Guest Access
Active Member
Active Member
Active Member
profile
Reala
profile
Would it be a good idea to have an overhead AND side scrolling mode is one game?
Like, Roaming around a city would be overhead, but certain dungeons and fights are side scrolling.
Like, Roaming around a city would be overhead, but certain dungeons and fights are side scrolling.
Active Member
Show Signature
Active Member
Administrator
Administrator
Administrator
profile
...if you ask me...oh yeah for an RPG?
There's a reason why Xplat/Gplat has a switch
Future bloodlines, will showcase quite a few, from wire puzzles to map puzzles, star fighting in your ship and cutting baddies down to size on foot with your saber stick and
For your game to have more than one mode, visually it has got to mesh/blend from mode to mode. If it looks dramatically different
then you might as well split that project into more than one game.
Successful games like Super Mario Kart really has one mode and is simple fun with simple control, but it is not an RPG. the Final Fantasy franchise outstaged other RPG's by having multiple modes such as the airship, questing, cut scenes, and it's popular battle system. Back in the day I thought Dragon warrior was the greatest RPG adventure I ever played, then I got my hands on Phantasy Star, sure it had better graphics but JUST because it had raycasted / pseudo 3D dungeons, another mode, I felt it was the better game. But if I wasn't trying to play hours and hours to quest and save $$$ to buy the better weapon, defeat the next monster for exp to level up, I had to get my quick fix for action playing mega man 2.
Now having that capability through Xplat, I could design a game that one could enjoy shooting 'em up for $$$ and exp and then quest.
Basically if your going to use multiple modes, make the transition from one mode to another and back clever. Make it something the player can look forward to and worth playing for.
Ever play Act Raiser(2)? SNES Classic!
G@MeF@Ce
profile
Reala wrote:Would it be a good idea to have an overhead AND side scrolling mode is one game?
Like, Roaming around a city would be overhead, but certain dungeons and fights are side scrolling.
...if you ask me...oh yeah for an RPG?
There's a reason why Xplat/Gplat has a switch
Future bloodlines, will showcase quite a few, from wire puzzles to map puzzles, star fighting in your ship and cutting baddies down to size on foot with your saber stick and
For your game to have more than one mode, visually it has got to mesh/blend from mode to mode. If it looks dramatically different
then you might as well split that project into more than one game.
Successful games like Super Mario Kart really has one mode and is simple fun with simple control, but it is not an RPG. the Final Fantasy franchise outstaged other RPG's by having multiple modes such as the airship, questing, cut scenes, and it's popular battle system. Back in the day I thought Dragon warrior was the greatest RPG adventure I ever played, then I got my hands on Phantasy Star, sure it had better graphics but JUST because it had raycasted / pseudo 3D dungeons, another mode, I felt it was the better game. But if I wasn't trying to play hours and hours to quest and save $$$ to buy the better weapon, defeat the next monster for exp to level up, I had to get my quick fix for action playing mega man 2.
Now having that capability through Xplat, I could design a game that one could enjoy shooting 'em up for $$$ and exp and then quest.
Basically if your going to use multiple modes, make the transition from one mode to another and back clever. Make it something the player can look forward to and worth playing for.
Ever play Act Raiser(2)? SNES Classic!
Administrator
Show Signature
Active Member
Active Member
Active Member
profile
Reala
profile
Ok, thanks. I'm trying to get my current game like Zelda 2 on NES.
The only Dragon Warrior game i played was Dragon Quest 8. That was the best RPG i ever played..... until I got FF-XII
And sorry for doing this but my other Topic wont let me reply on it. But the enemy encounter i meant was when you encounter enemies on a separate map.
Like in this video: [You must be registered and logged in to see this link.]
G@MeF@Ce wrote:
Successful games like Super Mario Kart really has one mode and is simple fun with simple control, but it is not an RPG. the Final Fantasy franchise outstaged other RPG's by having multiple modes such as the airship, questing, cut scenes, and it's popular battle system. Back in the day I thought Dragon warrior was the greatest RPG adventure I ever played, then I got my hands on Phantasy Star, sure it had better graphics but JUST because it had raycasted / pseudo 3D dungeons, another mode, I felt it was the better game. But if I wasn't trying to play hours and hours to quest and save $$$ to buy the better weapon, defeat the next monster for exp to level up, I had to get my quick fix for action playing mega man 2.
The only Dragon Warrior game i played was Dragon Quest 8. That was the best RPG i ever played..... until I got FF-XII
And sorry for doing this but my other Topic wont let me reply on it. But the enemy encounter i meant was when you encounter enemies on a separate map.
Like in this video: [You must be registered and logged in to see this link.]
Active Member
Show Signature
Active Member
Administrator
Administrator
Administrator
profile
cool man, looking forward to playing it
no, thank you for bringing this to my attention, so many forums
and permissions to configure
members should be able to reply to messages in the XAS forum now thanks to you +
G@MeF@Ce
profile
Reala wrote:Ok, thanks. I'm trying to get my current game like Zelda 2 on NES.
cool man, looking forward to playing it
Reala wrote:
And sorry for doing this but my other Topic wont let me reply on it.
no, thank you for bringing this to my attention, so many forums
and permissions to configure
members should be able to reply to messages in the XAS forum now thanks to you +
Administrator
Show Signature
Similar topics