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This Script will read your Script.rxdata and with it compile a browsable local directory of .htm files where you can look up class variables and thier details along with class functions and descriptions on use all in one place.
The Reasoning behind the name. Well simply put it was one of the first titles I used when I started scripting. It gave me dedication to learn something entirely new. So kinda as a tribute to how far I've come over the years of self teaching, I'm Including 'A_Noob_Made_' because it was truely made by a fellow noob.
1200 Lines...
Download Version 1.1 TXT File
A version for RMMV can be found here: http://gameface101.playogame.com/t2040-a_noob_made_extractor_rmmv_version#25544
mr_wiggles
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A_Noob_Made_Extractor_RMXP_VERSION
Version: Version 1.1
Author: Mr_Wiggles
Date: 9/18/15
Version History
Version: Version 1.1
Author: Mr_Wiggles
Date: 9/18/15
Version History
- Version 1.1 (9-18-15) can read and tell weather its in a module or not.
- Version 1.0 (9-16-15)
Planned Future Versions
- V. 1.2 - Collect more data to display (CONSTANTS, $globals)...
Description
This Script will read your Script.rxdata and with it compile a browsable local directory of .htm files where you can look up class variables and thier details along with class functions and descriptions on use all in one place.
The Reasoning behind the name. Well simply put it was one of the first titles I used when I started scripting. It gave me dedication to learn something entirely new. So kinda as a tribute to how far I've come over the years of self teaching, I'm Including 'A_Noob_Made_' because it was truely made by a fellow noob.
Features
- Reads Ruby script and compiles a database with it using HTML code.
- Just push space, it does everything for you but description tagging, because how would a program know what @variable is 'described' as being used for?
- A full range of custamizable font color/size and background colors.
- Maintains cursour posision in script data base, instead of jumping around looking threw all the scripts, stay on the line where your coding and look up Class functions, variables and said descriptions on use (If you create description flags). The main thing that i found slowing me down was class look ups, and then losing my place in a script. Now not anymore!
Screenshots
Instructions
Just paste RIGHT above main in the RMXP script database and call it anywhere while the game project is running to start building the database.
Script
Instructions
Just paste RIGHT above main in the RMXP script database and call it anywhere while the game project is running to start building the database.
Script
1200 Lines...
- Code:
Its too long...
Download Version 1.1 TXT File
Support
Known Compatibility Issues
Should work with anything, might have some 'junk' classes or variables pop up in the list.
Restrictions
None, well dont break the law with it... Other then that do with it what you want, if you'd like a simple credit to the author is ok with me. Should work with anything, might have some 'junk' classes or variables pop up in the list.
Restrictions
A version for RMMV can be found here: http://gameface101.playogame.com/t2040-a_noob_made_extractor_rmmv_version#25544
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WOW @,@ - All I can say .... four things:
1.) you are an alien
2.) again you have done an amazing job on this time saver for developers, this will help find and verify, amazing
3.) You know this next level stuff is going to fly over a few heads, but those who are still developing RGSS with RMXP is going to love this!
4.) does this alert for error? say and extra or missing "end for a defined class or method?
1.) you are an alien
2.) again you have done an amazing job on this time saver for developers, this will help find and verify, amazing
3.) You know this next level stuff is going to fly over a few heads, but those who are still developing RGSS with RMXP is going to love this!
4.) does this alert for error? say and extra or missing "end for a defined class or method?
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mr_wiggles
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No, but i can make it, its going to need to read the block data anyways when it finds and reads module Classes.
I could try to include a few more debugging features as well, like a logger and perhaps a something that could be a "lil" more defined on a syntax error. Some errors i get when im programing are just simple one character in the wronge place or missing.
I could try to include a few more debugging features as well, like a logger and perhaps a something that could be a "lil" more defined on a syntax error. Some errors i get when im programing are just simple one character in the wronge place or missing.
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mr_wiggles
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It now can tell if its in a module block or not.
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