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This makes it so that the player can hot key an item, weapon, shield, or a skill to any of the 1-5 number keys, and will display the hot keys in a HUD.
Fill in the constants bellow, paste this script above main and bellow XAS in your script data base. BE SURE TO SET TO THE RIGHT XAS VERSION!!
Place the "Hot_Keys_HUD" picture file into your game directory Graphics/Pictures folder.
"Hot_Keys_HUD" picture:
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Post and problems you may encounter here, or suggestions for an update.
mr_wiggles
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XAS - Hot Keys
Version: 1.3
Author: Mr Wiggles
Date: July 6, 2010
Version History
Version: 1.3
Author: Mr Wiggles
Date: July 6, 2010
Version History
- Version 1.3 7/6/10 - Bug with Input Module
- Version 1.0 7/3/10 - Original Release
Planned Future Versions
- Nothing that i know of.
Description
This makes it so that the player can hot key an item, weapon, shield, or a skill to any of the 1-5 number keys, and will display the hot keys in a HUD.
Features
- They where listed in the description.
Fill in the constants bellow, paste this script above main and bellow XAS in your script data base. BE SURE TO SET TO THE RIGHT XAS VERSION!!
Place the "Hot_Keys_HUD" picture file into your game directory Graphics/Pictures folder.
script
"Hot_Keys_HUD" picture:
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Support
Post and problems you may encounter here, or suggestions for an update.
Known Compatibility Issues
None that i know of.Restrictions
Do not post this any place with out my permission. EVENTALIST
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Hey Wiggles,
I tried hotkeying nothing and got the following error:
"Hotkey Line 255: NoMethodError occurred. undefined method 'icon_name' for nil:NilClass."
Just a head's up.
Amazing script though, works beautifully.
calvin624
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I tried hotkeying nothing and got the following error:
"Hotkey Line 255: NoMethodError occurred. undefined method 'icon_name' for nil:NilClass."
Just a head's up.
Amazing script though, works beautifully.
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yea, i did not try to hot key nothing... 
thanks for the heads up its a simple fix.
[edited script]
mr_wiggles
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thanks for the heads up its a simple fix.
[edited script]
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I figured it would be 
This is something many XAS game creators have longed for, they're going to love it!
It adds so much functionality and doesn't break up the game like the Quick Menu does (having to go in and select a bow and arrow every time you need it).
Great work!
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This is something many XAS game creators have longed for, they're going to love it!
It adds so much functionality and doesn't break up the game like the Quick Menu does (having to go in and select a bow and arrow every time you need it).
Great work!
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oh about your suggestion for using 6-0 as well for hot keys, the reason i made it (for right now) 1-5 is cause those keys are close to the action (A,S,D,Q,W), and i just thought that 6-0 where to much out of the way. (finger knots
)
but i can make a version that you can choose to use all 10 num keys if you wish, just that you'll have to edit the HUD gfx to account for the extra 5 icons.
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but i can make a version that you can choose to use all 10 num keys if you wish, just that you'll have to edit the HUD gfx to account for the extra 5 icons.
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That's true, I never thought of that.
Don't just do it on my account, see if there is any more demand for 6-0 to be included. I'll see if I can fashion a HUD in keeping with the rest of XAS v3.7f.
Might be an idea to include the 'FADE' functionality - if there are future versions.
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Don't just do it on my account, see if there is any more demand for 6-0 to be included. I'll see if I can fashion a HUD in keeping with the rest of XAS v3.7f.
Might be an idea to include the 'FADE' functionality - if there are future versions.
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yea i will add the 'fade' function in, its not that hard of a function to add really, also i add in some other things, like disable the keys when XAS commands are disabled and make the HUD not visible when the disable XAS HUD switch is on.
so yea in the future there will be an update for some stuff i have left out and didn't think of until now.
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so yea in the future there will be an update for some stuff i have left out and didn't think of until now.

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I did run into a problem maybe it is just me. But this script doesnt allow sprints, and jumps. I tried moving around the script but not really much you can move it around. But I have it in the Addon-Section with the other scripts and I cant run or Jump... though maybe its just me. Great script BTW works great other than that.
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*new post to bump*
looked into it and i fixed the problem, and it wasn't you, it was an error on my part. its fixed now.
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looked into it and i fixed the problem, and it wasn't you, it was an error on my part. its fixed now.
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Another great Script, thank you again. I was thinking about something like.. Overdrive summon hot keys? I think that each overdrive could be useful in different times in a game, but XAS just let;s you level up your overdrive and use your current ovd level and loosing all your ovd points to 0. So, why not make the overdrive summons to be able to be hot keyed like any other skill? Just a tought.. Keep the good work!
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@wiggles - you keep making the code explode (in a great way)
fast select = more action!!!
thanks again for sharing!
@Legault123 - hey not a bad idea! select the overdrive?
"it's crazy, but it just might work..."
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fast select = more action!!!
thanks again for sharing!
@Legault123 - hey not a bad idea! select the overdrive?
"it's crazy, but it just might work..."
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That sounds like a cool idea, i'll take a look into it and see what i can do.
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Legault123 wrote:I think that each overdrive could be useful in different times in a game, but XAS just let;s you level up your overdrive and use your current ovd level and loosing all your ovd points to 0. So, why not make the overdrive summons to be able to be hot keyed like any other skill?
That sounds like a cool idea, i'll take a look into it and see what i can do.
