LOGIN
SEARCH
PROFILE
keys: ↑ ↓
LOGOUT
INDEX
MEMBERS
keys: ↑ ↓
HOME
PORTAL
PLAY ALONG
PLAY with WORDS
PLAY with GRAPHICS
PLAY with SOUNDS
PLAY with CODES
PLAY with PROJECTS
keys: ← →
Guest Access
Register:
Members:



Go to page : 1, 2, 3  Next

View previous topic View next topic Go down Message [Page 1 of 3]

ACTIVATED
ACTIVATED
#1 Hokuto no Ken RPG Empty Hokuto no Ken RPG
Loading

shogun3

avatar
ACTIVATED
ACTIVATED
ACTIVATED
profile
I have just released a demo of the first chapter of a fangame based on the Hokuto no Ken anime and manga. The game is a beat'em up rpg mainly programmed with a edited version of the XAS battle system.

Story:
Spoiler:

Characters:
Kenshiro
Hokuto no Ken RPG Kenshiro

System:
The main core of the battle system is a edited (by me) XAS battle system by Moghunter. Event systems play a major role as well. Other scripts are also used.

Gameplay:
This game can be defined as a "2d version" of Ken's Rage, the Koei beat'em up. I "stole" the character's growth system idea from it as well as the Quick Time Event finisher (credits go to Moghunter again for the chain command script). The character will be able to purchase skills through the Meridian Chart by obtaining ability points after defeating enemies. The character will be able to equip 3 different battle skills (basic skills, counters and special skills) as well as 1 support skill (to boost the character's stats).

Screenshots:
Hokuto no Ken RPG Tenryu_Kokyuy_HoHokuto no Ken RPG Tutorial_itemHokuto no Ken RPG Zeed_fightingHokuto no Ken RPG Equip_menu2Hokuto no Ken RPG Ken_fighting1Hokuto no Ken RPG Ken_fighting2Hokuto no Ken RPG Meridian_chart_4


Video:


Demo:
Hokuto no Ken RPG demo 172.11mb

You might need the Rpg Maker XP RTP as I am afraid there is a couple of things that are default.

Please give me your feedback, especially for what concerns the boss battle.
ACTIVATED
Show Signature
ACTIVATED
C.O.R.N.
C.O.R.N.
#2 Hokuto no Ken RPG Empty Re: Hokuto no Ken RPG
Loading

BluE

BluE
C.O.R.N.
C.O.R.N.
C.O.R.N.
profile
WOAH! Looks very neat! LOL the battler looks like a beatle
C.O.R.N.
Show Signature
C.O.R.N.
http://51s-seedy-masteroogway.blogspot.com
EVENTALIST
EVENTALIST
#3 Hokuto no Ken RPG Empty Re: Hokuto no Ken RPG
Loading

mr_wiggles

mr_wiggles
EVENTALIST
 EVENTALIST
EVENTALIST
profile
HOLLY SH!T

this looks really nice, i know that you will make a few people very happy with this.
EVENTALIST
Show Signature
EVENTALIST
Administrator
Administrator
#4 Hokuto no Ken RPG Empty Re: Hokuto no Ken RPG
Loading

G@MeF@Ce

G@MeF@Ce
Administrator
Administrator
Administrator
profile
@shogun3 - Like Woah!
talk about throwing a bucket of gasoline on a fire of inspiration!

now that's what I'm talking about! Twisted Evil

I've always been a Fist of the North Star fanatic and it always kills me on how naive I was for lending out my comic book collection back in the day.

