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M.U.G.E.N or simply MUGEN is a freeware 2D fighting game engine designed by Japanese company, Elecbyte.
The company claims to have forgotten what the acronym
M.U.G.E.N stood for...
The engine uses 7 buttons for gameplay
along with the directional keys,
in order to accommodate six-button fighters,
which use three punches,
three kicks,
and a start button.
However, characters do not necessarily use all seven buttons, nor need to follow a traditional six- or four-button format.
At most, two human players can control characters, with others controlled by the engine's AI; including a demo mode where the computer controls all characters.
In addition, several gameplay modes are available via the main menu.
The engine allows anyone to create characters, background stages and other game objects through interpreted text files, graphics, and sound compilations. It supports various types of audio formats such as MP3 and MIDI initially, although it can be configured to play various audio formats via Winamp plugins, such as ADX and OGG, as background music during gameplay or at other points such as an introduction or the select screen. The engine allows for most of the same type of functionality found in most any commercial 2D fighting games, up to and including close recreation of those games' characters and gameplay.
MUGEN 1.0 RC6 8.4mb
check out http://www.elecbyte.com/ for more info
The company claims to have forgotten what the acronym
M.U.G.E.N stood for...
The engine uses 7 buttons for gameplay
along with the directional keys,
in order to accommodate six-button fighters,
which use three punches,
three kicks,
and a start button.
However, characters do not necessarily use all seven buttons, nor need to follow a traditional six- or four-button format.
At most, two human players can control characters, with others controlled by the engine's AI; including a demo mode where the computer controls all characters.
In addition, several gameplay modes are available via the main menu.
The engine allows anyone to create characters, background stages and other game objects through interpreted text files, graphics, and sound compilations. It supports various types of audio formats such as MP3 and MIDI initially, although it can be configured to play various audio formats via Winamp plugins, such as ADX and OGG, as background music during gameplay or at other points such as an introduction or the select screen. The engine allows for most of the same type of functionality found in most any commercial 2D fighting games, up to and including close recreation of those games' characters and gameplay.
MUGEN 1.0 RC6 8.4mb
check out http://www.elecbyte.com/ for more info
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C.O.R.N.
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BluE
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It remands me of arcade style fighting games... ^ ^
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Omni Soldier
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Dafralanatah
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its a really big fan base for fighting genre gamers
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EVENTALIST
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mr_wiggles
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A Wiggly Review:
- Spoiler:
_____________________________________________________________
User Interface:
M.U.G.E.N. seems like a nice system, i have a friend who wants to create a presidential fighting game, i was thinking of showing this program to him.
However, MUGEN is not the friendliest when it comes to operating. It is VERY DOS heavy, CMD is used for every thing. You have to use it to import sprites, backgrounds, well every thing.
If you have never used a .bat file or even know what CMD is, then I don't think this is for you.
_____________________________________________________________
How to use it:
If your still interested in using this program to create games, then make sure you have a determined mind, and can read. Read Me files are every where next to every "tool".
(Tools are the bats that are used to convert the files you import into the game in to a file that the soft ware can recognize)
_____________________________________________________________
Features:
If you get the program down, and get the hang of using it you can make some cool stuff.
Here's a sampling of features you can find in M.U.G.E.N:
- Customizable title screen, character select screen, life and power
bars, game sound effects, fonts and more.
- Characters can have any number of sounds and sprites of any size
limited by your computer's memory.
- Choose from multiple resolutions, ranging from 320x240 up to full
HD at 1920x1080.
- Cut scenes.
Game Engine
- Use up to 7 buttons for a character.
- Regular moves, special moves, super moves, etc.
- Projectiles and special effects.
- Move cancels and combos, multi-part moves and throws.
- What your character can do is defined by a scripting language (and
your imagination).
_____________________________________________________________
Other:
"This is a release candidate. You may view and report issues on our
forums at elecbyte.com.
Not all docs are complete yet. Please check our forums for answers
to common problems and questions."
That is taken right from one of the Read Me files.
_____________________________________________________________
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WERDZ
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KenizzyNY
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i had like 200 chars and 50 stages... i need a life >.>
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mr_wiggles
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@ kenizzy - Care to be the first to post a game created with this software on this form?
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WERDZ
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KenizzyNY
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you dont make games with this its more of a personal game not a game for everybody you know what i mean?
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mr_wiggles
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@ kenizzy - I have a friend who is making a game for other people with this program, that is when he figures it out.
(is it because the program doesn't encrypt your project files?)
(is it because the program doesn't encrypt your project files?)
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ACTIVATED
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chameleoncreations
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I would love to do something like this but using my own characters and backgrounds. Anyone know How i could get started?
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G@MeF@Ce
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yo CC - start with d/l the latest M.U.G.E.N.
MUGEN 1.0 (stable release in Jan 2011)
extract
install
F1 to start
arrow keys to move
< and > for kicks
L and ; for punches
oh!? use your own graphics...
go in the work folder and check out the sample graphics to replace with your own.
now programming the moves is another story :vP
*cool IKR! ^,^
MUGEN 1.0 (stable release in Jan 2011)
extract
install
F1 to start
arrow keys to move
< and > for kicks
L and ; for punches
oh!? use your own graphics...
go in the work folder and check out the sample graphics to replace with your own.
now programming the moves is another story :vP
*cool IKR! ^,^
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