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This makes it so that the player can hot key an item, weapon, shield, or a skill to any of the 1-5 number keys, and will display the hot keys in a HUD.
Place the "Hot_Keys_HUD" picture file into your game directory Graphics/Pictures folder.
"Hot_Keys_HUD" picture:
Post and problems you may encounter here, or suggestions for an update.
mr_wiggles
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XAS - Hot Keys
Version: 1.3
Author: Mr Wiggles
Date: July 6, 2010
Version History
Version: 1.3
Author: Mr Wiggles
Date: July 6, 2010
Version History
- Version 1.3 7/6/10 - Bug with Input Module
- Version 1.0 7/3/10 - Original Release
Planned Future Versions
- Nothing that i know of.
Description
This makes it so that the player can hot key an item, weapon, shield, or a skill to any of the 1-5 number keys, and will display the hot keys in a HUD.
Features
- They where listed in the description.
Screenshots
Instructions
Fill in the constants bellow, paste this script above main and bellow XAS in your script data base. BE SURE TO SET TO THE RIGHT XAS VERSION!!Instructions
Place the "Hot_Keys_HUD" picture file into your game directory Graphics/Pictures folder.
script
"Hot_Keys_HUD" picture:
Support
Post and problems you may encounter here, or suggestions for an update.
Known Compatibility Issues
None that i know of.Restrictions
Do not post this any place with out my permission. EVENTALIST
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calvin624
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Hey Wiggles,
I tried hotkeying nothing and got the following error:
"Hotkey Line 255: NoMethodError occurred. undefined method 'icon_name' for nil:NilClass."
Just a head's up.
Amazing script though, works beautifully.
I tried hotkeying nothing and got the following error:
"Hotkey Line 255: NoMethodError occurred. undefined method 'icon_name' for nil:NilClass."
Just a head's up.
Amazing script though, works beautifully.
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mr_wiggles
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yea, i did not try to hot key nothing...
thanks for the heads up its a simple fix.
[edited script]
thanks for the heads up its a simple fix.
[edited script]
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calvin624
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I figured it would be
This is something many XAS game creators have longed for, they're going to love it!
It adds so much functionality and doesn't break up the game like the Quick Menu does (having to go in and select a bow and arrow every time you need it).
Great work!
This is something many XAS game creators have longed for, they're going to love it!
It adds so much functionality and doesn't break up the game like the Quick Menu does (having to go in and select a bow and arrow every time you need it).
Great work!
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mr_wiggles
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oh about your suggestion for using 6-0 as well for hot keys, the reason i made it (for right now) 1-5 is cause those keys are close to the action (A,S,D,Q,W), and i just thought that 6-0 where to much out of the way. (finger knots )
but i can make a version that you can choose to use all 10 num keys if you wish, just that you'll have to edit the HUD gfx to account for the extra 5 icons.
but i can make a version that you can choose to use all 10 num keys if you wish, just that you'll have to edit the HUD gfx to account for the extra 5 icons.
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calvin624
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That's true, I never thought of that.
Don't just do it on my account, see if there is any more demand for 6-0 to be included. I'll see if I can fashion a HUD in keeping with the rest of XAS v3.7f.
Might be an idea to include the 'FADE' functionality - if there are future versions.
Don't just do it on my account, see if there is any more demand for 6-0 to be included. I'll see if I can fashion a HUD in keeping with the rest of XAS v3.7f.
Might be an idea to include the 'FADE' functionality - if there are future versions.
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mr_wiggles
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yea i will add the 'fade' function in, its not that hard of a function to add really, also i add in some other things, like disable the keys when XAS commands are disabled and make the HUD not visible when the disable XAS HUD switch is on.
so yea in the future there will be an update for some stuff i have left out and didn't think of until now.
so yea in the future there will be an update for some stuff i have left out and didn't think of until now.
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unrivaledneo
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I did run into a problem maybe it is just me. But this script doesnt allow sprints, and jumps. I tried moving around the script but not really much you can move it around. But I have it in the Addon-Section with the other scripts and I cant run or Jump... though maybe its just me. Great script BTW works great other than that.
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mr_wiggles
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*new post to bump*
looked into it and i fixed the problem, and it wasn't you, it was an error on my part. its fixed now.
looked into it and i fixed the problem, and it wasn't you, it was an error on my part. its fixed now.
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