This project of yours looks bad @$$ and I'm certain we would love to play a demo release... I know I would ^,^
Administrator
Show Signature
Administrator
https://www.dropbox.com/sh/i47rig99qhrvn8s/4m5HvsM2fD http://g4m3f4c3.deviantart.com https://www.facebook.com//pages/Gameface101/332331300127008 https://twitter.com//mr_gameface101 https://soundcloud.com/schurr https://www.youtube.com/user/MrGameface101?feature=watch
C.O.R.N.
C.O.R.N.
#5 Hokuto no Ken RPG Empty Re: Hokuto no Ken RPG
Loading

BluE

BluE
C.O.R.N.
C.O.R.N.
C.O.R.N.
profile
lol it seems people like it
C.O.R.N.
Show Signature
C.O.R.N.
http://51s-seedy-masteroogway.blogspot.com
Administrator
Administrator
#6 Hokuto no Ken RPG Empty Re: Hokuto no Ken RPG
Loading

G@MeF@Ce

G@MeF@Ce
Administrator
Administrator
Administrator
profile
@blue - so far only 3 people replied ~ I'm certain there will be more.

@shogun3 - u rock!
Administrator
Show Signature
Administrator
https://www.dropbox.com/sh/i47rig99qhrvn8s/4m5HvsM2fD http://g4m3f4c3.deviantart.com https://www.facebook.com//pages/Gameface101/332331300127008 https://twitter.com//mr_gameface101 https://soundcloud.com/schurr https://www.youtube.com/user/MrGameface101?feature=watch
C.O.R.N.
C.O.R.N.
#7 Hokuto no Ken RPG Empty Re: Hokuto no Ken RPG
Loading

BluE

BluE
C.O.R.N.
C.O.R.N.
C.O.R.N.
profile
yeah but by our comments
C.O.R.N.
Show Signature
C.O.R.N.
http://51s-seedy-masteroogway.blogspot.com
EVENTALIST
EVENTALIST
#8 Hokuto no Ken RPG Empty Re: Hokuto no Ken RPG
Loading

mr_wiggles

mr_wiggles
EVENTALIST
 EVENTALIST
EVENTALIST
profile
True that, and im informing a few friends of this. they'll be sure to enjoy it as well.
EVENTALIST
Show Signature
EVENTALIST
ACTIVATED
ACTIVATED
#9 Hokuto no Ken RPG Empty Re: Hokuto no Ken RPG
Loading

shogun3

avatar
ACTIVATED
ACTIVATED
ACTIVATED
profile
Thank you guys, I'm really flattered Very Happy

I'm sorry I didn't post much information on this project of mine, I promise I'll add more asap.

@gameface101: I'm glad you're a Fist of the North Star fan! Here in Italy my generation grew up watching that.


I noticed that some of you guys seem pretty skilled when it comes to scripting and eventing, so I hope you don't mind if I ask you a question regarding a feature I would like to implement in the tactical battle system I'm using (Gubid) which allows for the placement of extra party members and troops on the battlefield.
While these extra troop members are able to move/attack/die like their counterparts, I can't use conditional switches to call events when they are hit, have a state inflicted, etc. because the drop down menu only lists 8 enemies. Example: If enemy#8 has state "Hit" inflicted==>show picture 3.

Do you guys think it's impossible to do so through events?
ACTIVATED
Show Signature
ACTIVATED
ACTIVATED
ACTIVATED
#10 Hokuto no Ken RPG Empty Re: Hokuto no Ken RPG
Loading

shogun3

avatar
ACTIVATED
ACTIVATED
ACTIVATED
profile
I'm having doubts on which battle system I should use the most and I need your advice. At first I wanted to use a sideview bs as the main one, using xas only on certain occasions (for instance in some boss battles that need lots of dynamic effects or require the player to change it's graphics) but recently I thought I could use xas all game long thanks to the countless opportunies it offers through eventing and thanks to hackel's ally system.
What do you guys think? What would you do you you could use 3 different battle systems (real time, tactical, sideview) in such a game?
ACTIVATED
Show Signature
ACTIVATED

Sponsored content

profile

View previous topic View next topic Back to top Message [Page 1 of 3]

Go to page : 1, 2, 3  Next

 

Chatbox system disabled
Personal messaging disabled