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#1 default RMXP - Multiple Fog
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LiTTleDRAgo

LiTTleDRAgo
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Multiple Fog
Version: 2.0
Author: LiTTleDRAgo
Date: June 16, 2011

Description


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Instructions
Paste Above main, below XAS if present

How to set in script call :

Code:
set_fog2('Name Fog',ox,oy)
Code:
set_fog3('Name Fog',ox,oy)
Code:
set_fog4('Name Fog',ox,oy)

Fog must exist in folder Graphics/Fogs

to reset all fog
Code:
reset_fog


Script


Code:
#==============================================================================
# ** Spriteset_Map
#------------------------------------------------------------------------------
#  This class brings together map screen sprites, tilemaps, etc.
#  It's used within the Scene_Map class.
#==============================================================================

class Spriteset_Map
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  def multifog_setup(a,b,c)
    @fog2, @fog3, @fog4 = Plane.new(a), Plane.new(b), Plane.new(c)

    @fog2.z = -400
    @fog3.z = -300 
    @fog4.z = -200 

    v = $game_system
    v.fog2_name = v.fog3_name = v.fog4_name = ''
    v.fog2_zoom = v.fog3_zoom = v.fog4_zoom = 1.00             
    v.fog2_opacity = v.fog3_opacity = v.fog4_opacity = 255   
    v.fog2_blend_type = v.fog3_blend_type = v.fog4_blend_type = 0
    v.fog2_ox = v.fog3_ox = v.fog4_ox = 0
    v.fog2_oy = v.fog3_oy = v.fog4_oy = 0
  end
  #--------------------------------------------------------------------------
  # * Dispose
  #--------------------------------------------------------------------------
  alias dispose_multifog dispose
  def dispose
    dispose_multifog
    [@fog2, @fog3, @fog4].each {|i| i.dispose}
  end
  #--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  alias update_multifog update
  def update
    multifog_setup(@viewport1,@viewport2,@viewport3) if
          @fog2.nil? or @fog3.nil? or @fog4.nil?
    #---------------------------------------------------------------------------
    # FOG 2
    #---------------------------------------------------------------------------
    if @fog2_name != $game_system.fog2_name
      @fog2_name = $game_system.fog2_name
      if @fog2.bitmap != nil
        @fog2.bitmap.dispose
        @fog2.bitmap = nil
      end
      if @fog2_name != ''
        @fog2.bitmap = Cache.fog(@fog2_name,0) rescue Cache.panorama(@fog2_name,0)
      end
      Graphics.frame_reset
    end   
    @fog2.opacity = $game_system.fog2_opacity
    @fog2.blend_type = $game_system.fog2_blend_type
    @fog2_ox.nil? ? @fog2_ox = 0 :  @fog2_ox += $game_system.fog2_ox
    @fog2_oy.nil? ? @fog2_oy = 0 :  @fog2_oy += $game_system.fog2_oy
    @fog2.ox = $game_map.display_x / 3 + ($game_player.screen_x / 3 ) + @fog2_ox
    @fog2.oy = $game_map.display_y / 3 +  @fog2_oy
    #---------------------------------------------------------------------------
    # FOG 3
    #---------------------------------------------------------------------------   
    if @fog3_name != $game_system.fog3_name
      @fog3_name = $game_system.fog3_name
      if @fog3.bitmap != nil
        @fog3.bitmap.dispose
        @fog3.bitmap = nil
      end
      if @fog3_name != ''
        @fog3.bitmap = Cache.fog(@fog3_name,0) rescue Cache.panorama(@fog3_name,0)
      end
      Graphics.frame_reset
    end 
    @fog3.opacity = $game_system.fog3_opacity
    @fog3_ox.nil? ? @fog3_ox = 0 :  @fog3_ox += $game_system.fog3_ox
    @fog3_oy.nil? ? @fog3_oy = 0 :  @fog3_oy += $game_system.fog3_oy
    @fog3.ox = $game_map.display_x / 3 + ($game_player.screen_x / 2 ) + @fog3_ox
    @fog3.oy = $game_map.display_y / 4 + @fog3_oy 
    #---------------------------------------------------------------------------
    # FOG 4
    #---------------------------------------------------------------------------   
    if @fog4_name != $game_system.fog4_name
      @fog4_name = $game_system.fog4_name
      if @fog4.bitmap != nil
        @fog4.bitmap.dispose
        @fog4.bitmap = nil
      end
      if @fog4_name != ''
        @fog4.bitmap = Cache.fog(@fog4_name,0) rescue Cache.panorama(@fog4_name,0)
      end
      Graphics.frame_reset
    end 
    @fog4.opacity = $game_system.fog4_opacity
    @fog4_ox.nil? ? @fog4_ox = 0 :  @fog4_ox += $game_system.fog4_ox
    @fog4_oy.nil? ? @fog4_oy = 0 :  @fog4_oy += $game_system.fog4_oy
    @fog4.ox = $game_map.display_x / 3 + ($game_player.screen_x / 2 ) + @fog4_ox
    @fog4.oy = $game_map.display_y / 4 + @fog4_oy 
    #---------------------------------------------------------------------------
    update_multifog
  end
end

class Interpreter
 
  def set_fog2(n = '',ox = 0,oy = 0)
    $game_system.fog2_name = n
    $game_system.fog2_ox = ox
    $game_system.fog2_oy = oy
  end
   
  def set_fog3(n = '',ox = 0,oy = 0)
    $game_system.fog3_name = n
    $game_system.fog3_ox = ox
    $game_system.fog3_oy = oy 
  end
   
  def set_fog4(n = '',ox = 0,oy = 0)
    $game_system.fog4_name = n
    $game_system.fog4_ox = ox
    $game_system.fog4_oy = oy
  end
 
  def reset_fog
    set_fog2('', 0, 0)
    set_fog3('', 0, 0)
    set_fog4('', 0, 0)
  end
end
#===============================================================================
# ■ GAME_SYSTEM
#===============================================================================
class Game_System
  attr_accessor :fog2_name, :fog2_zoom, :fog2_opacity, :fog2_blend_type,
      :fog2_ox, :fog2_oy,
 
      :fog3_name, :fog3_zoom, :fog3_opacity, :fog3_blend_type,
      :fog3_ox, :fog3_oy,   
 
      :fog4_name, :fog4_zoom, :fog4_opacity, :fog4_blend_type,
      :fog4_ox, :fog4_oy
end 
   
Cache = RPG::Cache

$drago_multifog = true

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http://littledrago.blogspot.com
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#2 default Re: RMXP - Multiple Fog
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G@MeF@Ce

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yo Drago - I didn't see this until now! ~ ??

I'm definitely using this in the Getroid project.

Thanks for sharing +
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#3 default Re: RMXP - Multiple Fog
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jadzxa

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Hey! This is really nice!^^ awesome job. I can't seem to figure how to set the blend types though. I got it showing up and such at least heh.
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#4 default Re: RMXP - Multiple Fog
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mr_wiggles

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Very nice, i see you did some things i didn't even know about in this script.

Code:

  attr_accessor :fog2_name, :fog2_zoom, :fog2_opacity, :fog2_blend_type,
      :fog2_ox, :fog2_oy

Same line accessor, save space in the class using this. Nice find.
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