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Based on Fantasist's Transition Pack Script
This script adds some of effect that isn't exist on RPG Maker transition effect
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Open your script editor and go to Scene_Title,
Change $scene = Scene_Map.new with
Cross Engine ..... at least that I believe
If you want to use :pixelate and :frost, WhiteFlute's Bitmap-EX is necessary or else your game will experiencing tremendeus lags
Result will differ from each engine, using it with RGSS1 (RMXP normal) and RGSS3 (like in XAS Ally Demo) will give a different result
LiTTleDRAgo
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Drago Transition Pack
Version: 1.04
Author: LiTTleDRAgo
Date: September 15, 2013
Description
Version: 1.04
Author: LiTTleDRAgo
Date: September 15, 2013
Description
Based on Fantasist's Transition Pack Script
This script adds some of effect that isn't exist on RPG Maker transition effect
Screenshot
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Script
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Instruction
- Spoiler:
- Instead using $scene = Scene_Something.new(args) you can use :
- Code:
DragoTransition.start("Scene_Something.new(args)",<method>,<method args>)
If you want to use transition for the current scene you can use :
- Code:
DragoTransition.start(<method>,<method args>)
- Code:
DragoTransition.start([[<method>,<method args>],[<method>,<method args>],[<method>,<method args>],........])
Demo
Open your script editor and go to Scene_Title,
Change $scene = Scene_Map.new with
- Code:
DragoTransition.start("Scene_Map.new",:explode,'048-Explosion01')
- Code:
DragoTransition.start(:drop_off,'053-Cannon02')
Known Compatibility Issues
Cross Engine ..... at least that I believe
If you want to use :pixelate and :frost, WhiteFlute's Bitmap-EX is necessary or else your game will experiencing tremendeus lags
Notes
Result will differ from each engine, using it with RGSS1 (RMXP normal) and RGSS3 (like in XAS Ally Demo) will give a different result
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Transision proccessing always intreged me. Thats a huge base script required for it, but i can see how writing multiple scripts across many diffrent RPG Maker systems would require some kinda SDK to keep everything running smoothly.
mr_wiggles
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