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#1 Wiggles Detailed Saves (RMXP) Empty Wiggles Detailed Saves (RMXP)
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mr_wiggles

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Wiggles Detailed Saves
Version: 1.5
Author: Mr Wiggles
Date: April 9, 2011

Version History


  • 1.0 - Initial Release (4/6/11)
  • 1.5 - Feature Updates (4/9/11)


Planned Future Versions

  • Unkown - Suggest some please.


Description


This scripts allows much more detailed for save files, and with an unlimited amount of saves as well.

Features

  • Unlimited saves.
  • Name the saves what ever you want.
  • File options. (rename, delete, over write)
  • Screen shot, takes an image of the map when the player saves.
  • Auto saves.
  • 1.5 - Shows party members and names.
  • 1.5 - Plays current BGM in the save file.
  • 1.5 - Shows game progress (Controlled by a variable).
  • 1.5 - Easily allow scrips that modify the "write_save_data" and "read_save_data" def's compatible (ask me how).


Screenshots
Wiggles Detailed Saves (RMXP) D9ebe21ce8033076d3a0f3e33ae8ebaa15a730079ba3bd673a2be9a981dec81e4g

Instructions
Paste "Wiggles Descriptive Saves" script above main and below the default scripts and paste the "Bitmap to PNG" script right under it.

script


You'll need to get it from the demo its to large to post.
Demo 1.5

Support


Post any questions, comments, or suggestions for future updates here in this topic.

Comparability
This script re-wrote the Scene_File, Scene_Save, and Scene_Load scripts so chances are that if you have a script that edits those it wont work with this script.

Restrictions
Do not post this on any other forum with out my permission. You are free to edit the script in any way for your use only and i must recive credit for the script in some way.
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#2 Wiggles Detailed Saves (RMXP) Empty Re: Wiggles Detailed Saves (RMXP)
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BluE

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this is super. Tried it out. Makes the game feel more professional you know what I mean? ++ man.
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#3 Wiggles Detailed Saves (RMXP) Empty Re: Wiggles Detailed Saves (RMXP)
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mr_wiggles

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Thanks blue.

I'm currently struggling with EPICLY slow internet and im trying to fix this post, not working out so well. But it bugs me leaving it slightly messed up tho.

[edit] i can't, says the message is too big... Sad
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#4 Wiggles Detailed Saves (RMXP) Empty Re: Wiggles Detailed Saves (RMXP)
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G@MeF@Ce

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great job wiggles man! (only two days? this would take me two years to make LOL) screen shot and save, LOVE IT!

-=[ + ]=-
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#5 Wiggles Detailed Saves (RMXP) Empty Re: Wiggles Detailed Saves (RMXP)
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mr_wiggles

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Thanks, i already have ideas to make this script better, so im gonna edit it, but im gonna hold off on posting an update till later.

I was gonna add:

  • Easy file save/load edit. "make compatible with more scripts, or least easier to do so."
  • Show character name option.
  • Show Party members option.
  • Progress bar controlled by game variable option.


If anyone has any more features i would be glad to hear them. Very Happy

[edit] Ooo.. how about play the bgm from when you saved in the file menu?
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#6 Wiggles Detailed Saves (RMXP) Empty Re: Wiggles Detailed Saves (RMXP)
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BluE

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That would be a snazzy feature
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mr_wiggles

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I'll update the script soon with the additions.
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#8 Wiggles Detailed Saves (RMXP) Empty Re: Wiggles Detailed Saves (RMXP)
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supercow

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very nice Razz
dunno if it need anymore feature..
maybe make like a scroll screen for changing each save slot?
and the option to turn off manual naming since most ppl r lazy (me) :lol hmm, then it wouldnt be detailed saves Laughing


[edit] Ooo.. how about play the bgm from when you saved in the file menu?
you mean play personal bgm when in save menu? yeah that would be cool Cool hope it doesnt bug ppl who use some bgm script though (i never use it so i dunno)
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#9 Wiggles Detailed Saves (RMXP) Empty Re: Wiggles Detailed Saves (RMXP)
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mr_wiggles

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The save slot selection at the bottom is a scrolling one.
For the name, i can do something like Save + number in the text Input box, so if you wanna give it a unique name you can just erase and type one in.


Im glad you like the script.
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#10 Wiggles Detailed Saves (RMXP) Empty Re: Wiggles Detailed Saves (RMXP)
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SanTheMapper

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When naming the save file is it in game only or is the name of the created file in the game's folder is the one you've given?
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