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mr_wiggles
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Posted another script in the first post. It shows how to make a basic Enemy HUD to show when battling. Makes test fights easier being able to see the HP and MP an enemy has.
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G@MeF@Ce
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@wiggles - I would of posted a screenshot but it's not working for me :/
I tried a new project, just that plug in, both regular and side view battle, nothing appears... didnt get a chance to look at the code, but I will after dinner +
It's supposed to display in battle right?
Also this new development has got me excited for... a mini hero hud, a smash button meter, a variable hud over events, you know me I love huds!
I tried a new project, just that plug in, both regular and side view battle, nothing appears... didnt get a chance to look at the code, but I will after dinner +
It's supposed to display in battle right?
Also this new development has got me excited for... a mini hero hud, a smash button meter, a variable hud over events, you know me I love huds!
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I may have made changes to the script so i re-posted it with my current working version.
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G@MeF@Ce
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too cool for school, another plugin that works and looks like a charm +
You are really getting the hang of this at an amazing rate!
You are really getting the hang of this at an amazing rate!
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Thanks I'm crash coursing when ever I get the chance. :p
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handy333
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Well I got the trial. I thought it would be easier for me to code in javascript because I'm used to it from unity. I never understood how to use rgss. Now I'm back to square one. I'm just trying to make a new scene on the title screen.
Other than that MV is really fun to use.
Other than that MV is really fun to use.
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You should check out Noob Extractor Java Version
It maps all the RGSS classes and allows you to make comments as descriptions all read in one place.
You can also use this template i put together for laying out a new scene that uses a window class.
http://gameface101.playogame.com/t2036-sample-plugin-script
Then edit Scene_Title to call it with SceneManager.goto(Scene_Name).
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handy333 wrote:I never understood how to use rgss. Now I'm back to square one. I'm just trying to make a new scene on the title screen.
Other than that MV is really fun to use.
You should check out Noob Extractor Java Version
It maps all the RGSS classes and allows you to make comments as descriptions all read in one place.
You can also use this template i put together for laying out a new scene that uses a window class.
http://gameface101.playogame.com/t2036-sample-plugin-script
Then edit Scene_Title to call it with SceneManager.goto(Scene_Name).
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...you lost me at the extractor.
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mr_wiggles wrote:handy333 wrote:I never understood how to use rgss. Now I'm back to square one. I'm just trying to make a new scene on the title screen.
Other than that MV is really fun to use.
You should check out Noob Extractor Java Version
It maps all the RGSS classes and allows you to make comments as descriptions all read in one place.
You can also use this template i put together for laying out a new scene that uses a window class.
http://gameface101.playogame.com/t2036-sample-plugin-script
Then edit Scene_Title to call it with SceneManager.goto(Scene_Name).
...you lost me at the extractor.
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mr_wiggles
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the extractor is an RMXP program that reads and compiles Java code into an organized fashion showing all the built in classes and each one of the variables and functions each of those classes has. (You said you needed help with learning RGSS, that program will map all of it for you.)
Secondly, you can take a look at the sample scene i put together for use as a template and write your own code in place of the samples given in that plugin script. You wanted to add a scene to Title, so that would be how you make the scene. Then you'll just have to alias a few things with Scene_Title and you'll be able to call your custom scene like you where talking about.
Secondly, you can take a look at the sample scene i put together for use as a template and write your own code in place of the samples given in that plugin script. You wanted to add a scene to Title, so that would be how you make the scene. Then you'll just have to alias a few things with Scene_Title and you'll be able to call your custom scene like you where talking about.
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I was trying to piece together how they have the Javascript in MV. Its like its rgss with a new name to me. I been gave up on rgss. When I try to learn it, a new version shows up.
I'll take a look at your plugin. It should help with what I'm trying to start.
I'll take a look at your plugin. It should help with what I'm trying to start.
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