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this is great for action RPGs. Imagine having to play an action rpg and trying to change weapons in battle. ESC, scroll, scroll, enter, scroll, scroll, enter, scroll, enter, enter, esc, esc, esc. SCHWEPPS!
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Well blue in XAS you can press Q and then *scroll, scroll, scroll, enter, esc* but it pauses the game play when you do this.
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still, hotkeys are instantaneous. faster. Action rpgs are for the action
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^ yes, thank wiggles for another killer XAS-script
(blue's using XAS now ^,^
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(blue's using XAS now ^,^
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there's no need for an update(I think..)
Wiggles is away :C cant update
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Wiggles is away :C cant update
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then we've gotta wait then C:
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yea, im back and i got school now so im gonna try to find the time to update this script to be compatible with 3.8
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yea but its the start of school, so im hectic till the weekend.
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Hmm thats odd..I can't copy paste this script..it pastes it all on line 1 in the script menu...aww..was looking forward to this
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It copy and pasted fine for me. Do you mind showing a screenshot of how yours looks after you copy and paste it?atish2010 wrote:Hmm thats odd..I can't copy paste this script..it pastes it all on line 1 in the script menu...aww..was looking forward to this
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Try re-uploading the image, I am having trouble downloading it!
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Sorry! I come from Vietnam so my english very bad! I used XAS version 3.6, when I add this script to my project it show that error! Help me! Love you all who help me!!!!!
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Sorry! I come from Vietnam so my english very bad! I used XAS version 3.6, when I add this script to my project it show that error! Help me! Love you all who help me!!!!!
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The image wont load. Try uploading it to a different host.
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This version dont work for current versions of XAS.
XAS 3.82 I will come with a hotkey included.
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XAS 3.82 I will come with a hotkey included.
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yea i know that it will, well oh well im sure that people that are to far along with there games in the older versions will still be able to use this script if they want this function.
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Hey man, this work with xas 3.91? Hugs, this script is fantastic!
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Not sure, can you try for me?
if you encounter an error let me know and i will see what i can do to make it work.
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if you encounter an error let me know and i will see what i can do to make it work.
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Does not work in 3.91, I made some minor edits, but there in the end, you see that part of plaints former utilizes load command:
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- Code:
#============================================== =================================
# Scene Map
#================================================= ==============================
Scene_Map class
alias hot_key_hud_init main
def main
@ = hot_key_hud Hot_Key_HUD.new
hot_key_hud.visible @ =! $ game_switches [XAS_HUDDISABLE_HUD_SWITCH]
hot_key_hud_init
@ hot_key_hud.dispose
end
alias hot_key_hud_update update
def update
hot_key_hud_update
@ hot_key_hud.update
hot_key_hud.visible @ =! $ game_switches [XAS_HUDDISABLE_HUD_SWITCH]
@ hot_key_hud.update if! $ game_switches [XAS_HUDDISABLE_HUD_SWITCH]
end
end
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I trying to edit this, but anyone know how to use T,Y,U,I,O,P,etc as well for hotkeys?
Thanks~
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Thanks~
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Here just replace the Numkey hash with this one..
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- Code:
Numkey = {
# T , Y , U , O , P
1 => 1084, 2 => 1089, 3 => 1085, 4 => 1079, 5 => 1080,
6 => 1054, 7 => 1055, 8 => 1056, 9 => 1057, 0 => 1048
}
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thanks, but where can I find a reference for other button?
T = 1084
Y = 1089 (T+5)?
U = 1085 (Y-4)?
I can't find the pattern of the button
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T = 1084
Y = 1089 (T+5)?
U = 1085 (Y-4)?
I can't find the pattern of the button
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you can use this list to find out the values.
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however with my script i have added 1000 to the values so they didn't interfere with the original Input module.
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however with my script i have added 1000 to the values so they didn't interfere with the original Input module.
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Alphabetical pattern:
T - 1084
U - 1085
V - 1086
W - 1087
X - 1088
Y - 1089
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LiTTleDRAgo wrote:thanks, but where can I find a reference for other button?
T = 1084
Y = 1089 (T+5)?
U = 1085 (Y-4)?
I can't find the pattern of the button
Alphabetical pattern:
T - 1084
U - 1085
V - 1086
W - 1087
X - 1088
Y - 1089
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im sorry but i dont understand what it is you want... as far as i know the ansi value of the keys are the alphabet patterrn like you said.
(posted f my phone)
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(posted f my phone)
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Littledrago said that dont understood the pattern, I just explained.
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umm actually this already explains what I need
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but thank you anyways
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but thank you anyways
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yea got confused, when viewing the site from my phone things get a little scrambled. :p
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xin chào ladigi - welcome to the underground ^,^
what version of XAS are you using?
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what version of XAS are you using?
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Ok found a way for it to work in 3.91
go to the end of the script and eather add '#' in front or delete this part of the code
@hot_key_hud.visible = !$game_switches[XAS_HUDDISABLE_HUD_SWITCH]
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go to the end of the script and eather add '#' in front or delete this part of the code
@hot_key_hud.visible = !$game_switches[XAS_HUDDISABLE_HUD_SWITCH]
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Change: XAS_HUDDISABLE_HUD_SWITCH
to: XAS_HUD::DISABLE_HUD_SWITCH
will give a better result.
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to: XAS_HUD::DISABLE_HUD_SWITCH
will give a better result.
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