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CODE_CRASH (65%) - Page 2 Empty CODE_CRASH (65%)
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G@MeF@Ce

G@MeF@Ce
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^,^


CODE_CRASH
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One day, G@MeF@Ce made a robot named GameBot.
It's purpose, to fix a system that is in need of help.
This tron-like robo-access adventure starts off with a game_bot in which you control, its' purpose is to free up the system by unlocking everything that is good and locking up what is bad.
This experience is made with RPG Maker XP using Behemoth's Raycasted Tileset script, the 'G' Code script, and an impressive menu of ways to gain access throughout the system to fix problems and find out the cause of corruption. Music made on an old Roland XP60 Keyboard and graphics done through a LOT of Photoshop!

Here's the first look at Code_Cast
(a cast of bots that use the power of the G-code)




Progress photos
Progress Photos:
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https://www.dropbox.com/sh/i47rig99qhrvn8s/4m5HvsM2fD http://g4m3f4c3.deviantart.com https://www.facebook.com//pages/Gameface101/332331300127008 https://twitter.com//mr_gameface101 https://soundcloud.com/schurr https://www.youtube.com/user/MrGameface101?feature=watch
G@MeF@Ce Re: CODE_CRASH (65%) 7/2/2021, 10:37 pm
G@MeF@Ce
the arcade (in the game) is starting to swell..it's even got a fortune teller!
CODE_CRASH (65%) - Page 2 Snap_910
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oh yeah... mini-games.... not just for looks...
G@MeF@Ce Re: CODE_CRASH (65%) 22/2/2021, 9:58 am
G@MeF@Ce
CODE_CRASH (65%) - Page 2 Snap_512
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world map and multiple panoramas, making progress and discovering bugs at the same time,
doing my best to resolve them as they surface, thank goodness for mr_wiggles help.

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