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Poster Mcposty
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#1 The Lost Story (VX Ace) Empty The Lost Story (VX Ace)
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MotionM

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Many of you guys have played my latest (and first released) RPG Maker game called “The Lost Story”. I recently discovered RPG Maker VX Ace, which seems superb in its updated features, like including a world map feature, a character generator, and better-looking tile-sets.
I am going to reboot the series with VX Ace. Not only just rebooting, but expanding. The Lost Story will expand with a wider and deeper story that stretches across three different continents that are in a major battle within themselves. One continent is like a high-fantasy setting with castles, open land, monsters of various sizes and shapes. Another continent is shaped in a Steampunk era that is lost within its technological limits and suffers from a tyrannical government control. On the third continent, nothing is really known from those who have traveled there. It’s sandy. It’s actually entirely full of sand and rocks. The only structure that exists is a high-tower that is full of blank history, like framed pictures of disgusting creatures that nobody has ever seen and books that are in a language that nobody knows how to read.

Quick Paint Map of the world: The Lost Story (VX Ace) Rpgvxa10

How it looks right now in RPG Maker (Nowhere near finished):

The Lost Story (VX Ace) Gf10

The story:
Spoiler:

How I want to depict the story is that it will span across 6 games. The first 5 games will be of the 5 characters, who suffer both tragedies and bliss in their travels that will all meet up in the 6th game to close the series out. To better put how I plan it to be, think of 6 different discs that will tell the story of 5 different people in one huge world, in three different continents and will end with the 6th disc, like Final Fantasy. I have no idea how long the entirety of this will take, or if I will even finish at all. I don’t have any plans of how long each character’s story will be either. It might be like a 2-3 hour journey each game, maybe more. I’m not sure how I will focus some combat, whether to use an ABS or keep it turn-based. Some of the music will be of stuff I found on Bandcamp, which is a site that lets bands or artists release their work to a huge audience of people who visit the site, for free or for some small fee. I have like 3 albums right now that sound good for a RPG game.

Tell me what you guys think about this.

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#2 The Lost Story (VX Ace) Empty Re: The Lost Story (VX Ace)
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swoop

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wow! bravo! i wish you the highest of energy and endless pool of ideas for your adventure! good luck
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#3 The Lost Story (VX Ace) Empty Re: The Lost Story (VX Ace)
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G@MeF@Ce

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I think this will work out nicely for the lost story +

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#4 The Lost Story (VX Ace) Empty Re: The Lost Story (VX Ace)
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MotionM

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Thanks guys. I've been working at least once a day, mostly doing mapping right now. Collecting some resources might be a problem, as I said above, the music isn't hard to come by since I can find some stuff on Bandcamp. VX character sets I find suitable for use in the different continents could be a problem.
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#5 The Lost Story (VX Ace) Empty Re: The Lost Story (VX Ace)
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G@MeF@Ce

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^ use temporary resources in the meantime, lay the game all out story and event wise while selecting the right music for it, then touch up the graphics while balancing and polishing up gold, battle, etc...

this would probably be better than what I always do,
make it on the go...
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