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I have just released a demo of the first chapter of a fangame based on the Hokuto no Ken anime and manga. The game is a beat'em up rpg mainly programmed with a edited version of the XAS battle system.
Story:
Characters:
Kenshiro
![Hokuto no Ken RPG Kenshiro](https://2img.net/h/s23.postimg.cc/featovo9z/Kenshiro.jpg)
System:
The main core of the battle system is a edited (by me) XAS battle system by Moghunter. Event systems play a major role as well. Other scripts are also used.
Gameplay:
This game can be defined as a "2d version" of Ken's Rage, the Koei beat'em up. I "stole" the character's growth system idea from it as well as the Quick Time Event finisher (credits go to Moghunter again for the chain command script). The character will be able to purchase skills through the Meridian Chart by obtaining ability points after defeating enemies. The character will be able to equip 3 different battle skills (basic skills, counters and special skills) as well as 1 support skill (to boost the character's stats).
Screenshots:
![Hokuto no Ken RPG Tenryu_Kokyuy_Ho](https://2img.net/h/s11.postimg.cc/khe7jo2an/Tenryu_Kokyuy_Ho.png)
![Hokuto no Ken RPG Tutorial_item](https://2img.net/h/s11.postimg.cc/lkybvmmxr/tutorial_item.png)
![Hokuto no Ken RPG Zeed_fighting](https://2img.net/h/s11.postimg.cc/amn2dfycf/zeed_fighting.png)
![Hokuto no Ken RPG Equip_menu2](https://2img.net/h/s8.postimg.cc/6x45kflg1/equip_menu2.png)
![Hokuto no Ken RPG Ken_fighting1](https://2img.net/h/s8.postimg.cc/tj9gx5z69/ken_fighting1.png)
![Hokuto no Ken RPG Ken_fighting2](https://2img.net/h/s8.postimg.cc/3l5ur4tox/ken_fighting2.png)
![Hokuto no Ken RPG Meridian_chart_4](https://2img.net/h/s8.postimg.cc/po62ulg0h/meridian_chart_4.png)
Video:
Demo:
Hokuto no Ken RPG demo 172.11mb
You might need the Rpg Maker XP RTP as I am afraid there is a couple of things that are default.
Please give me your feedback, especially for what concerns the boss battle.
shogun3
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Story:
- Spoiler:
- Kenshiro is the heir of Hokuto Shin Ken, a deadly martial art originated from China. His girlfriend was kidnapped and he's wandering hopelessly in the desert to find her in a post-nuclear holocaust world.
Characters:
Kenshiro
![Hokuto no Ken RPG Kenshiro](https://2img.net/h/s23.postimg.cc/featovo9z/Kenshiro.jpg)
System:
The main core of the battle system is a edited (by me) XAS battle system by Moghunter. Event systems play a major role as well. Other scripts are also used.
Gameplay:
This game can be defined as a "2d version" of Ken's Rage, the Koei beat'em up. I "stole" the character's growth system idea from it as well as the Quick Time Event finisher (credits go to Moghunter again for the chain command script). The character will be able to purchase skills through the Meridian Chart by obtaining ability points after defeating enemies. The character will be able to equip 3 different battle skills (basic skills, counters and special skills) as well as 1 support skill (to boost the character's stats).
Screenshots:
![Hokuto no Ken RPG Tenryu_Kokyuy_Ho](https://2img.net/h/s11.postimg.cc/khe7jo2an/Tenryu_Kokyuy_Ho.png)
![Hokuto no Ken RPG Tutorial_item](https://2img.net/h/s11.postimg.cc/lkybvmmxr/tutorial_item.png)
![Hokuto no Ken RPG Zeed_fighting](https://2img.net/h/s11.postimg.cc/amn2dfycf/zeed_fighting.png)
![Hokuto no Ken RPG Equip_menu2](https://2img.net/h/s8.postimg.cc/6x45kflg1/equip_menu2.png)
![Hokuto no Ken RPG Ken_fighting1](https://2img.net/h/s8.postimg.cc/tj9gx5z69/ken_fighting1.png)
![Hokuto no Ken RPG Ken_fighting2](https://2img.net/h/s8.postimg.cc/3l5ur4tox/ken_fighting2.png)
![Hokuto no Ken RPG Meridian_chart_4](https://2img.net/h/s8.postimg.cc/po62ulg0h/meridian_chart_4.png)
Video:
Demo:
Hokuto no Ken RPG demo 172.11mb
You might need the Rpg Maker XP RTP as I am afraid there is a couple of things that are default.
