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#1 default RPG MAKER MV !?!?!?
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#2 default Re: RPG MAKER MV !?!?!?
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NuKa_BuBble

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Looks like I might get a new hobby for a while
Gotta learn Java if i can find enough time. Very Happy
Thanks for sharing senpai!
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#3 default Re: RPG MAKER MV !?!?!?
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Mobile support is really the seller to me on this. It's huge.

I see a lot of RPG Maker games on Steam as it is (and awfully overpriced tbh) and I think this will be an excellent opportunity to do some stuff with it! Java coding is also a huge plus. Did it say it was strictly java or are they keeping some of the Ruby in it?
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#4 default Re: RPG MAKER MV !?!?!?
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I'm not really sure, but I like the mobile support too since I think that kind of RPG are not fit for PC anymore, but it's a personal opinion I guess.
It is said in the product description that it will be javascript and html5 coding, but I don't know about the ruby
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#5 default Re: RPG MAKER MV !?!?!?
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I think when we get our hands on it, we should collaborate a mobile project together. Mobile games are definitely the easiest way to get the name out there, even simple games. I see many games on the app store that have 10 games in a series that are semi-popular and even 1000 people downloading a game would be enough for me Very Happy I do see a lot of Final Fantasy clones though (hell, XP took many texture sprites from FF4) coming out of MV, but I would still enjoy playing them on mobile.

I personally don't like to play RPG's like the early Final Fantasy's while slouching at my computer desk and would much rather play them in the comfort of my bed. Very Happy
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#6 default Re: RPG MAKER MV !?!?!?
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man I can't wait when is thing coming out? It will bring back our "Maker" community once again, how exciting for mobile, we could make games, apps, etc... can't wait!
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#7 default Re: RPG MAKER MV !?!?!?
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WOWW!! Can it works on mac and make mac games? n.n
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#8 default Re: RPG MAKER MV !?!?!?
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I have read at that official site and it not just support windows like the old one but also -mac -android -ios and -html 5 too.This is really awesome as I'm an indie android game developer.RPG Maker MV will bring me back my old time of RPG Maker.I'm really excited about this.
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#9 default Re: RPG MAKER MV !?!?!?
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Hmm I dunno, I never could get into small screen RPG's as much.
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#10 default Re: RPG MAKER MV !?!?!?
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Looks like im going to be learning some java scripting. Smile
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#11 default Re: RPG MAKER MV !?!?!?
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Ok gang, I pre-ordered and paid for RPG maker MV, it was $71.99.
I was e-mailed a product key and now I'm waiting for the ability to download, install, and use the program, (Oct.23rd) will keep you posted!
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#12 default Re: RPG MAKER MV !?!?!?
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NuKa_BuBble

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it's a bit pricey but we'll see
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#13 default Re: RPG MAKER MV !?!?!?
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I think the price is because its cross platform.
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#14 default Re: RPG MAKER MV !?!?!?
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this maker promises builds for; Windows/EXE, MacOSX/APP, Android/APK, iOS/IPA, HTML 5 for Web Browsers...mouse and touch support, 2000 items, 3 layer maps like RPGXP +, 48x48 sprites and 816 x 624 resolution and beyond through plug-ins, uses javascript for plugins (faster and just about every device uses js), event searcher (like rm2k) it's going to be totally worth +
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#15 default Re: RPG MAKER MV !?!?!?
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I barely used RM2k, so i had to look into what event seracher was.
The search button lets you search through events'I rarely ever use it ...
http://rpgmaker.net/tutorials/325/

Maybe to the instructor it didn't seem like an important topic to talk about, but perhaps someone uses it far more.
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#16 default Re: RPG MAKER MV !?!?!?
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one thing I loved about RMXP was the three layered maps, I'm certain someone will create a plugin/script for fog and panoramic background.
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#17 default Re: RPG MAKER MV !?!?!?
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So this is more like VX for the phone?
RPG MAKER MV !?!?!? Untitl14

I thought there was 3 layers for mapping; i only see 2, and they are not even select-able(like VX) Link ?
But in RPG Maker MV, since the program automatically switches between upper and lower, a simple three-layer structure is now possible.
Idk i kinda like being able to manually make my decisions on what layer i should put my custom tile-set tile onto. Seeing how i drew it i think i know how it should look when used in the editor. (why i like RMXP)

I can see that the tileset must manage its memory better then RMXP because instead of creating 3 layers of your map (width X height X 3) it trys and sort out what it only uses. (say width = 20 height = 15 X 3 = 900 tiles, most of which are nil on the top two layers being all you have drawn was a grass field)

But that could be fixed with a map compressor script to shift out the nil tiles and make look up faster in the hash pile. (20 X 15 X 3 -(nil_Tiles X 2) you end up with just 300 tiles instead)

I never liked auto shadows, at-least the sprites don't look like a RMXP sprite went deep sea diving. (Though i can't find any VM sprites to look at in depth, google just wants to show me VX stuff.)
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RPG MAKER MV !?!?!? Styrofoamcup
RPG MAKER MV !?!?!? Xp-01
Was this to save memory and speed the game up? Smaller sprites = less video memory. Cause i was never a fan of the small "compressed" sprites.

The script data base, (my bad, plugin manager) looks nifty, super simple for those who do not wish to see an ounce of code and looks like you can just use an 'on/off' instead of =begin and =end for commenting large scripts or "plugins" to disable them to check conflicts. It also has the script settings, usually in a header anyways, into a parameter box. Looking more at it now, looks like they removed the script editor, and made it a plugin manager instead. So going to have to use a 3rd party editor when writing them. (Notepad+)
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#18 default Re: RPG MAKER MV !?!?!?
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I hope MV has the same mapping like rmxp, I like that hash pile example... it made my mind say damn! I'm sure we are going to see an influx of plugin scripts now in javascript instead of ruby, I'm curious to see who will be first to make an 8-way directional / pixel movement plugin. I'm definitely going to need your help on making a shooting platformer + so excited about RMMV even the site makers; avatar, frame, icon, namegen, are all written in javascript Cool
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#19 default Re: RPG MAKER MV !?!?!?
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Yea leaning java sounds like it will be beneficial in the long run as well.
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#20 default Re: RPG MAKER MV !?!?!?
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ok gang, here's the link to download the trial, which is actually the complete version should you have a key

RMMV download 534mb
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#21 default Re: RPG MAKER MV !?!?!?
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I haven't even openened XP for a long time, but not gonna lie this makes me keen as. Does anyone know with certainty if MV is more like XP or VX in terms of mapping? I remember VX mapping was pretty limiting because it automated some stuff whereas in XP you could force certain designs cos of the layers. Fuark this is mad. Also, are you totally stuck with the same style of sprites or can you use non-chibi stuff? Yeah VX scarred me for life.
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#22 default Re: RPG MAKER MV !?!?!?
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It is DEFINITELY that awful VX mapping style. lol

I was playing with it and im still trying to get use to how to even use the tile-set database GUI and mapping is just odd. i tend to use right click to erase tiles (paint over) in MV it copies all the layers to that tile and then paints. (grass with a path on it is copied as one piece instead of just the path tile on top of the grass tile)
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#23 default Re: RPG MAKER MV !?!?!?
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I wanted to pre order this but I wanted the disk rather than having to deal with steam. At that time the price was like 72 bucks. Now it's like 80.
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