LOGIN
SEARCH
PROFILE
keys: ↑ ↓
LOGOUT
INDEX
MEMBERS
keys: ↑ ↓
HOME
PORTAL
PLAY ALONG
PLAY with WORDS
PLAY with GRAPHICS
PLAY with SOUNDS
PLAY with CODES
PLAY with PROJECTS
keys: ← →
Guest Access
Register:
Members:



Go to page : Previous  1, 2

View previous topic View next topic Go down Message [Page 2 of 2]

Active Member
Active Member
#11 [RMXP] Classic Zelda Screen Transitions - Page 2 Empty Re: [RMXP] Classic Zelda Screen Transitions
Loading

Reala

Reala
Active Member
Active Member
Active Member
profile
kk, cuz the 20 by 15 is too small for my game.
Active Member
Show Signature
Active Member
Morderator
Morderator
#12 [RMXP] Classic Zelda Screen Transitions - Page 2 Empty Re: [RMXP] Classic Zelda Screen Transitions
Loading

albertfish

albertfish
Morderator
Morderator
Morderator
profile
I will probably just edit this script so you can change the segment size.
Morderator
Show Signature
Morderator
Active Member
Active Member
#13 [RMXP] Classic Zelda Screen Transitions - Page 2 Empty Re: [RMXP] Classic Zelda Screen Transitions
Loading

Reala

Reala
Active Member
Active Member
Active Member
profile
I tried but idk what means what, i cnt script. :/
Active Member
Show Signature
Active Member
Global Moderator
Global Moderator
#14 [RMXP] Classic Zelda Screen Transitions - Page 2 Empty Re: [RMXP] Classic Zelda Screen Transitions
Loading

swoop

swoop
Global Moderator
Global Moderator
Global Moderator
profile
fantastic addition mr fish!! very clean!!
Global Moderator
Show Signature
Global Moderator
http://creatureofopinions.blogspot.com/
ACTIVATED
ACTIVATED
#15 [RMXP] Classic Zelda Screen Transitions - Page 2 Empty Re: [RMXP] Classic Zelda Screen Transitions
Loading

Baffou

Baffou
ACTIVATED
ACTIVATED
ACTIVATED
profile
Hello, i want to say this script is really good, the transition
is exactly what i need for my game. I'm using XAS 3.91 with it and it works fine.
The only thing i don't like it's the maps are not treated like a real map.
It is possible to restore the events erased and the enemys (or maybe in adding some switches and variables between the transitions) to make them more like "real" maps?

Also is there a possible way to keep the transitions mechanisms between the transfer to the other real maps? maybe in adding the previous tileset with the new one or something like that.
I know this maybe difficult, but the scripts is very good, with some more adjustments it may be perfect.
ACTIVATED
Show Signature
ACTIVATED
ACTIVATED
ACTIVATED
#16 [RMXP] Classic Zelda Screen Transitions - Page 2 Empty VX ACE version
Loading

Wicket

Wicket
ACTIVATED
ACTIVATED
ACTIVATED
profile
Is there a VX ACE version of this?
ACTIVATED
Show Signature
ACTIVATED
Morderator
Morderator
#17 [RMXP] Classic Zelda Screen Transitions - Page 2 Empty Re: [RMXP] Classic Zelda Screen Transitions
Loading

albertfish

albertfish
Morderator
Morderator
Morderator
profile
I have not worked with VX. I am not much into RPG maker scripting at this point, as I am fairly busy.
Morderator
Show Signature
Morderator
ACTIVATED
ACTIVATED
#18 [RMXP] Classic Zelda Screen Transitions - Page 2 Empty Re: [RMXP] Classic Zelda Screen Transitions
Loading

Evekon

Evekon
ACTIVATED
ACTIVATED
ACTIVATED
profile
i dont know how to use that script ?
get a error wen test it

ACTIVATED
Show Signature
ACTIVATED

Sponsored content

profile

View previous topic View next topic Back to top Message [Page 2 of 2]

Go to page : Previous  1, 2

 

Chatbox system disabled
Personal messaging disabled