Please give me your feedback, especially for what concerns the boss battle.
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WOAH! Looks very neat! LOL the battler looks like a beatle
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HOLLY SH!T
this looks really nice, i know that you will make a few people very happy with this.
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this looks really nice, i know that you will make a few people very happy with this.
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@shogun3 - Like Woah!
talk about throwing a bucket of gasoline on a fire of inspiration!
now that's what I'm talking about!
I've always been a Fist of the North Star fanatic and it always kills me on how naive I was for lending out my comic book collection back in the day.
This project of yours looks bad @$$ and I'm certain we would love to play a demo release... I know I would ^,^
G@MeF@Ce
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talk about throwing a bucket of gasoline on a fire of inspiration!
now that's what I'm talking about!
![Twisted Evil](https://2img.net/i/fa/i/smiles/icon_twisted.gif)
I've always been a Fist of the North Star fanatic and it always kills me on how naive I was for lending out my comic book collection back in the day.
This project of yours looks bad @$$ and I'm certain we would love to play a demo release... I know I would ^,^
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@blue - so far only 3 people replied ~ I'm certain there will be more.
@shogun3 - u rock!
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@shogun3 - u rock!
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True that, and im informing a few friends of this. they'll be sure to enjoy it as well.
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Thank you guys, I'm really flattered
I'm sorry I didn't post much information on this project of mine, I promise I'll add more asap.
@gameface101: I'm glad you're a Fist of the North Star fan! Here in Italy my generation grew up watching that.
I noticed that some of you guys seem pretty skilled when it comes to scripting and eventing, so I hope you don't mind if I ask you a question regarding a feature I would like to implement in the tactical battle system I'm using (Gubid) which allows for the placement of extra party members and troops on the battlefield.
While these extra troop members are able to move/attack/die like their counterparts, I can't use conditional switches to call events when they are hit, have a state inflicted, etc. because the drop down menu only lists 8 enemies. Example: If enemy#8 has state "Hit" inflicted==>show picture 3.
Do you guys think it's impossible to do so through events?
shogun3
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I'm sorry I didn't post much information on this project of mine, I promise I'll add more asap.
@gameface101: I'm glad you're a Fist of the North Star fan! Here in Italy my generation grew up watching that.
I noticed that some of you guys seem pretty skilled when it comes to scripting and eventing, so I hope you don't mind if I ask you a question regarding a feature I would like to implement in the tactical battle system I'm using (Gubid) which allows for the placement of extra party members and troops on the battlefield.
While these extra troop members are able to move/attack/die like their counterparts, I can't use conditional switches to call events when they are hit, have a state inflicted, etc. because the drop down menu only lists 8 enemies. Example: If enemy#8 has state "Hit" inflicted==>show picture 3.
Do you guys think it's impossible to do so through events?
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I'm having doubts on which battle system I should use the most and I need your advice. At first I wanted to use a sideview bs as the main one, using xas only on certain occasions (for instance in some boss battles that need lots of dynamic effects or require the player to change it's graphics) but recently I thought I could use xas all game long thanks to the countless opportunies it offers through eventing and thanks to hackel's ally system.
What do you guys think? What would you do you you could use 3 different battle systems (real time, tactical, sideview) in such a game?
shogun3
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What do you guys think? What would you do you you could use 3 different battle systems (real time, tactical, sideview) in such a game?
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