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supercow
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alright !!
this is one of the script that i really wanted thx
hp bar on the enemy will make the game more action pack at least that what i think ....
but im not in the hurry right now, cuz im still making map and conversation (which im not very good at it, it seems)
this is one of the script that i really wanted thx
hp bar on the enemy will make the game more action pack at least that what i think ....
but im not in the hurry right now, cuz im still making map and conversation (which im not very good at it, it seems)
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G@MeF@Ce
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^updated original post -
new script version
hud position is fixed (thanks to albertfish)
new gradient bars included (no graphics required)
*still have the option to use custom graphics if desired.
new script version
hud position is fixed (thanks to albertfish)
new gradient bars included (no graphics required)
*still have the option to use custom graphics if desired.
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supercow
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omg awesome !!!!
the movement of the hp with the enemy seems flawless ,
this is awesome very much thx and albertfish
you sir are a genius scritpter hands up
the movement of the hp with the enemy seems flawless ,
this is awesome very much thx and albertfish
you sir are a genius scritpter hands up
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^update!
+ created a super user friendly module for easy setup
+ added in the enemy's name feature
possibly one more version and I am done?
+ created a super user friendly module for easy setup
+ added in the enemy's name feature
possibly one more version and I am done?
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supercow
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when im using it, it lags very much...even when i close the hp of the enemy , it still lags when i get close to them am i using too many script that impair this script or
is there a script that can make lagging less?
is there a script that can make lagging less?
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G@MeF@Ce
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Hmmm? Don't know supercow *shrugs*
may even be this script? I'll tinker with this more to see if anything is causing lag. Try turning off the name feature for starters and see if that helps, I just added it and may need a touch.
Let me know, as I plan to have a final version ^,^
may even be this script? I'll tinker with this more to see if anything is causing lag. Try turning off the name feature for starters and see if that helps, I just added it and may need a touch.
Let me know, as I plan to have a final version ^,^
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supercow
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its lagging even from before v1.5 (well v1.5 lagging more though)
tried implementing it in official xas 3.8.2 and still lag ,i dont think name has to do with it, or..i dunno im not that great with script
btw nice touch with the PRESS_HOLD it helps rather than to press 2 button at once
tried implementing it in official xas 3.8.2 and still lag ,i dont think name has to do with it, or..i dunno im not that great with script
btw nice touch with the PRESS_HOLD it helps rather than to press 2 button at once
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hmm, can't seem to find where in the script is causing lag.
I may have to rewrite looped windows with features to appear at each event
vs
looped features to appear at each event inside one big window...
never surrender!
I may have to rewrite looped windows with features to appear at each event
vs
looped features to appear at each event inside one big window...
never surrender!
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LiTTleDRAgo
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here, my edited version (i think no lagg at all)
-------removed-------
-------removed-------
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G@MeF@Ce
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@drago- finally had the chance to test your edit, there is no lag anymore! Awesome!
I do get sprite disposed and bitmap disposed errors
I see that you have disable the range, I would like to keep or have the option. Thanks for helping out
I do get sprite disposed and bitmap disposed errors
I see that you have disable the range, I would like to keep or have the option. Thanks for helping out
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