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EVENTALIST
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#31 XP - Mr Wiggles Alchemy - Page 4 Empty Re: XP - Mr Wiggles Alchemy
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mr_wiggles

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Yes it does, and thanks.
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WORDSMITH
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#32 XP - Mr Wiggles Alchemy - Page 4 Empty Re: XP - Mr Wiggles Alchemy
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Cardboard Square

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WORDSMITH
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Yay Wiggles! It is a great feeling to "arrive" at a certain skill (not that I can script, but I can still relate) Hooray for you! Smile
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EVENTALIST
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#33 XP - Mr Wiggles Alchemy - Page 4 Empty Re: XP - Mr Wiggles Alchemy
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mr_wiggles

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thanks. Very Happy
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#34 XP - Mr Wiggles Alchemy - Page 4 Empty Re: XP - Mr Wiggles Alchemy
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mr_wiggles

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*Script Updated*
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C.O.R.N.
C.O.R.N.
#35 XP - Mr Wiggles Alchemy - Page 4 Empty Re: XP - Mr Wiggles Alchemy
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BluE

BluE
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nice to know that it's not forgotten
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http://51s-seedy-masteroogway.blogspot.com
Poster Mcposty
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#36 XP - Mr Wiggles Alchemy - Page 4 Empty Re: XP - Mr Wiggles Alchemy
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MotionM

MotionM
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Would it be possible to add a feature, such as, when you combine items into a potion, that potion gives an effect such as increased damage, within this script?
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EVENTALIST
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#37 XP - Mr Wiggles Alchemy - Page 4 Empty Re: XP - Mr Wiggles Alchemy
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mr_wiggles

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uh well its up to you the user of this script to do that, just make it so that when those items are combined together it makes an item that resembles the effects of the items combined.
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Poster Mcposty
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#38 XP - Mr Wiggles Alchemy - Page 4 Empty Re: XP - Mr Wiggles Alchemy
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MotionM

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Explain.
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#39 XP - Mr Wiggles Alchemy - Page 4 Empty Re: XP - Mr Wiggles Alchemy
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mr_wiggles

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well say you have an item that has the properties heal and idk restore mp, and you combine that with an item that has the properties restore fatigue. The game will not make an item to give to the player that has those properties, its not the way the script was designed.

instead you have to create an item that has those properties and then when those items are combined it gives your item to the player.

what your talking about is that this item and that makes this and it shares the same properties as the items used to make it automatically with out creating the item in the database well that requires an algorithm that i just don't have the time to create nor the driving force.

If some one would want to make that algorithm so that the script will make its own items based on the ones combined then be my guest.
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#40 XP - Mr Wiggles Alchemy - Page 4 Empty Re: XP - Mr Wiggles Alchemy
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G@MeF@Ce

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I think it's great the way it is! your imagination is the limit! basically make the items and handle the combinations through the script ^,^


');$(this).attr('alt', 'vote'+index).prepend('0');var altthis = $(this).attr('alt');var plink = $(this).find('.vote a').attr('href');if ($(this).find('.vote a').length > 0) {$('.xplusFMvi[alt="'+altthis+'"]').replaceWith('');};if ($(this).find('.vote-bar').length > 0) {var z = $(this).find('.vote-bar').attr('title').split(' ');var m = parseInt(z[3].replace(/%/, '')) / 100;var n = parseInt(z[4].replace(/\(/, ''));c = String(Math.round(n * m));$('.cong[alt="'+altthis+'"]').replaceWith(''+c+'');};$('.plusFMvi').click(function () {var altcong = $(this).attr('alt');var x = Number($('.cong[alt="'+altcong+'"]').text())+1;$('.plusFMvi[alt="'+altcong+'"]').replaceWith('');$('.loadFMvi[alt="'+altcong+'"]').show().fadeOut(1000, function(){$('.cong[alt="'+altcong+'"]').replaceWith(''+x+'');});});});

 

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