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#1 RMXP + XAS = NAME DROP SCRIPT! Empty RMXP + XAS = NAME DROP SCRIPT!
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G@MeF@Ce

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I had this idea to some how use the XRXS damage pop up
as some quick and flashy way of text display...

RMXP + XAS = NAME DROP SCRIPT! Xas-na10

just for simple, fast, and easy questing
to keep that XAS action rush going ^,^

after questing for the right code and tons of
trial and error...I finally got this zany idea to work...
(still a work in progress)

Instructions:

first make sure you have XAS :-P
place this script above main
(F11 to access your script database)

Spoiler:

Now make an event, insert new event command
in the 'list of event commands' window
choose tab 3
bottom right click on the script button and insert
the following codes to do the following...
*X = the event's ID number

Critical:
Code:
$game_map.events[X].critical = true
$game_map.events[X].damage =
"GAMEFACE101.COM"

Item:

Code:
$game_map.events[X].item = true
$game_map.events[X].damage =
"NAME DROP SCRIPT!"

State:

Code:
$game_map.events[X].state = true
$game_map.events[X].damage = "COOL!"

I would like to have more control over color of the font,
time of the pop up, and animations...
without having to edit the
XRXS - Damage Pop Up script
hopefully these features will be on a newer version.

~enjoy! ^,^
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#2 RMXP + XAS = NAME DROP SCRIPT! Empty Re: RMXP + XAS = NAME DROP SCRIPT!
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mr_wiggles

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THIS IS WHAT YOU MENT!!!

ok now i see the picture, this is kinda cool... nice idea
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#3 RMXP + XAS = NAME DROP SCRIPT! Empty Re: RMXP + XAS = NAME DROP SCRIPT!
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albertfish

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Nicely done, I'm going to try this one out later.
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#4 RMXP + XAS = NAME DROP SCRIPT! Empty Re: RMXP + XAS = NAME DROP SCRIPT!
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G@MeF@Ce

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just to clarify...
this takes the damage pop up from the XAS ABS...
and uses it as a messaging system!

@albertfish - this is just a trick script...
but an early attempt to have a different way in displaying text.

when you get the chance to take a look...
it works through the XRXS Damage Pop Up script
though it calls Game_Character & Sprite_Character classes.

I would like to make this a stand alone plug and play script.
with a module for easy settings to change
font size
font color
font type

and how the text will appear

fade in/out
pop up
rotate

who knows... this may be a start of a new
simple and flashy easy to use AMS!.......?
well I should get carried away now...
I still have a lot to learn with scripting.




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#5 RMXP + XAS = NAME DROP SCRIPT! Empty Re: RMXP + XAS = NAME DROP SCRIPT!
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mr_wiggles

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This would be a nice and handy little AMS though. i like the concept.
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#6 RMXP + XAS = NAME DROP SCRIPT! Empty Re: RMXP + XAS = NAME DROP SCRIPT!
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albertfish

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@Gameface101 Well, when things settle down a little bit around here, I can help you work on this script to make it stand alone.

I also am soon going to start working on some Ruby tutorials, mainly for basic scripting, but may get bit in depth later.
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#7 RMXP + XAS = NAME DROP SCRIPT! Empty Re: RMXP + XAS = NAME DROP SCRIPT!
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mr_wiggles

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@ albert - looking forword to them, and i have herd "like the cows" that you are makeing your own ABS Shocked ? this true? I love you
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#8 RMXP + XAS = NAME DROP SCRIPT! Empty Re: RMXP + XAS = NAME DROP SCRIPT!
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albertfish

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It's a possibility. I have given it some thought Razz.
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#9 RMXP + XAS = NAME DROP SCRIPT! Empty Re: RMXP + XAS = NAME DROP SCRIPT!
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G@MeF@Ce

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@albertfish - thanks in advance for your help.
as you know, you are my Obi-Wan in scripting.
every time I learn more from you I feel the force
getting stronger Suspect

it will be some time in which I could give some thought
towards making my own ABS ^,^

just know that you have my full support if you do
decide to take on a new action battle system.



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#10 RMXP + XAS = NAME DROP SCRIPT! Empty Re: RMXP + XAS = NAME DROP SCRIPT!
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Ragnai

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Nice, I think that you could turn this into a real pretty looking messaging system?
Beside the render and the standart textoutput there wouldn't be that many problems or am I false?

Would look really(!) nice in a game in comparison with these text-boxes .__.
~Ragnai
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