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#31 XP - Avoid Guards (script version) - Page 4 Empty Re: XP - Avoid Guards (script version)
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G@MeF@Ce

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I'm trying to create a little forest where you have to avoid goblins and get to the end...
@lil_wolf - hey I that's my idea! j/k jocolor


@wiggles - yes you're scripting powers have become stronger
(no joke)

I have an idea! Idea
what if the light graphic was replaced with a particle formula?

~ it's just my imagination running away with me...
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#32 XP - Avoid Guards (script version) - Page 4 Empty Re: XP - Avoid Guards (script version)
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mr_wiggles

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i was just thinking about making edits to the Spriteset_Map script and then placing a graphic using a formula that is created by the events screen_x and y position.
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#33 XP - Avoid Guards (script version) - Page 4 Empty Re: XP - Avoid Guards (script version)
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G@MeF@Ce

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gotcha, my idea was to use this particle script and tweak the "fire_lance" effect to be more of a shining light.

XP - Avoid Guards (script version) - Page 4 Flame10

I guess I'm thinking too visual instead of functional.
it was just a thought ^,^
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#34 XP - Avoid Guards (script version) - Page 4 Empty Re: XP - Avoid Guards (script version)
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BluE

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my flamethrower can see you too
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http://51s-seedy-masteroogway.blogspot.com
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#35 XP - Avoid Guards (script version) - Page 4 Empty Re: XP - Avoid Guards (script version)
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supercow

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i dont mean to be rude @little wolf , but i get the impression that you still think that the [light] matters.
if you want, you can just make guard/monster/goblin thats not using light at all, but it will be hard to predict their distance of view (for the player) Very Happy .

hey i just got an idea (dunno where its from) bounce
the script worked using distance as the switch,and when we hide behind something it still trigger it, but if we use :
common event (touch) behind the wall and then use script command to diactivate the [Avoid Guards] script , will it worked?
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#36 XP - Avoid Guards (script version) - Page 4 Empty Re: XP - Avoid Guards (script version)
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mr_wiggles

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Yea that was also going to be in an update as well :p
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#37 XP - Avoid Guards (script version) - Page 4 Empty Re: XP - Avoid Guards (script version)
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mr_wiggles

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* script has been updated.
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#38 XP - Avoid Guards (script version) - Page 4 Empty Re: XP - Avoid Guards (script version)
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G@MeF@Ce

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awesome! killer script and cool @$$ demo! +
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#39 XP - Avoid Guards (script version) - Page 4 Empty Re: XP - Avoid Guards (script version)
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Little Wolf

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@supercow:
Not rude at all...I understood a bit after and thought about that same thing. How would players know the distance? I suppose I'll have to make the forest deep and dark and give the goblins lanterns, that will look good Smile

I just tested the new demo and script. Its even awesomer-y. Razz

I do have one question though. How do I get the message about the Light Character to stop appearing? I've imported the character graphic four times in the character folder as it says....
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#40 XP - Avoid Guards (script version) - Page 4 Empty Re: XP - Avoid Guards (script version)
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supercow

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hahaha i like the sleeping guard Razz
Didnt add the var001 and make him looping , dont know how long i look at him waking and sleeping again ,lol Laughing
Another step taken for a perfect script Razz
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