Guest Access
Active Member
Active Member
Active Member
profile
unrivaledneo
profile
like always. great work! Blood n gore galor!
Active Member
Show Signature
Active Member
ACTIVATED
ACTIVATED
ACTIVATED
profile
DontSay
profile
mr_wiggles I like your idea with the blood-effects.. ^^ Nice work...
But ther themes to be an error when you heal yourself, the character is bleeding too...
But that's the only thing I found.. the rest works great and I maybe will use it, when the framerate stays good the whole game.. ^^
Hope to see more of your great scripts...
Greetz,
DontSay ^^
But ther themes to be an error when you heal yourself, the character is bleeding too...
But that's the only thing I found.. the rest works great and I maybe will use it, when the framerate stays good the whole game.. ^^
Hope to see more of your great scripts...
Greetz,
DontSay ^^
ACTIVATED
Show Signature
EVENTALIST
EVENTALIST
EVENTALIST
profile
mr_wiggles
profile
yea i put a "healing" filter on the screen effects but no on the original script where the sprites bleed on the ground I'll make sure that i fix that in the next up date. also i found out that the hue colors i have said where wrong that's what i get for going off of ms paint. (they are fixed now)
*minor update*
*minor update*
EVENTALIST
Show Signature
EVENTALIST
Active Member
Active Member
Active Member
profile
unrivaledneo
profile
OOO I had a idea! Bleeding! Like either A: As a state like DOT(damage over time) the player/enemys bleeds when he walks leaving a blood trail, or B: WHen the player/enemy is at X% HP or some shot idk im just handing out ideas :p
Active Member
Show Signature
Active Member
EVENTALIST
EVENTALIST
EVENTALIST
profile
mr_wiggles
profile
Those ideas sound cool, when i get the time i will add them in.
EVENTALIST
Show Signature
EVENTALIST
ACTIVATED
ACTIVATED
ACTIVATED
profile
elisamuelps
profile
Great system i have a great idea why dont make this system with this effects, a red flash over 200 frames if the character have lower healt, and put a sound like a beat, maybe too the screen picture system can be edited a litle to activate when u have low hp, why many blood tire....
ACTIVATED
Show Signature
ACTIVATED
EVENTALIST
EVENTALIST
EVENTALIST
profile
mr_wiggles
profile
All these ideas, are just great, I'm very busy with RL stuff as well as other scripts and a project of my own, so when i find the time i can start adding in some of these suggestions and then update the script.
EVENTALIST
Show Signature
EVENTALIST
Administrator
Administrator
Administrator
profile
@elisamuelps - check out the demo
http://www.atelier-rgss.com/RGSS/System/XP_SYS09.html
@wiggles - have I told you that this Blood script ROCKS!?
G@MeF@Ce
profile
i have a great idea, why dont make this system with this effects, a red flash over 200 frames if the character have lower healt, and put a sound like a beat, maybe too the screen picture system can be edited a litle to activate when u have low hp, why many blood tire....
@elisamuelps - check out the demo
http://www.atelier-rgss.com/RGSS/System/XP_SYS09.html
@wiggles - have I told you that this Blood script ROCKS!?
Administrator
Show Signature
ACTIVATED
ACTIVATED
ACTIVATED
profile
Ragnai
profile
I really love this addition but there are a few things that are bugging me:
The blood is 'always on top' even with:
page.move_frequency = 1; page.always_on_top = false
I'm using XAS3.8
A second 'problem' resides in the manner in which the script chooses the blood graphic:
Couldn't there be some random choosing factor or going through the charset one by one?
I've often got 10 times the same blood-effect in a row due to the attack direction.
Thanks in advance.
The blood is 'always on top' even with:
page.move_frequency = 1; page.always_on_top = false
I'm using XAS3.8
A second 'problem' resides in the manner in which the script chooses the blood graphic:
Couldn't there be some random choosing factor or going through the charset one by one?
I've often got 10 times the same blood-effect in a row due to the attack direction.
Thanks in advance.
ACTIVATED
Show Signature
ACTIVATED
EVENTALIST
EVENTALIST
EVENTALIST
profile
mr_wiggles
profile
well the script will randomly chose a blood effect out of the character set that is being used for the blood. also the problem that you said you are getting must be because of the new version of XAS 3.8 i haven't seen nor heard of this new version yet so when i find the time i will look into fixing this problem and working on a more "random" selection. (i say random cause in ruby a random number is found with a math equation that tends to favor the lower numbers, so technically a true random number is unreachable in scripting. least what i know of it so far)
EVENTALIST
Show Signature
EVENTALIST