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#1 RMXP + XAS = CATERPILLAR! Empty RMXP + XAS = CATERPILLAR!
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G@MeF@Ce

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XAS CATERPILLAR!
Version:1.1 Current version
Author:gameface101
Date:2/4/2011



Planned Future Versions

  • newer version will work with XPLAT!
  • when actor is hit/knock back, trailing events will regroup
  • trailing events will be faded when that event's actor is knockedout


Description


Automatically makes an event for additional actors in your party!
(No, this is not an ALLY script.)

Features

  • Plug and play!
  • Works great with the XAS Leader Switch!


Screenshots
RMXP + XAS = CATERPILLAR! Clowni11

Instructions
Simply copy and paste above "main" and below "xas system" scripts.

The script


Spoiler:

Support


some where in cyberspace...

Known Compatibility Issues
I'm certain there's a bunch! (ha! just threw it together)

  • trailing events don't fade or disappear when actors are dead.
  • when leader is knockedback trailing events don't regroup
  • damage pop appears on second actor

Restrictions
free to use must give credit!
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#2 RMXP + XAS = CATERPILLAR! Empty Re: RMXP + XAS = CATERPILLAR!
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MotionM

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trailing events don't fade or disappear when actors are knockedout.
So say if Actor#2 is KO'd then he would still be following? I rather like that idea. Very Happy Good work GF!
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#3 RMXP + XAS = CATERPILLAR! Empty Re: RMXP + XAS = CATERPILLAR!
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mr_wiggles

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nice gface im gonna take a look at this when i get the time.
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#4 RMXP + XAS = CATERPILLAR! Empty Re: RMXP + XAS = CATERPILLAR!
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G@MeF@Ce

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@wiggles - thanks man, maybe you can help me kill them bugs ^,^

and some compatibility issues with the platformer script.

oh and I used your script template! Very Happy
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#5 RMXP + XAS = CATERPILLAR! Empty Re: RMXP + XAS = CATERPILLAR!
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LiTTleDRAgo

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is this updated?
it seems not compatible with falling system
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#6 RMXP + XAS = CATERPILLAR! Empty Re: RMXP + XAS = CATERPILLAR!
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G@MeF@Ce

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is this updated?
it seems not compatible with falling system

this could sure use an update, not only for the falling system but for the latest switch leader as well. I still need to get it working so that when a player dies, that trailing events opacity lowers to appear ghost like.
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#7 RMXP + XAS = CATERPILLAR! Empty Re: RMXP + XAS = CATERPILLAR!
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LiTTleDRAgo

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also, the trailing event can go through a wall / walking in the air should be fixed too
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#8 RMXP + XAS = CATERPILLAR! Empty Re: RMXP + XAS = CATERPILLAR!
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G@MeF@Ce

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Yeah having a fully functional caterpiller for the ABS would kik@$$!

this being used with XAS makes it more complex. HELP!

haha
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#9 RMXP + XAS = CATERPILLAR! Empty Re: RMXP + XAS = CATERPILLAR!
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LiTTleDRAgo

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i trying to edit this, but the character pose seems not working, could someone help me?

----edit----

nevermind, I guess I figured it out
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#10 RMXP + XAS = CATERPILLAR! Empty Re: RMXP + XAS = CATERPILLAR!
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LiTTleDRAgo

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test edit

-----removed-----
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