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#1 [RMXP] Classic Zelda Screen Transitions Empty [RMXP] Classic Zelda Screen Transitions
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albertfish

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Hello, this is a script that I have wanted to create for a few days now and decided to quickly throw it together. This script mimics the screen transitions found in the 2D Zelda games. Instead of making several small (20x15) maps and teleporting between them, you can now just make a large map and let this script do the rest!

Here is what the script looks like:


Note that everything you saw there was one map.

Here is the script.
Spoiler:

I have plans to make it so that you can create events that only execute when they are on the screen. This will make it easy to play different music or sounds based on where you are on the map.
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#2 [RMXP] Classic Zelda Screen Transitions Empty Re: [RMXP] Classic Zelda Screen Transitions
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G@MeF@Ce

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@albertfish - don't tell me... you just whipped this one up Razz

nice! I'm so going to use this!

thanks for sharing ^,^
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#3 [RMXP] Classic Zelda Screen Transitions Empty Re: [RMXP] Classic Zelda Screen Transitions
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albertfish

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Thanks, I actually really like how it turned out. Only seeing small sections of the map at one time it very cool when adding puzzles.

Also, using the grid with a size 20x15 is great for mapping while using this script.
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#4 [RMXP] Classic Zelda Screen Transitions Empty Re: [RMXP] Classic Zelda Screen Transitions
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nhokbutchi6

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Can I use this for XAS? silent
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#5 [RMXP] Classic Zelda Screen Transitions Empty Re: [RMXP] Classic Zelda Screen Transitions
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albertfish

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Yes, you should be able to. If you find any bugs when using this with other scripts just let me know.
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#6 [RMXP] Classic Zelda Screen Transitions Empty Re: [RMXP] Classic Zelda Screen Transitions
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mr_wiggles

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Nice albert fish im sure that alot of zelda fans will love this in tehre fan based games
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#7 [RMXP] Classic Zelda Screen Transitions Empty Re: [RMXP] Classic Zelda Screen Transitions
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Reala

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how do i make it more than 20 by 15 for a transition
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#8 [RMXP] Classic Zelda Screen Transitions Empty Re: [RMXP] Classic Zelda Screen Transitions
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albertfish

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Reala wrote:how do i make it more than 20 by 15 for a transition
I'm not exactly sure what you are asking. You want to walk farther that 20x15 and then have the screen transition? How far are you planning on walking before the transition?
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Reala

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My game is a platformer so i say 200x15(yes 200)
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#10 [RMXP] Classic Zelda Screen Transitions Empty Re: [RMXP] Classic Zelda Screen Transitions
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albertfish

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Well, at that point I would just create multiple maps and transition between the maps. This script was build so that you can make a large map that gets segmented into small screen sized chunks.

What you are asking is possible, however it will require some heavy modification to the code. Also, each chunk of the map has to be the same size for this to work.

I might be able to make this effect work when teleporting between two maps. I can look into that because that seems like it would be much easier to do.
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