will take place in a dimension filled with robots and their problems with math...
you will start off in "Add-Village" helping kind loving robots solve simple problems...
once you have solved enough problems and earned enough power points, you will battle the basic math boss who has been a problem for Add-Village
next you will quest/travel to "Minus-Town" helping less fortunate robots who are down on their luck solve simple problems... again you will confront a boss, this time Geometry
so you get the idea, Division-City with crime-like robots then
Multiply-tropolis with rich and powerful robots, defeating bosses, the difficulty in math increases....
help robots, solve problems, collect power points, advance to the next level... what you're doing math and enjoying it?
here's a sneak peek of what it will look like
(qubicle sprite? )
the idea is to keep it super simple utilizing the g-code script through out the game, which is why I'd like to add a few more feature and touches to the script.
1 - timer (when the timer runs out it will trigger the fail switch
your robot will lose power. Once out of power end of line.
2 - display what you type, and blink text if answer is correct.
(this has been a pain for me)
3 - toggle horizontal alignment i.e.
= > [1][2][3][4][5][6][7][8][9][0]
(hot keys and/or num pad for super fast responses)
4 - graphics for the numbers instead of text, this way who ever uses it can style it however they like
I'm sure more ideas will surface...
as for the graphics I would like all resources to be created by qubicle, gotta love that free basic edition +++
and all the music will be original mp3s
I don't want to jinkx it and set a release date but improvements to the script and music would take more time than the mapping, eventing, and making the graphic resources.
*sigh ~ wish me luck! and feel free to lend this old robot a hand ^,^
speaking of robots! check out the new sprite template for the bots...
still cleaning it up as things get changed when rendered from qubicla to photoshop.
Mainly because I haven't worked on it so it's not finished :~P
I have side tracked onto so many other media adventures. (with no regrets)
Last week I was backing up data as I'm about to do some major system restores on my computers, and came across the old g-code demo that I was about to release... then it hit me ~ "this great idea for the demo" so I'm determined to finish a stable version for release but there's just a few things that I would like to do to the script.
I'm so rusty with RGSS as I've been wrenching on the site doing the HTML/CSS/JS thang... but recently had a script request and I took the challenge just to get on that RMXP bike and start pedaling...
So here's the idea... the demo will take place in a dimension filled with robots and their problems with math...
you will start off in "Add-Village" helping kind loving robots solve simple problems...
once you have solved enough problems and earned enough power points, you will battle the basic math boss who has been a problem for Add-Village
next you will quest/travel to "Minus-Town" helping less fortunate robots who are down on their luck solve simple problems... again you will confront a boss, this time Geometry
so you get the idea, Division-City with crime-like robots then
Multiply-tropolis with rich and powerful robots, defeating bosses, the difficulty in math increases....
help robots, solve problems, collect power points, advance to the next level... what you're doing math and enjoying it?
here's a sneak peek of what it will look like
(qubicle sprite? )
the idea is to keep it super simple utilizing the g-code script through out the game, which is why I'd like to add a few more feature and touches to the script.
1 - timer (when the timer runs out it will trigger the fail switch
your robot will lose power. Once out of power end of line.
2 - display what you type, and blink text if answer is correct.
(this has been a pain for me)
3 - toggle horizontal alignment i.e.
= > [1][2][3][4][5][6][7][8][9][0]
(hot keys and/or num pad for super fast responses)
4 - graphics for the numbers instead of text, this way who ever uses it can style it however they like
I'm sure more ideas will surface...
as for the graphics I would like all resources to be created by qubicle, gotta love that free basic edition +++
and all the music will be original mp3s
I don't want to jinkx it and set a release date but improvements to the script and music would take more time than the mapping, eventing, and making the graphic resources.
*sigh ~ wish me luck! and feel free to lend this old robot a hand ^,^
speaking of robots! check out the new sprite template for the bots...
still cleaning it up as things get changed when rendered from qubicla to photoshop.
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G@MeF@Ce
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The G-code demo goes Raycasted Tileset!
It's still simply solving math problems but now with a 2.5D look and feel +
here's a few sneak peeks, will make a video, then release the demo ^,^
what's the problem
enter code
problem solved
code hungry
*got the swap leader hud working with changing face graphic,
currently trying to get the mega/mini map to work and
finalize the newest version of the G-Code +
It's still simply solving math problems but now with a 2.5D look and feel +
here's a few sneak peeks, will make a video, then release the demo ^,^
what's the problem
enter code
problem solved
code hungry
*got the swap leader hud working with changing face graphic,
currently trying to get the mega/mini map to work and
finalize the newest version of the G-Code +
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